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Ask a Qusestion. Get an Answer.

AmKhokar

Smash Journeyman
Joined
Oct 16, 2010
Messages
275
Location
Charlottesville, VA
Buffering is just inputting an action or actions into your controller before your previous action is finished executing, allowing your character to execute the action with perfect frames. In Brawl, if you input an action within the last ten frames (last ~1/6th of a second) of the previous action, the action you input will begin *immediately* after the last action finishes--this is buffering. BDACUS is just a "Buffered Dash Attack Cancelled Up-Smash". Buffering a DACUS greatly extends the distance slid while up-smashing and can catch people off guard ^_^
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
hey falcos, just a few quick ones:

1. how is the falco d3 mu? are there any videos of this matchup being played well?

2. from a frame data point of view, when you 'z' be pressed when performing a bdacus?

thanks
 

teluoborg

Smash Otter
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teloutre
1.pretty easy, keep D3 at bay until +/- 200% then kill him with Utilt/Ftilt. No vids link because smartphone, but if you want the perfect example of what to NOT do in the mu just look up "deimos skelerex wf" on youtube.

2.when inputting the bdacus : never. If you want to charge the bdacus : after the animation has started.
If you hold it before the end of the buffer window Falco will shield, if you hold it too late you obviously won't charge the smash.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Any good ways to fight people on the ledge? I know i can just let the LGL take care of it for me, but I want to play a really aggressive Falco. Does anything reach well without jumping off?
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
2.when inputting the bdacus : never. If you want to charge the bdacus : after the animation has started.
If you hold it before the end of the buffer window Falco will shield, if you hold it too late you obviously won't charge the smash.
Do you press 'z' during the startup of the usmash? or in the initial stages of it coming out?

during what frame range does one press 'z'?
 

teluoborg

Smash Otter
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teloutre
You have to press Z on the same frames you would press Z to charge a normal Usmash, the difference being like 1 or 2 frames.

Tesh Fsmash reaches good, jab reaches well too and you can follow it up with a ledgegrab.
Or you can simply stay out of ledge get up attack range and punish anything on reaction.
 

AmKhokar

Smash Journeyman
Joined
Oct 16, 2010
Messages
275
Location
Charlottesville, VA
Don't be afraid to get close and space a downward angled ftilt. You can try to condition people by approaching the edge and rolling back as well. As always, be weary of the roll beacuse people are looking for it. In general i like to play it safe with a well spaced retreating reflector, lasers, or downard ftilt to see how they react both when i approach and when i pressure from a safe, but close distance. Once you notice some patterns in their ledge play you can adjust accordingly.
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
You can also charge the BDacus with the "A" button when it's set to attack.
You just have to move from the C-Stick -> A very quickly.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Is it normally possible to do a gatling combo without the dash attack hitting something? I was messing around with shake smash just now and I think I did one by pressing side + down +up at the same time.

I can imagine how pointless it would be to gatling combo at nothing though.
 

Hokori

Great King of Evil
Joined
Feb 18, 2013
Messages
4,553
Location
The Valley
How do you guys typically perform your BDacus (not talking about the button inputs)?

I know SHL and SHDL is pretty common, and I'm able land it out of rolls sometimes. Lately, I've actually been scoring some KOs by performing a BDacus after an U-Air.

I just wanted to hear some other uses you all use for BDacus.

EDIT: By the way, my U-Air BDacus usage is more of a mindgame thing. SH U-Air > BDacus generally.
 

teluoborg

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teloutre
Yeah you can also do it with Bair and Dair. Retreat those aerials as if you whiffed them then bdacus to catch their dash in.
Other than that I've been trying Ftilt to bdacus (medium success), but you can also try the all time favorite Dthrow to bdacus or the holy shield drop to bdacus (still haven't managed to get it right).

@Tesh : yes it's more or less a dacus with a slight delay in the Usmash input. And yeah it's useless lol.
 

Hokori

Great King of Evil
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Yeah you can also do it with Bair and Dair. Retreat those aerials as if you whiffed them then bdacus to catch their dash in.
Other than that I've been trying Ftilt to bdacus (medium success), but you can also try the all time favorite Dthrow to bdacus or the holy shield drop to bdacus (still haven't managed to get it right).
I use whiffed Bair and Dair as well, but I always prefer doing Uair because of the look haha. I call Uair > bdacus "The Sexy". A successful flip kick (Uair) to a bdacus make my genitals cry.

But hmm...I've never even considered sheild drop > bdcaus...the timing seems like it would be ridiculous..I'll try it out for myself though.

