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Ask a quick question, get a quick answer (The Marth FAQ's)

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
an unpredictable approach it built into the mindgames you've incorporated during the matches...

you could fair -> dash run away (usually versus grab spammers or smash spammers)

you could SH DB to a fair (if they remain grounded) and if they jumped into it a (uair)

For characters who can't outrange marth, you can simply walk around and Fsmash tip them.

Fair is the most comfortable approach. Basically You fair and DI back. repeat. Sometimes you can Fair fan which is SH Fair FF. repeat.

Another approach with fair is a falling fair... which is SH and initiate fair at the exact same time you initiate a fast fall.

Nair approaches are usually used when they're on platforms (RAR'd) and you DI to try to get tip on one of the 2 hits.

Also, SHAD into DB or Utilt or Dtilt or Grab...

... those are things what I do. Fair is the greatest approach tool. Usefull anyway.

Follow ups are at your discretion.

Sometimes I camp with Marth. Zone with Fsmash and SB. If they roll in front of you, punish with Dsmash.

and for Nonemus.

get the WII remake. it's white with extra long cord. it'll still say gamecube.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
I sometimes go simple and go with a Ftilt->Dtilt->Dtilt approach and then I'll go in with some f-airs, but as Marth sometimes I don't like to approach and I'll wait for my opponent.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
Yes, the MBR is the Marth Back room. It is for competitive marths that know what they are talking about *sniffle* *sniffle* In brawl... *sniffle* And I'm not in it... *wahhhhhhhhhhhhhhhhhhhhhhhhhhhh*



Lol JK but just read the description if you want to know what it is.
 

Alus

Smash Champion
Joined
Jul 7, 2008
Messages
2,539
Location
Akorn(Akron) OH
NNID
Starsauce
3DS FC
5327-1023-2754
ok... i was reading through Emblem Lords posts....( to run into things that i didnt know about.) and i heard about "Zoneing"...

what exactly is this?
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
Okay first you understand that characters with projectiles (such as falco, wolf, D3) ZONE with them.

Zoning is keeping control of the distance between you and your opponent. And with that control you take advantage of the match such as Forcing them into a tipper or forcing them into a wall or forcing them into a trap or a grab or in general a setup to PUNISH.

Nomenus...

I still prefer standard GC plus. As little true as it is... I still have issue with believing wireless has some portion of lag. and third parties don't usually replicate a good feeling control.

I say Nintendo's original is much more reliable and a lot more reliable. and for 5 bucks more... really? GET THE WII KIND they have longer cords! and they'll match with your WII!
 

Gokuzz

Smash Cadet
Joined
Aug 16, 2008
Messages
55
Location
Ohio
why do some of the professional marth users never do anything off the stage? they dont go for spikes or anything its so boring ><
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
Okay first you understand that characters with projectiles (such as falco, wolf, D3) ZONE with them.

Zoning is keeping control of the distance between you and your opponent. And with that control you take advantage of the match such as Forcing them into a tipper or forcing them into a wall or forcing them into a trap or a grab or in general a setup to PUNISH.

Nomenus...

I still prefer standard GC plus. As little true as it is... I still have issue with believing wireless has some portion of lag. and third parties don't usually replicate a good feeling control.

I say Nintendo's original is much more reliable and a lot more reliable. and for 5 bucks more... really? GET THE WII KIND they have longer cords! and they'll match with your WII!
So i assume that Nintendo is making Wii themed GC controllers?
 

Gokuzz

Smash Cadet
Joined
Aug 16, 2008
Messages
55
Location
Ohio
could someone link me to a proper sd card to put my brawl replays on my computer please ;x
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439

kpeezy

Smash Cadet
Joined
Sep 15, 2008
Messages
42
I read something about fast falling causing delay but having an IASA. How does that work?
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
auto-canceling... some attacks have it some don't.

Bair FF has delay, and Dair **** delay...

i don't rly dunno... i gotta say

that sometimes when i do a falling fair there is lag...dunno what thats about...
 

Nibbity

Smash Journeyman
Joined
May 20, 2008
Messages
368
Location
Connecticut
You think counter? I was always thinking Perfect Sheild when you see falco's reflector and walk in...I think i could be wrong.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
How do I deal with laser-happy Falco's?
You can simply walk and perfect shield as they come by. Or you can run right toward falco, I like to run in his face and just take a laser or two because nothing annoys Falco more then being up in his face. (Except maybe stealing his bread)

You can also do what everyone else said, short hop air dodge.

When he uses the reflector, just shield it and punish or spot dodge.
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
1,708
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Yo Couch

lucha5

Banned via Warnings
Joined
Jul 27, 2008
Messages
118
Location
tampa
hi im a new marth player and i was wondering whats the basic combo's, techniques i should try to master.
thx in advance.
 

kpeezy

Smash Cadet
Joined
Sep 15, 2008
Messages
42
I read something about fast falling causing delay but having an IASA. How does that work?
eh? I might have misunderstood what I was reading and there might not even be an issue with that.
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
hi im a new marth player and i was wondering whats the basic combo's, techniques i should try to master.
thx in advance.
well... there are no true combos.

there are set ups that allow you to follow up... basically to react and punish... etc.

