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wuttt? Lewltornado back to the stage or use dimensional test
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wuttt? Lewltornado back to the stage or use dimensional test
Thanks Shaya. And yeah thats what was happening, I'd miss the ledge by a little bit and get nair/dair'ed out of it. =/With Marth you pretty much always need to recover low.
And at a 75 degree angle from below the stage (give or take), and angle it in such a way that only your hand reaches for the ledge, before the rest of your body does (otherwise nair/dair gimps are very easy).
Use DB1 to stall before using up b if they grab the ledge, etc etc.
Aright, thanks a lot that was really useful.Marth is G&W's hardest matchup in the entire game.
- Grab release -> Fair is guaranteed with good timing.
- Dtilt beats all of his ground moves (meaning he can't spam dtilt or smash attacks and has to take to the air).
- When he jumps at you with his back, expect the bair and simply counter it :} (Unless he knew it was coming and empty short hopped lol)
- Uair beats his Dair when juggling him (OR you could just counter if you know he's trying to hit you with it lol).
- Really easy to beat him in the tech chase. Tech in place -> Immediate Upb is pretty ****.
That's my mindset when I play against G&W. UTD Zac is the only one to beat it so far
Higher Port will still take the damage, he just doesn't take the hit stun.Always go for the higher port if you can, it determines who gets the grab in situations where both players grab at the same time and for people like snake it determines who gets hit if a grenade explodes while he's got you in a grab or vice versa, it always hits the lower port and higher takes no damage. I think it also matters with ganon/bowser suicide moves and if kirby/ddd swallowcide, I think if any of those 4 characters have a lower port when the move happens they die second, otherwise both characters die simultaneously...though not entirely sure on those.
Don't counter, just fair it lolMarth is G&W's hardest matchup in the entire game.
- Grab release -> Fair is guaranteed with good timing.
- Dtilt beats all of his ground moves (meaning he can't spam dtilt or smash attacks and has to take to the air).
- When he jumps at you with his back, expect the bair and simply counter it :} (Unless he knew it was coming and empty short hopped lol)
- Uair beats his Dair when juggling him (OR you could just counter if you know he's trying to hit you with it lol).
- Really easy to beat him in the tech chase. Tech in place -> Immediate Upb is pretty ****.
That's my mindset when I play against G&W. UTD Zac is the only one to beat it so far
OK thanks to both of you. I would say it's slightly your favour but I dunno... =/I could agree with slight favour, but id say its even as well.
Nah, It's slightly in Marths favor imo.Every Marth but Kadaj thinks it's even because R.O.B. is ghey.
Walking / dash to -something within MK's sword range but outside of his grab range.Good ways of approaching mk?