In and of itself, I agree, but it's still better than literal hallways.
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Now that I keep hearing more about the indie video game sector, the more it feels like it's grown to be not so different from the AAA sector.
People romanticize it as a fountain of new ideas... but that was more true in the indie sector's early days. And even then that's not so different from how the video game industry as a whole was a fountain of new ideas before it became increasingly corporatized.
Indie visual styles being more unique than generic "realistic" AAA games? Lately, they've been standardizing to 16-bit styles that are generic in their own right, not to mention use of stock assets in polygonal games.
Indie games come up with new gameplay styles and genres as opposed to oversaturated shooters and open world AAA games? The indie space is now oversaturated with these "horror based on childhood experience" games and Metroidvanias.
Honestly, all this praise for the indie space feels better directed towards its early days which are no longer around.
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