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Oh look you're me...or what I used to do.I agree with Yoshi having too much trouble with Kirby, although Yoshi still has some good advantages (combos like multiple f-tilts + fair, or multiple dash attacks + f-tilt + fair near the edge are easier on floaties).
But I find Yoshi to be very difficult to play against Kirby anyway. In most cases I always 'counterpick' him with my Samus or Jiggs, though.
I find it generally easier to use Yoshi's double jump to reduce knockback when I am coming below the stage. Moves tend to not send me off as far. In terms of waiting, wait as well. Do not use the double jump directly at the beginning every time so that there is still some of the super armor left.So I have a newbie question... How do I avoid getting gimped? Everytime I get thrown off stage, my friend who uses pika, fox, or Kirbs always uses nair/fair or fsmashes and I die so easily. He does this right when my superarmor wears off in my second jump. It's so annoying.
For the second half, you know how to DJC. Do you go for too many u-tilts? Do you have specific matchup problems?How exactly does Yoshi's super armor work. At what percentages will he just absorb hits? When will he take the hit and just get a slight knockback vs take the hit and go flying? During a double jump, does the super armor change from the beginning to the end of the jump? It always seems like I get hit more easily near the end of a jump then right at the beginning.
edit: one more question. How do I stop sucking with yoshi?
Shield before jumping everytime.edit: one more question. How do I stop sucking with yoshi?
I can DJC, but i can't hit DJC n-air shield breaks very consistently. I definitely use too many u-tilts, especially to pressure shields. If my DJCs were a little cleaner, I would use those instead. I also over use yoshi's dash attack, which is a bad habit I am trying to break.For the second half, you know how to DJC. Do you go for too many u-tilts? Do you have specific matchup problems?
He might be asking about the 1st response due to what happened offline. I got him from 60 to 150 off the bottom wall (no, not the side one on the tent) using Yoshi's d-tilt only. He was using Ness1. I seriously doubt it. But I'm not a tent combo expert.
2. Learn to parry them. Until then bair or nair through them.
3.
4. Dair is very useful if you wanna rack up damage against an opponent that's at an awkward combo %. Example, you fair a jiggly and she's too high to combo effectively but too low to kill with up air or down b.
1. Depending on who they use, it is either a somewhat ok idea, a somewhat bad idea or a really bad idea. Certain chars (like Fox, Falcon, Pika, Mario, Yoshi, DK Ness) can punish the down b (or at least clash with it) as they would realized if they just hit Yoshi out of a down b, its a freebee kill. DK for example can just up b it. Same applies to ending lag from using an LCE (Ledge-cancelled egg, lolmeleetechs.) I use it every so often to force a character back, works somewhat well vs Jigglypuff and Luigi for some reason.1. I'm trying to learn to camp and the ledge and use eggs and groundpound to mess with my console friends. Is this feasible or very easy to counter?
2. If I take the time to learn to parry is it easy enough to actually use effectively in real games?
3. When I try to DJC bair, I sometimes turn around and use forward air by mistake. How do I prevent this?
4. This one may be stupid but when I DJC should I z-cancel too, and is there times where I don't need to? This question applies for ness too.
I tend to use short hop b-air vs it, dash attack (rarely though as it does have ending lag) or d-tilt. In general You can punish the ending lag if close enough.What is a good way to punish Pikachus who utilt too much?
Sheer does this pretty well, but when you suspect an utilt, jump like you're going in to bait the utilt, djc to stay in the air a bit longer, then attack them when the hitbox goes away.What is a good way to punish Pikachus who utilt too much?
Shield everytime before jumping, crouch before trying a standing parry.What's the best way to get good enough at parries