Jim Morrison
Smash Authority
They almost have the same amount of trouble killing, but I believe Sonic to have an easier time, because Diddy is lighter, has not as versatile recovery as Sonic, but still very good and Sonics kill moves, frankly, kill earlier. Still, killing at 140-180% is lame.sonic doesnt really have much trouble killing if you know what you are doing
I think stages with low ceilings and large side blastzones will be decent for Sonic, because even though Sonic rarely does kill off top, Diddy never does unless the opponent is 190% or so (U-air IIRC). I think a level with platforms where you can U-air trough the platforms and SDR/SDJ all over the place. Brinstar would be a perfect example, because you have minimal space to run, making bananas less likely to trip, SDJ gets you both high and forward fast, you can catch bananas and have a hitbox. Spinshot is good for flying all over the level.
I'm heavily favoring Brinstar in this matchup.
I think FD is not that bad, it's more neutral, because everyone is like oh noez bananas are a gruonded barreir!!1, we are like lul spindash. Seriously, Spindashing right at your opponent has been discouraged so much, that it works prefectly fine. Just don't go from one side of FD spindashing all over to the other side. Also, while being a very odd example because of matchup/banana expierence, I'd still like to bring up Espy vs Le_Thien on FD (a classic), which shows that the bananas can be controlled by Sonic just as easy, taking away a chunk of Diddy's game. Smart Diddy's don't let this happen, but smart Sonic's are good at this, so yea <_<
Yoshi's Island Brawl is an even better stage against this, because it's the same as FD, smaller, iSDR makes SDR approach safer, you don't trip over bananas and the platform is always good. I give this stage a seal of approval.
I recommend staying away from Smashville for some reason, but it's not really that much of a problem, because it's like Yoshi's Island, except no iSDR to save you from getting hit out of SDR by a thrown banana for example. Also, the platform poses a pleasant alternate recovery option for Diddy.
I'm really unsure about Norfair, because I've never understood how Sonic did there. I would probably either ban this or FD (YI:B is a MUCH better choice) because once Diddy gets the stock lead, let the banana camping on the lowest platform begin. I've ****ed around with Diddy and this level, and it works quite well. The bananas aren't meant to trip anymore, but more to intercept and makes your opponent unable to land on the platform, because the Banana is falling again.
Rainbow Cruise is pretty meh, because on the first part of the stage, you can get nanner locked in the corner, but you have airdash (lol useless glitch on that stage because Diddy isn't high enough to get hit). I think Diddy's airgame is superior to Sonic because of his crazy F-air and B-air. Try fight him on the ground, or from below him. I wouldn't rely much on Rainbow Cruise, but the discussion is meant for other people too and if the majority thinks it's good, I'll add it to the OP.
/longest reply I made to a thread