Other methods I use occasionally are Back Roll >Bdcaus (if they rush in after I SHL), F-Throw > Bdacus (usually I charge this and bait an AD) and SHAD > Bdacus.

Have you ever used it from the ledge as a mixup? Like a ledge drop > SHL, SHDL or AD > Bdacus? Or is it wiser to go with other options to avoid being punished? I dunno. I'm trying to experiment with more recovery options to keep my recovery and ledge options unpredictable.
 
Joined
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Messages
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@Tesh: I dislike this happening because it occasionally happens when I try for a dacus.

@LDLM/Teluoborg: You guys realize you are risking being attacked for doing that by blindly doing a dacus? By committing you are pretty much throwing away any sort of stage control you have and such.

Well, the thing about coming up from the ledge and going directly into a dacus is sort of the same thing. By making the decision to do this well in advance by choosing complicated attack trees you are not taking into consideration the moment at when you get on stage. That's pretty much the same as taking a random guess.

A few guesses are fine with one at a time, but not these long complicated ones you plan super far into the future. You have to make smaller decisions as the match goes by every second. Once you get on stage with double lasers, you should realize if it even worked or not. You might be so focused on what you are about to do that you completely miss that you just got hit out of coming up with lasers.

This is sort of similar to the random decision to bdacus in the first place. Its really just a huge guess unless you learn to do it by reaction. If someone messes up, then you really want to be able to know how to bdacus to capitalize upon a mistake not necessarily use it for a random chance move. Even if you avoid getting hurt is your opponent in a spot to actually get hit by the move if you were to use it. Oh, and don't forget about possibly forgetting that you just used SideB to get to the ledge, so as soon as you get on stage with double lasers you are actually in RCO lag and lost the advanage the lasers provided for you.
 

Hokori

Great King of Evil
Joined
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The Valley
@Tesh: I dislike this happening because it occasionally happens when I try for a dacus.

@LDLM/Teluoborg: You guys realize you are risking being attacked for doing that by blindly doing a dacus? By committing you are pretty much throwing away any sort of stage control you have and such.

Well, the thing about coming up from the ledge and going directly into a dacus is sort of the same thing. By making the decision to do this well in advance by choosing complicated attack trees you are not taking into consideration the moment at when you get on stage. That's pretty much the same as taking a random guess.

A few guesses are fine with one at a time, but not these long complicated ones you plan super far into the future. You have to make smaller decisions as the match goes by every second. Once you get on stage with double lasers, you should realize if it even worked or not. You might be so focused on what you are about to do that you completely miss that you just got hit out of coming up with lasers.

This is sort of similar to the random decision to bdacus in the first place. Its really just a huge guess unless you learn to do it by reaction. If someone messes up, then you really want to be able to know how to bdacus to capitalize upon a mistake not necessarily use it for a random chance move. Even if you avoid getting hurt is your opponent in a spot to actually get hit by the move if you were to use it. Oh, and don't forget about possibly forgetting that you just used SideB to get to the ledge, so as soon as you get on stage with double lasers you are actually in RCO lag and lost the advanage the lasers provided for you.
This makes sense. And I'm not throwing out Bdacus willy-nilly every match hoping I'll land them or anything. The intent of my question was mainly to figure out how you all are able to land your BDacus consistently. Excuse me for not being clear. Some of the methods I mentioned I was asking out of curiosity, but your response was really helpful so thank you.
 

Darktega

Smash Apprentice
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Darktega13
Well... Call me a dumbass but...

How can I practice my phantasm cancelling? I have some sort of problem with it and mashing B or double tapping it isn't helping me at all. (And yeah, I do know that I have to double tap to cancel it, I just can't get it to work)
 

teluoborg

Smash Otter
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teloutre
Use visual or audio cues.
Look for details like the twinkle during the startup of phantasm.

You have a 1 frame window for each cancel iirc so don't be discouraged if you don't succeed.
 
Joined
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Messages
19,345
Are you practicing it a lot? Daily, or even hundreds of times over? You might be surprised how few times you actually be attempting it and stopping after only a few minutes. Or getting sidetracked and beating up on a CPU. At least, this is the difficulty I found in starting up something new. Repetition is pretty boring.

Anyway, it would be good to eventually move away from any dependence upon on a visual cue. If you have to pay attention to your character you miss out on what the other person is doing. Additionally, having the option to cancel on command or not is great for a last minute consideration upon our position. There have been times where I would want to cancel in advance, then noticed the opponent running for the stage ledge, so I stopped and did the full. And the opposite case as well. I got too high above the stage when starting the phantasm (intended the ledge), so as a last second decision went for the cancel to avoid running into a charged smash.
 

