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I have to say I agree. It doesn't look quite as effects-laden, and the textures are pretty simple, but it looks very smooth and stylish, and the lighting is quite nice. Looks a heck of a lot better than any X-Box game I've played, anyway.Drab Emordnilap said:To me, it looks just as good as what I've seen of the 360, frankly, but I'm not a graphics-whore, so I may be missing something.
well, yeaunrealperson4564 said:so its gonna look better?
Yeah! I mean if you played games all on the same controller it would get really bor--The Great Marth said:Im worried about something.
In the RED STEEL game, you can swing the controler and make the sword swing...blah blah blah.
well if lets say 5 more games come out and use swords.....wouldnt they be pretty boring? cause wouldnt ALL those games play the SAME way.....swing control and sword moves?
do u get wha im saying?
Doesn't that show you something? Why should we keep the old resolution when high-def lets you see more on screen and sharpens everything up, to the point where the old textures in games look terrible? A higher resolution is better, and yes, companies have to make higher-res textures and such for games in high-def, but that's a good thing. It gets rid of the boring, flat textures and gives you more life-like textures that look like they have depth and are full of color. If you play a game in high-def and standard def, there's a huge difference. Play a PC game in 640x480 with the lower-res textures on and then play the game in 1280x720 or higher with the high-res textures on and you'll see a remarkable difference. Yeah, the 1280x720 version won't look that great with the lower-res textures, but if you get the high-res textures in there, it's a huge difference.kaid said:IMO, High Def is actually a step backward- it would be easier to make a model that looks just like a real person in standard def- High Def simply shows the flaws better.
Some non-realistic games are beautiful. I really like what Rare did in Kameo, and what I've seen of Viva Pinata. The graphics are stylish and cartoony, so when you see them you usually are just like "Whoa! That looks crazy!" instead of "So it looks like they went for realism and failed." It's not really about realism though, it's about art style. You can go for a realistic look, miss by quite a bit and still have a very nice looking game if you have a good art style. Kameo, Viva Pinata, Okami and Wind Waker are four examples of games with awesome art style. They aren't realistic looking at all, but they look amazing because of the art style. Developers can go for a realistic looking game with an awesome art style, it's just something that doesn't seem to stick out because it doesn't happen too often.Mic_128 said:I'm finding these days, the less realistic it looks, the better the visuals seem to be.
I doubt they delayed twilight princess to upgrade the graphics. They probably wanted to ad more to the gameplay. The graphics are fine even though just a little plastic looking. But all man-made attempts at nature have been plastic.ChumpMoney said:...in a agame like Twilight Princess, the idea is to be more realistic than any other link game yet, so by delaying the game, the public has the right to expect much more graphically, and maybe thats where there will be justification in criticising the game.
Indeed. This is the reason why Pixar has done so well (apart from their great stories and animation). When a super realistic person is attempted, people are going to notice that something isn't quite right. And so we should, we see humans in the mirror every day. Most people can't actually tell exactly what is wrong, but they know that it is something, and when something fake emulates us so closely to perfectly, it is human nature to be uncomfortable about it. In The Incredibles for instance, Pixar chose a very stylised human look and its trademark bright colours and sylised world, and it makes the movie so much more enjoyable than it would have been if everything was realistic.Cashed said:Some non-realistic games are beautiful. I really like what Rare did in Kameo, and what I've seen of Viva Pinata. The graphics are stylish and cartoony, so when you see them you usually are just like "Whoa! That looks crazy!" instead of "So it looks like they went for realism and failed." It's not really about realism though, it's about art style. You can go for a realistic look, miss by quite a bit and still have a very nice looking game if you have a good art style. Kameo, Viva Pinata, Okami and Wind Waker are four examples of games with awesome art style. They aren't realistic looking at all, but they look amazing because of the art style. Developers can go for a realistic looking game with an awesome art style, it's just something that doesn't seem to stick out because it doesn't happen too often.
Toomin said:I was under the impression that the reason TP was delayed was to add Revolution functionality. Unlike adding stuff to graphics, adding Rev. stuff actually makes sense for why it's delayed so long.