Ftilt, Dtilt, and Utilt (at low percents) can lead to a DB another Dtilt, or a nair/fair/uair

DB -> Fair is an apporach that when spaced correctly give you two tipped attacks that can sometimes lead to a grab (depending on how good/big your opponent is)

Dtilt -> Dash -> DB is a typical start up. Which can be followed with a UPWARD FOURTH HIT (blue) so that you can follow up with Uair, Bair, Nair, Fair.

Ftilt -> Dtilt is a good poke to poke wall.

Dtilt (trap) -> Usmash is godly... beware this only works on places with walls and on relatively lower percents (but killable)

Falling Fair -> Grab may somtimes be viable.

Fthrow, Dthrow, Bthrow -> Fsmash (can get a tip at certain percent) also relying that your opponent did not DI away.

Low percents allow Fair -> Uair and DB -> Uair

Or even a Uair FF (autocanceled) -> Utilts. For heavier characters you may have a great opportunity to juggle.

Apperently, if you're playing a fox/falco that isn't that great (doesn't DI at pro status) there is a grab combo from 0 - death. It's Fthrow, Fthrow (dash grab) and then Dair. (do this near the edge of the stage) I don't believe it fully works. Its nice to pull out now and then cuz it's success right is high. But its not GUARANTEED like people believe.

...

A thing I do sometimes is (platform stages) is Fair (below platform but where the hitbox can hit target) then Fast Fall... and halfway down initate a Rising Nair.

Another thing I do is Fthrow (and when you can't chaing throws due to % or Fsmash tip) I just do a Rising Nair (sometimes Fair but Nair has been more reliable)

...

I'm running blank now. Try out other comboniations of attacks at certain % to figure out true combos. (set ups) and such. Good Luck
 

BacklashMarth

Smash Lord
Joined
Apr 2, 2008
Messages
1,784
Location
Directly above you tipping a dair.
(Backlashe's 10 cents for previous post) DB-> DS works well when u want to set up for a KO. If u use this move in the air then u are guaranteed to be safe after the dolphin slash connects (the DS gets better knockback also)
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
good stuff.

DB (first) -> DS is great. Never done it in the air though. It does set up nicely if they DID not shield (on ground)

Also...

...

Fair -> SB is viable when you've tricked your opponent to space and zone differently. Also if you you feel they'd shield. Also Fair -> or DB -> + reversed SB can sometimes trick people to roll into the SB and such.

...

Another not always working combo is the DB -> grab. I've been using it recently and it isn't reliable since characters can DI or shield your first hit and the grab will leave you vulnerable. But it is possible for players who don't exactly know what's happening. There is NOT enough hitstun for this combo to work.

EL has described this attack as something that neutralizes the frames and it functions as first player to react is rewarded.

...

Chain grab (release) Lucas, Ness, Squirtle... and some characters at very low percents (2-3 times only)

Dash chain grab is viable on another set of characters in the roster.

...

Fair -> Dtilt -- comes out quicker (if they retreat missing your fair and try to punish you it'll come out fast)
Fair -> Dsmash --comes out fast! (same concept but at high percents they could die from this; hit with the front)
Fair -> Fsmash -- space a tip

...

Utilt -> Fair -> Uair low percents!

...

Something I've recently been doing is a psuedo-ken combo... where as you hit with Fairs tipped or untipped... and you make sure you pass them on your Dair. There when you initate Dair your BACKSIDE will contact (which is easier to hit with + spike)

This isn't quite viable. Just been happening a lot.

Also learn vertical spacing.

...
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
if that combo is so... GUARANTEED... how come I've never seen any good players actually pull it off constantly... it's not so guaranteed because people DI and overcome that tiddy biddy little thing...

???
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
if that combo is so... GUARANTEED... how come I've never seen any good players actually pull it off constantly... it's not so guaranteed because people DI and overcome that tiddy biddy little thing...

???
F-throw to dair is only a real combo on a couple of characters, Falco for sure, maybe Fox idk. Its only 0-4% as well. You wont be seeing it often.

If it wasnt guarenteed, you would see good players di out of it, which they never do.
 

C man

Smash Cadet
Joined
Jul 19, 2008
Messages
31
Location
TX
Hey guys can yall give me tips on getting past air dogding pits they always airdogde marths atacks if i use f smash d smash up smash nutral air the only thing that works is dancin blade but my follow up is always airdogded any help?
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
if they airdodge because you become predictable... wait a second before you actually would attack. throw your rhythm off so they can't predict it.

also grab. grab their *** if they SHAD or just AD in front of you, or reverse grab if they AD through you
 
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