Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think Wario doesn't pretty good against him. You both don't have much range but you, as the Wario, have all the air mobility so you can wait for the usual Fairs/Nairs and then go in on him. You also have a good Nair out of shield, which is useful against practically everyone.Hi guys! I'm a new PM player/Wario main and I'm having trouble beating my friend's Ness. Any tips for the match up? I keep getting kept out by bairs, fairs and PK fires so it's been tough for me to get in and do real damage.
It kinda sucks. Don't get gimped.Any opinions on the sheik MU?
honestly its pretty much the same, only other info is if youre having trouble getting the regrab, try to jab reset to grab and do up throw every time, youll have to do it for wolf and captain falcon but fox and sometimes falco you can just go for the grab, and its at about 10-15% start to like 50 or 60, after that go for up smash to tack on more damage and then either waft or back air or nair to finish or if you can try and extend it but know your limits, go into training just to get a feel on how to get it, also jump cancel grabbing is essential for this as warios standing grab comes out frame 7 and his dash grab comes out frame 10 if you dont know jump cancel grab just do the jump button and grab before you leave the ground so like under 4 frames or whatever warios jump squat is, other than that follow their di on the throw and you should be able to chain grab effectivlyIs there any information on chaingrabs for Wario? I feel confident throwing/juggling a fox but last video i've seen about it has been from like 2.5 or something.
Thanks mang.honestly its pretty much the same, only other info is if youre having trouble getting the regrab, try to jab reset to grab and do up throw every time, youll have to do it for wolf and captain falcon but fox and sometimes falco you can just go for the grab, and its at about 10-15% start to like 50 or 60, after that go for up smash to tack on more damage and then either waft or back air or nair to finish or if you can try and extend it but know your limits, go into training just to get a feel on how to get it, also jump cancel grabbing is essential for this as warios standing grab comes out frame 7 and his dash grab comes out frame 10 if you dont know jump cancel grab just do the jump button and grab before you leave the ground so like under 4 frames or whatever warios jump squat is, other than that follow their di on the throw and you should be able to chain grab effectivly
It's a patient matchup. I'll space bairs and weave in and out of her range with fairs. If you come in with misplaced aerials Peach can just cc down smash you. She's not the most mobile character, so bite should be a really useful tool. Stay in the air in this match up and try to stay away from using down tilt too much. You won't be able to get too many combos on her, just edge guard hard with bair and nair.Tips for the Peach matchup? I have trouble approaching and edgeguarding, and I'm not sure how to deal with her pressure. Also her weight makes it a little hard to combo her.
Ok, thanks. I'll keep that nair in mind. There aren't too many Wario vs Squirtle videos, so I couldn't figure out who had a better chance of winning.I play dirtboy fairly often, the matchup is in Wario's favor for sure. You have to be very wary of his burst movement, but other than that you can just man handle him with dthrow. He has the worst tech roll in the game, abuse it. Also, if they abuse side b, pivot grab is always a good answer. Or just side b it. Invincible nair is amazing against his recovery. I'm fairly sure dsmash covers every tech option if you're close enough. Its just a matter of not being confused by his movement.
Yeah, I'm surrounded by them. It's a somewhat uncomfortable matchup to play, but if done right I think we win it by a tad. I'll number off what I think are the important details of the MU.Thanks for tip! Does anybody here know how to handle Zelda?
Only a couple. Her bair is tricky to get around. Never try to hit her with the shoulder because if she shields it, that's a stock. Up-air destroys her. I hit an up-tilt to an up-air on one at around 50 on FD at it killed her. I don't know if that's real or not, but could be worth looking into.Any thought on the puff matchup?