I believe the matchup has gotten worse ever since the standing buffered pivot grab and the stage list massacre.
while playing 4god there have been many situations in which i try to apply pressure while his back is turned towards me.. INSTEAD, i get grabbed..
But time to man the **** up and beat that penguin!!
I do agree with the stage list affecting the matchup, however that is not what the matchup should be focused on. Yes it is likely that if we end up losing the first match, we get countered and lose the set. Never give up if you lose the first stage tho. Ban FD and win the set. I try to strike it to anything but FD round 1. personally..
STOP!
Caution.
Good to go
FD: Not even gonna bother.. If you didn't ban this in the first place, you wouldn't have given him a free win!
SV: the platform allows us to camp some and apply pressure if we get DDD above us on that platform. Also if we get grabbed (depending on which way the platform is headed and where we are) DDD can not chaingrab us or he can standing chaingrab us. If camping the platform while in kill percent, watch for uptilt and dont forget to jump>bike away. Also wait for the platform to move and THEN mash out if you are in kill percent. This stage is small and much more forgiving if we get grabbed. Less down throws for DDD and a couple more options as for living the grab release>upsmash.
BF: this stage i like to think of a circle camp city. dance around the platforms but watch out for the uptilt and fairs. Remember that falling off a platform and doing an airial is faster than out 8frame jump. ever frame counts when you are racking up damage and finding openings. top platform is best imo. DDD has to work to get you and uptilt doesnt gay you like on the middle platforms. Also if you get DDD above you, try to pressure and keep him above you. Dont let him back down. He will shield on the platforms and be defensive obv, so keep that B button handy for noms.
Yoshis: uh.. i dont know exactly why, but this stage i sometimes prefer to start on depending on how striking works. i guess use the slanted areas of the stage to mix up tire throws and bike toss edge gaurds. (hopefully reflex or waymas can add more information about this stage. I just dont understand it very well
)
Lylat. The way lylat is setup allows us to run away and camp fairly well. However, racking up damage imo is annoying on this stage. Platforms are right above DDD and isnt very helpful for us because of DDD's massive head (uptilt). I only see 3 positive aspects of this stage:
1) Flat area with platforms allow you to run around and camp for farts. Land on the platform opposite of DDD (obv) and remember to jump>bike (keep your second jump as an option)
2) the unbalanced floor of lylat SOMETIMES allows us to mess up DDD's chaingrab and fast fall airials. not too helpful for us but its better than nothing.
3) the bottom of the stage is open. Keep inmind that if you ever get in trouble, bike under the stage and go to the other side.
General stuff i find useful:
Bike: jump>bike allows us to maintain a great virticle distance between DDD and wastes time.
- Throwing the bike down. sorta acts as a protective horizontal wall for a split second. run up and nair and retreat or if they shield, bite.
- Throwing the bike UP. This somewhat acts as temp. ensurence. what goes up, must come down. If you get grabbed, it might just interupt. *ALSO NOTE* one clap will break the bike if thrown upward (after it completes its bounce) if you want to break the bike for tires.
Stage position: try to keep yourself towards the edge of the stage with your BACK towards the edge. if you get grabbed, you will not get chaingrabbed as much as if you are on DDD's side facing the ledge. (simple enough but i thought i'd add this anyway)
Agreeing with -2