Oh Snap
Smash Ace
We should defeintely let Falcon Falcon Punch us...it's only right...
Maybe he'll let us land a lightning kick.
Maybe he'll let us land a lightning kick.
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Except we can reliably land sweetspotted lightning kicks, Falcon punch on the other hand, cannot be landed reliably at all because of it's 99999999999 frames of starting lag.We should defeintely let Falcon Falcon Punch us...it's only right...
Maybe he'll let us land a lightning kick.
I know right? but I'm brawling with my younger sister now so I really don't have the free time to write a humongous post. especially considering I'll sleep soonSonic that is like the smallest post i've seen you make in............. forever. lol
Bread jokes are old now.when i fight Falco the first thing that comes to mind is zone in close lol. it seems like so far everything needed has been said though. wheres the Falco mains at to contribute?
we should steal thier bread, i bet then they'd show up lol.
Usually, when you disagree with someone, you give reasons as to why.Bread jokes are old now.
Anyways I'm not seeing how you guys say this match is 60:40 on Zelda's favour.
Yeah, they've gotten pretty stale. :embarrassBread jokes are old now.
Anyways I'm not seeing how you guys say this match is 60:40 on Zelda's favour.
Powershielding Falco's laser spam isn't even all that difficult. Din's and Nayru's helps a lot here, but powershielding helps too. Also, you can approach with a powershield...First, if you play a campy, spammy Falco, it'll be extremely difficult to get by a wall of shdls and iaps if the Falco uses them correctly, especially because any laser will interrupt din's fire. So unless you get lucky and predict a phantasm exactly with a downsmash, you'll be forced to approach falco - and correct me if I'm wrong, but I don't think any of Zelda's approaches are that amazing.
Zelda has mostly disjointed attacks, and all of her jointed attacks are generally quicker than a lot of what Falco can dish out and/or outrange him. She also spaces quite effectively against him with Fsmash, ftilt, and dtilt.Whoever said that Zelda beats out falco up-close/on the ground is most definitely wrong. Falco has one of the best close-range non-disjointed hitbox games in brawl. Even though Zelda is light, he can still pull of a pseudo-cg, using dthrow, ffdair, turn-around grab, repeat. Although it is not a 100% guaranteed cg, the frames in which you have to do something are very limited, meaning you're very likely to get grabbed again unless the Falco messes up. This means a guaranteed 30-50% on you right off the bat. Also, Falco has inarguably one of the best jabs, very fast and high priority, and his AAA combo coupled with a quick ftilt will keep you out of smash range as long as they space correctly. His uptilt juggles well and has good priority and speed as well. Falco's upsmash comes out relatively quickly for its high killing power, and his downsmash does as well. Even though Zelda's dsmash does have amazing low horizontal knockback and speed, imo that's really the only thing she's got going for her close-range wise - it's ridiculous to argue that Zelda's overall laggy close range combat abilities outmatch Falco's.
His nair is quicker than Zelda's, but both serve the same purpose. That said, she should be using fair and bair against his nair, as those are what hit first anyway. It's unlikely that the two will be using nair against each other anyway. Falco being able to chase after missing an uair is not only situational and presumptious since Zelda can do the same as she has less distance to move thanks to a much larger uair, but it doesn't place his uair at some sort of advantage. His bair is probably better.Aerial-wise - I really don't see how Zelda matches Falco here either. His dair is amazing for comboing, gimping, finishing, and spaced correctly, you cannot punish it even if he hits shield. His nair is similar to Zelda's, so I don't have much to say about that, but I'm pretty sure it comes out quicker than Zelda's and combos into a lot more if you autocancel it. Falco's upair and fair are rarely used, but like your upair, his is a good vertical killer, and unlike yours, even if your opponent airdodges the upair, falco's is fast enough so that he can immediately chase with a dair or bair. Speaking of which, his bair is definitely a better all-purpose move than either Zelda's fair or bair. Even though you might have more killing power with a sweetspot, Falco's bair is ridiculously fast, is a sex-kick, and is a really good horizontal killer when fresh. Even when it's not fresh, it links together for bair combo chains. Again, I don't see how Zelda's relatively slow and easy-to-see-coming aerials can match Falco's at all.
