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lmaooooo hahahaGo watch brood vs Ramin.
Do the opposite of every kind of aerial that he did and jump less.
get ***** homielmaooooo hahaha
Agreed 100%I know, even though I lost vs nietono I played a bit better vs him
A) Read the rolls, Just Dancingblade behind you or something.I am new to competitive brawl so these questions will probably sound noobish...
How do I stop people from rolling behind me?
I keep getting hit by kirby's down b and toon link's dair, how should I avoid that?
What is a good way for me to practice spacing?
How often should I shield/roll/dodge?
Huh, I thought it was -4/-7. Good to know though.Marth's ff untippered fair is as safe as -3, tippered is as safe as -7.
Depends on the situation/character. Vs characters like MK, you want the space/safety. Vs someone like, say, Olimar, you might want the better frame data because his grab speed is so bad/no grab armor.Wow, I assumed it was the other way around, regarding shield safety. lol
So it's actually safer to untipper ff fair than tippered ff fair? I would think that tippered would be safer because of the extra range you'd need to get the tipper on the shield.
um...that's mostly up to preference i guess, im not a stage expert haha. i wouldn't take him to final destination though, battlefield is probably our advantage, and i take falcos to smashville cuz i know that stage the best. actually, this is just from my experience, i do well against falco on delfino--like, the falco messes up...a LOT on delfino, but that's just from my matches. sorry, that's all i know as far as stages are concernedThanks a bunch man! That was beyond helpful. What about stages tho? Where should and shouldn't I go against him?
haha, Shaya I know what footstooling is. I'm not that bad of a player. I'm rather decent in my region (MW).What's there really to update in the 'footstool to dair'? Footstooling in itself is a great tool, more so defensively than as offensively though. Footstool dair requires the opponent to not be in any action, and that you go right ontop of them press jump and input a dair. It's too much to be reliable, tbh. You can obviously footstool + dair even if they aren't in an action, but I would rarely see it work out as the little 'mini drop' that people have after being footstooled is what generally gives you the tipper on dair.
Thanks CJ. You're Chaz from Florida, right? At any rate, I don't know how Snake got brought up, but I'm looking for general ideas of what my options are vs each character. I need to know what I can do and what my opponent can do so that I can mix it up and mind game people.As for how FF fair applies to Snake, since you have to be so careful with when you fair, it's better to retreating nair (slow fall) to safety if you just want to get to the ground.
Nope, I'm C.J. Chaz is from south Fl; I'm in central FL (kinda). I'm pretty inactive honestly.Thanks CJ. You're Chaz from Florida, right? At any rate, I don't know how Snake got brought up, but I'm looking for general ideas of what my options are vs each character. I need to know what I can do and what my opponent can do so that I can mix it up and mind game people.
Snake seems like a difficult MU for people just starting out Marth since spacing is so tight, but I'm not really sure what my/ his options are and when I should be dedicating to a fair.
I really appreciate all the help guys. Since MK got banned I'm really going to be putting in a lot of effort with Marth. I've got a lot of catching up to do, so bare with me.
ctrl + f "tilt" and no results were found on my post :IThat's what you get for playing snake on wifi- tilt *****.
Right. Everyone here understands the need for marth to jump in order to get a dair spike, and Roy R used to do it to people, but he's the only person I ever really saw use it. I'm just researching to figure out my options so that I can eventually learn and innovate my own stuff.I know who you are kel, and I know you aren't bad, and you're in the BBR too
You know more about footstool dair than I do (), why waste time footstooling when you can just dair (yes there is an answer here [i.e. you want to jump])?
I think the general 'lack of opportunities' is what killed anyone really researching it further.
For when you take a huge lead, don't worry about the kill. Everything Snake has is super unsafe, and his camping can't really hurt you unless he approaches along with it/you approach him through it. Wait for him to mess up and the kill will come. You have to be more patient waiting for kills with Marth than most other characters.Right. Everyone here understands the need for marth to jump in order to get a dair spike, and Roy R used to do it to people, but he's the only person I ever really saw use it. I'm just researching to figure out my options so that I can eventually learn and innovate my own stuff.
CJ, I read your character MU threads. They were incredibly helpful. Thank you. However, there are still intangibles that I'm trying to understand.
You mention that you're always supposed to rising fair full-hoped and then nair to space out a landing/ save the double jump to go over snake's dash attack. But this weekend I played Infern Angelis in a best of one match at an anime convention and things weren't as smooth as I had hoped.
I studied MikeHaze's videos. Particularly vs Ally and Havok (since Havok's snake has more experience vs mike he would show me more habits/ better punishes that Ally didn't even show) and I tried my best to emulate what he was doing, but it just didn't work out.
I'm trying to figure out when I'm supposed to go in for the strike. It was difficult for me to get the kill, despite taking a huge lead early in the game and things just got more and more difficult from there. Mike seems to wait for something particular, but I'm not quite sure what yet. If anyone has any suggestions I'm very open to hear it.
Another MU that seems like I should know is Olimar. Marth is supposed to beat Oli, but it seems like such a messy match up for Marth. I've been watching various videos of Marths fighting Olimars and they always seem to go in for a FF fair on the Oli's shield into a 50/50 mix up of "is he going to Usmash me or grab me out of this?" That doesn't seem very reliable for a MU that Marth is supposed to win.
Overall, I'm just trying to figure out the ins and outs of Marth's fair since it's the most important. Any input from you guys is greatly appreciated and will be heeded.
For the cross-up thing, I mean it more as a landing option if you're being juggled. Not just to try to cross them up. That was my fault for being vague.while the uair crossup thing is true in theory, itll be hard to realize in practice
good olimars wont allow you to crossup like that
edit: ff fairs on his shields are only safe if theyre spaced outside of his usmash range, thats a core thing of the MU and no thats not easy to consistently pull off, the MU is technically very tight