GodAtHand
Smash Lord
I'm in the same boat as Kataefi in this matchup. Confused and at a loss for what to do against him...
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Olimar is one of my mains, so I know something about him.
About Olimar's grab: it's true that he doesn't get the super armor kind of thing in his throw. His throw can also be stopped by hitting the pikmin hard enough. On the other hand though, Oli's throw is also unique in that it isn't actually in contact with him. If you hit Oli when he has started his throwing animation, the throw continues on its own and Oli can do whatever he wants.
Sonic is right about Oli's approaches, they are horrible against Zelda. His aerials are too short, as well as his ground attacks other than throw and F-smash. If Zelda gets a stock lead she has temporal advantage, but not long. Oli can cause damage so fast that if Zelda isn't careful, soon Oli has to success in approach only once to kill her and make the situation even.
While it's true that Olimar is floaty, he isn't light- but actually middleweight. Due to this he often flies too far for Zelda to followup with attacks, but close enough to for him to recover around middle percents. He's also hard to keep in the air for long because he can use FF combined with his okay aerial movement and insane amount of super armor in his down-b.
Mansion isn't to bad for Oli: it prevents upward KOs, but he still has D- and F-smashes and Fairs (they can kill with red pikmin). Frigate Orpheon is just horrible for him when it's in the original form: he can't recover fron right at all and is easy to edgehog from left. Jungle Japes is bad for both.
No...Is that a sarcastic post, RoyalBlood?
Pikmin toss is awesome approach with purple pikmins and as damage dealing approach, but as an way to get killer in it´s not good...Oli doesn't have to approach vs zelda though so that's out of the question
even if he does, pikmin toss has got to be one of the best approaches in the game.
we can also WAC an attack to get close if we have to
This is big problem for Zelda since Oli is so well protected against Zelda´s sweetspots thanks to his super armor and small size. On the other hand though, if Zelda gets ground attacks in she´ll kill Oli easier than she´ll many other chars. She may have enough strenght but not enough changes to use it.zelda has trouble killing oli because a smart one will be able to see the predictable aerial and WAC and just space the smashes with grabs and fsmashes
I know the second form (with moving plattforms in the sides) isn´t bad. Those plattforms can actually help Oli survive a lot longer. I meant the first form where the right side can´t be tethered. That´s certainly dangerous for Oli if Zelda hits with D-smash.mansion is AMAZING for olimar and frigate isn't bad. we just camp the side with the ledge til it flips then we can take control of the middle under the platform.
Not Grounded anyway, but poor general priority on his part combined with better range on Zelda's part means that it's great for aerial follow-ups, granted getting Oli in the air is an issue.Royal, rising means you execute your aerial as soon as you leave the ground. You can't hit Oli with rising LKs, only falling unless he's in the air. I agree it's not impossible to lightning kick him, but it's too difficult to be a crucial strategy.
I know we are talking Olimar now, but I just wanted to address this...robs nair and dair both go through Usmash. but we'll talk on him more once it's his turn.
oli's grab lasts through spot dodge :/Idk about you guys, but Zelda's spot dodge seems crucial against this match up.
Orly? O_O''oli's grab lasts through spot dodge :/
Never tried that. D:This is probably obvious but it hasn't been said.
Throw him off stage and keep him there. Gimp his upB =D
Oh, most definitely; I don't spot dodge the pikmin.Getting damaged racked by pikmin is not bad because Nair will take care of them, but if you spot dodge the pikmin, it leaves you open for grabs. Spot dodging the grabs takes some good anticipation.
^^There ya go
To be more specific: Oli´s grab´s tip aka the place where Pikmin stops before coming back lasts through spotdodge. If Zelda spotdodges close enough for Pikmin to go past her she´ll be fine and in perfect place to punish. Purple pikmins are so slow that their grab can´t be spotdodged though. Blue pikmin´s grab doesn´t hit opponent who´s standing right in front of Olimar at all.oli's grab lasts through spot dodge :/