Dsmash gets him off the stage already in an unfavorable position, but it does not gimp Side B. From that point, all you have to do is stand by the edge and, as soon as you go off, hit B. Timed properly, this will stop Falco's Side B no matter if he goes from the edge or the stage and it'll knock him back out or into the stage, depending on which way Zelda is facing. He can mix it up with his Up B, but there's a chance he can be edgehogged, and besides, he shouldn't be using that often if Side B gets him back.In reference to all the comments about Falco's lousy recovery - Falco's recovery isn't that bad. It's not as some members of the cast, but he has one of the longest horizontal recovey abilities in the game. You can't just argue that "oh, we'll dsmash him off and he can't use phantasm," because relying on solely one move to gimp a recovery is assuming a bit too much, don't you think? Most good Falco's will mix up the phantasm as well - they will recover into the ledge, onto the stage, shorten it, lengthen it, etc. Though it's easy for Zelda to punish a scrub Falco being predictable, it's an entirely different story when you face someone competent. Speaking of recoveries - am I wrong when I say that Zelda's isn't that great either? It's slow, easy to see coming, and if you speed-hug before she appears, she's forced to land on the stage with a fair amount of punisheable lag - something that falco can do very well with a dacus or fsmash. On the other hand - Falco's recovery is quick enough to be extremely hard to edgehog, and even if you force him to land on the stage, a canceled phantasm slides very far and lands with almost no lag at all. Yes, if you manage to get falco to recover from underneath, he will be in a very bad position, but competent Falcos are good at avoiding those situations.
lolno.Honestly, what're you going to do to Falco when you get him off the stage...spam din's fire?
Fair comes out on frame 8. Bair comes out on frame 5. Laggy? lolno.All you'll manage to do is hit the phantasm's trail while falco lands right next to you and punishes. Use your laggy aerials and try to sweetspot a fair or bair? Chances are that you'll miss and might even get yourself spiked via phantasm. On the other hand, if Falco gets you off the stage, your options are extremely limited. Yes you can air dodge all you want, but Falco's aerials have very low lag and come out very quick one after the other - and Zelda's air speed and mobility is relatively slow and poor. And, as I stated before, I find it fairly easy to speedhug and force a Zelda to recover onto the stage, allowing me to punish.
See above, and also remember that anything dealing with "well a good Falco can do this and that" and "messing up" only apply to actual matches, not match-up discussions.So, after those three aspects of the fight, what's Zelda left with? She has to approach a character that can spam lasers and iap away w/ no lag, a character that has superior close combat abilities, and a character that has superior aerial abilities. How is this matchup in anyway 60:40 in Zelda's favor...?
oh god no. it's so much easier to camp on japes. if he stands there on one of the side platforms, his normally slightly irritating laser camping becomes much more bothersome. we'd have to approach him through the laser spam in the air... and that wouldn't be fun. both of us hate that water too. just no. not a good stage for us, especially against campers.but where are all the Falcos? ive seen like 2 other than myself. i mostly agree with the Zelda view of the matchup anyway. but what about Jungle Japes as a CP for either of them?
yeah. honestly japes isa bad zelda stage. I'd almost never use it to CP anyone. I'm not sure it's a fantastic falco stage, but I'll bet it hurts zelda more than it hurts him.Jungle Japes is quite bad stage for Zelda, but I don´t know how good or bad it is for Falco.
It could work as CP for him because it gives him a bit more recovery choices with phantasm and spamming Falco is actually quite hard to approach there. On the other hand though, Zelda can hit with Dins even when Falco can´t hit with lasers, but they should be easy to dodge or guard...
And do you mean my angry Zelda avatar Sonic?
it is done (I stole their bread!)Don´t worry, Marisa will come in some point. Angry Zelda might also make a comeback, but that isn´t sure.
/end of off-topic conversation
So, has anyone even informed Falcos were discussing him?
but you don't know. and you didn't test to find out. instead you showed it clanking with a 9. Zelda's Dtilt and Dsmash actually have respectable range and amazing speed. they'll outspeed his tilts. and probably clank with jab. jab isn't going to outrange zelda though. maybe if the video were of zelda and the moves in question it'd have more weight"Dtilt and Dsmash also outrange his jabs and tilts"
Ummm I don't think so...