that's because you really can't approach MK directly. pressure using the threat of attacks and baits rather than actually committing whenever possible, if you just walk/run up and fair/dtilt/DB a lot it's relatively easy for him to counter
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Ohhhhhh Nike vs Dojo?!?!?!??!! Il watch that, hope its good.I use it to kill.
http://www.youtube.com/watch?v=7Uy-nkGIn1M&feature=related#t=1m32s
That's about it, though. I guesssss you could try it by the ledge at mid percents if they held away (to avoid the spike out of fear(?)) and DI'd it bad.
i think those are like combos, cool as they are, i had never thought about the foot stool dolphin smash.. but the ones i do are not combos they are like the tricks and moves of marth
lol yeah the video... the running wave bounce is cool though you can also do a reverse dancing blade even if you are not in your dash motion. But i refer to when your in the air, you can change momentume with either shield breaker or first hit of dancing blade to either direction reguardless which direction your facingYou're talking about running to wave bounced db, right? Shaya talked about that all the a while back ( me too). It's pretty good. I like it better than pivot grab a lot of times. Except I don't play much so I always screw it up xP
Was kidding about the vid before, btw.
i think so but of what ive seen there are somethings that are not explain... show me where they explained this pleaseAre you just talking about wavebouncing and reverse wavebouncing? If so they're old news.
Fixed for accuracyThat footstool to dolphin slash is pretty pointless.
Walking is amazing, the reason alot of Marth's dash too much is because dancing blade is a godlike option that you can do out of a dash. As for when to walk and when to dash, your shield dictates which is better. At close range it in unsafe for Marth to dash into his shield, since the distance he covers before shield comes out is substantial, walking doesnt have this problem.i know that marth has the fastest walk in the game. How do you all take advantage of that fact and in what scenarios do you think its a great approach? Oh and what do your opponents tend to do in that scenario?
:behooves
I just pretend like SideB is Mach Tornado, in the sense that if you're constantly vigilant about looking for it, it's much less of a threat. LOLdiddy is free as long as he doesn't use side b too much
that move really ****s up your spacing if they use it right
cough biglou cough
that nugs diddy is soooooooo gay
but srs to beat diddy just cp him to fd and exterminate with extreme prejudice
What are you talking about? Marth just floats around waving his sword.To approach MK, try dashing dancing out, then in. It will give you the space you need to block a tilt, and yet still get momentum from a dash.
As for the Diddy MU, I have repeatedly told everyone how to fight Diddy Kong, and I have yet to see anyone even remotely attempt to use my strategies. All the information I previously kept to myself, like Diddy not being able to tech from falling off Battlefield's lower platform, is now public knowledge. While there may be one or two things I have kept to myself, there is absolutely nothing gamebreaking to the match-up I have not shared.
Also, keep in mind, there are really gay things Diddy can do to Marth that ADHD has not shared either, and I very much appreciate that.