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Huh? Matchup makes me want to choke puppies.Because it's a fun MU
Dem pocket Metaknights, Mr~R has a pocket MK lol, he was doin a load of fancy **** on BF.Why are any of you even using Marth for DDD when you could just use MK?
I mean, cmon.
Just leave your controls the way they originally were at least with marth because if you turn tap jump off you won't be able to upB Oos. You could turn it off if you have trouble doing up-tilts than once you get the hang of it I don't see why you would keep it off.Good button mapping for Gamecube Controller for Marth?
So far i've only disabled tap jump, using X for jump. Y is mapped to shield for powershielding, otherwise i use R for shielding. Any suggestions?
http://www.youtube.com/watch?v=eGDBR2L5kzIyeah i was thinking of putting jump on L trigger for OoS DS haha
Tap jump bugs me cause i have trouble with utilts with it on
Lol no that's not what I'm talking about.Depends on how far ya go up. Just go for DS edge grab always if below the stage
Best answer ever XDWhen approaching, Marth's best option is to turn around and stop approaching.