NH Cody
Smash Champion
shaya how do you have so many posts...omg...
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http://www.youtube.com/watch?v=y9yCypxjIsoQuestion I have:
Once, while playing on Smashville with my sister, I Dolphin Slashed back to the ledge, and Marth kind of slid along the ledge with the movement of the slash. Upon reaching the height of his slash, Marth was in perfect position to grab the ledge. However, for some odd reason, Marth instead bounced off of it, the end of the move was canceled, Marth did an Fair, and I haven't the slightest idea why. This was pretty useful, as it screwed up my sister's attempt at keeping me off the stage, but is there any way to control this? How did I initiate this?
The advantage is the DS is canceled and you can do whatever you want out of it (Ex: fair) instead of ending up on the ledge like normal. It gives you a more versatile way to recover, except for the fact that you don't expect it to happen - when it does you usually end up not doing anything out of it and falling back onto the ledge anyway. If you are setting it up as KillLock does, there will be a higher chance for you do to it successfully, but at the same time it will become more obvious what you are going for.Here's the thing, the DS hitbox in that instance goes up and through the stage, and as you can see, almost hits as high as the fair hitbox does. So I guess the real advantage isn't so much the range of the hit but the fact that you end up back on the stage?
He should probably answer this himself, but from what I know: SideB away from the ledge, wait, then DS and fair right after. The difficult part is timing the wait/putting yourself in the position where the DS will cancel.so what is the input to do what KillLock does? That looks impressive.
I think this is too complicated for me to answer adequately (because there's even more classification of the ones you listed). But fastfalling is used so you land ...faster and can do other actions so you don't leave yourself as open. The second fair in a SH is generally used to cover a retreat - approaching double fair is usually unsafe. Full hopping is usually used when your opponent doesn't have a good fair...and when you don't want to get grabbed by ICs. Eh...there's a lot more to all of them. Why did I even try to answer this question xDWhat are the basic uses for each F-Air mixup (Fast Fall, Double in one SH, FH F-Air, etc)?
From my experience, you need to pre-emptively SDI for it to work. Also, it depends on where you are when he starts the ftilt. If you are right next to him, just SDI into him to get through; If you are far away, SDI away. I'm not sure if there is a spacing where it's impossible to SDI to avoid the 2nd hit or not. As for inputs (assuming you are to the left of Snake + are DIing away), :stick1: + stick7: (hold one and tap the other, I don't think it matters which one but I could be wrong). Do the opposite if you are to the left of him + DIng through him, etc .Does anyone know how exactly to SDI or DI (not sure which one it is, could be both) Snakes ftilt and either get away from it or end up behind him? I saw Mikeneko do it a few times..
I dunno, I changed my Z to jump (since I use Y to grab) for a lot of Marth stuff, and that helps a lot. Personally I can't stand tap jump.The properties of Up-B don't change, so yes, you still get invincibility frames. However, it may be harder to get it frame perfect/buffered unless you're clawing. This would result in Marth jumping before performing the move. You would be vulnerable during the jump, rather than going straight from shield to Up-B.
I suppose you could try going into training mode with every character. It wouldn't be entirely accurate, since they don't DI, but it might give a feel. I know characters like Bowser and DK and whatnot require a second grab, since they're so heavy they don't make it to the tip. I'm not sure if characters like Jigglypuff or Kirbstomp can get hit by it, they might be too light. Also, I think some characters require down throw, but I might be crazy.anyone have a list of which characters need which specific fthrow, fsmash tipper variation? much appreciated
You mean Fsmash?iirc, there are some characters that need to be Dthrew in order to Dsmash them better... I honestly don't know nor can test as I don't have a Brawl copy
That's okay. Why don't you have Brawl? That's the saddest. I would probably die.lolyeah, sorry bout that input error
Wow. There is so much to say about this game. I got into it late, too (only a year ago or so), but don't worry. I would say practice each other more than in training. Make sure to punish the crap out of each other. If one of your friends is doing something wrong, let him know. Tell him, "That isn't working and I have punished you for it every time." Make sure to punish each other.My friends and I are looking to get into Brawl for the first time (yeah, super late right?) and we've all played a few games here and there in the past but we don't know anything really. What's the best things to practice in training mode, and are there specific things we should practice before playing vs each other a lot? Mainly worried about all of us developing bad habits since we're all bad.
Like ScareMI said, it depends on the character. If you want to get into Sheik or something, sure, learn DACUS. If you're playing Marth, he doesn't have a DACUS. Learn to auto-cancel aerials (so that you hit the ground before they finish, removing lag). If you're Marth, learn to SPIKE. Stuff like that. Watch videos and you'll see some cool stuff, then ask on here how they did that.Wow, great responses Shaya and SSS. Most my friend's and I have very basic understanding of the game. We've played other fighting games before, and while this one is nothing like the street fighter series (or any other fighting game we've gotten into), a lot of concepts remain the same (spacing, baiting, etc). In our little group we have 9 people, and at least 2 of us have chosen Marth as our main. We got a MK, peach, Diddy, ZSS, Lucario, and a couple guys trying to figure out what they like. We're all ridiculously bad, and we know that for now Are there any ATs we should learn? For example, it seems Diddy players pretty much need Glide Toss to make good use of their strengths. Is DACUS, BDACUS, other techs things I should worry myself with?
Thanks so much for the help. Great to see these forums are still alive with knowledgeable and helpful people around.
Off topic: Is there a way to change your username? I made this when I was still in junior high, and would like to change it.
For DK I guess I wanted it from his perspective and for Wario Marth's. o-o Also I just found that large writeup C.J. made about it so I guess I don't need anything about DK anymore lol.Ralph are you wanting to know how the MU goes from Marth's perspective or Wario and DK?
The DK MU is dictated completely by which way DK is facing:
If DK is facing backward, Marth has to weave in and out of DK's laggier Bair with DB or fair.
If DK is facing toward Marth, Marth will pressure DK's front with Fair as DK does not have a good option to deal with this other than ftilt (which is laggy and baitable)
Sry lol. I don't really come here often, but I found it. D:I swear I JUST wrote up an 11 page essay on Marth vs DK.
I hate everyone so much.
Didn't read Shaya's post yet, fighting with airline companies atm. Kel, I'll answer you/read Shaya's post once I get to Dallas.