Hokori

Great King of Evil
Joined
Feb 18, 2013
Messages
4,553
Location
The Valley
Are you practicing it a lot? Daily, or even hundreds of times over? You might be surprised how few times you actually be attempting it and stopping after only a few minutes. Or getting sidetracked and beating up on a CPU. At least, this is the difficulty I found in starting up something new. Repetition is pretty boring.

Anyway, it would be good to eventually move away from any dependence upon on a visual cue. If you have to pay attention to your character you miss out on what the other person is doing. Additionally, having the option to cancel on command or not is great for a last minute consideration upon our position. There have been times where I would want to cancel in advance, then noticed the opponent running for the stage ledge, so I stopped and did the full. And the opposite case as well. I got too high above the stage when starting the phantasm (intended the ledge), so as a last second decision went for the cancel to avoid running into a charged smash.
Seems like it would take a lot to be able to successfully get the cancel you want upon reaction of the opponent, considering a 1 frame window? But I guess it's like what you said about the Bdacus. Learning to do it on reaction of the opponents movements, errors, etc and not just always doing it for the sake of doing it. Amazing how it's the little things that can really make a difference in a match and just in someone's game in general.
 

Darktega

Smash Apprentice
Joined
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Messages
86
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México
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Darktega13
Thanks a lot all of you, that answered my question.
And yeah, I try not to be that kind of people who likes to force his flashy moves into the battle beacuse that will usually end up killing you.
 

Berrychan21

Smash Rookie
Joined
Oct 3, 2011
Messages
3
Location
North Carolina
So I was watching Apex 2013 Brawl USA vs. World, and DEHF was going hard. One thing I noticed was that he would do Falco's reflector while on the edge. I tried to mimic him but noticed when I dropped, jumped, and did the reflector, I wouldn't grab back onto the stage again; I just slipped past it. Any suggestions because I'm sure it's an easy fix. Thanks.
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
What Eryx said, and you may be pushing down -> Jump -> away from ledge -> down b. Which would cause the delay.
Try just pushing away from the ledge -> jump -> down b.

You avoid fast falling, making it easier.


As for D3..

Camp, and use a spaced F-Tilt on his shield, mix up your recovery based on his positioning on stage, don't get baited into using Side B or you'll take a U-Tilt/ Blocked -> Grab to a pummel + b-throw or straight b-throw. If you get him off stage, and he has to Up B, wait until he reaches the maximum height, then spike him back down.

And for videos..

Watch Kismet vs 4GOD, those are the only I know of.
 

Darktega

Smash Apprentice
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Darktega13
Hey, Darktega here again.

So, I want to kind of start practicing SDIing and I was trying to react to hits and all that kind of stuff, and I was just wondering if "reacting" is just enough to get a good use of SDI, what can you say about it as Falcos?
 
Joined
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Messages
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Think of it this way. Say you have a series of toys on a conveyor belt. It is your job to pull a level to divert any bad toys that come down the pathway. Suppose also that you can clearly see the toys coming down in advance to know when to pull the lever.

Now, consider another case where the belt is covered up except for a small section just before it gets to the part where you have to divert the toys. You are having to purely react at this point in time.

So, you could try attempting to SDI purely on reaction, or you could try recognizing situations that lead into moments where you would want to SDI. This way you know well in advance when to start SDIing. At the very least, try considering how you want to be SDIing and leading into possibly an escape or punish immediately.

The most common situation for anticipating SDI is probably when know you are in lag from a messed up attack. There are many times in a match where you use a very laggy move and in this lag you know you will get punished by something. During this time it is pretty common to do absolutely nothing for many people, but its a pretty valuable time to start preparing for SDI/ survival DI on moves.

However, do not anticipate too much or else you might be surprised. For example, I would SDI the Uair against a Kirby to avoid a regrab after a fthrow, and instead they inhale. SDI useless. The other thing would be prepare in advance what might be coming, rely upon reaction for a last minute decision, and have other options contemplated should they do one a few things.

Actually, this is pretty useful in many other applications. A common situation might be what to do after a rapid jab? If you see someone trying to SDI away, you can try going for shine afterwards to catch people trying to SDI. If you see them attempting to SDI up and attack, you simply hold shield after waiting for teh move to end.
 
Joined
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Does anyone know if Dair -> Uair is a true combo at all? I sometimes swear it is at like that 170% range or something like that on most characters.
 

Hokori

Great King of Evil
Joined
Feb 18, 2013
Messages
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The Valley
Does anyone know if Dair -> Uair is a true combo at all? I sometimes swear it is at like that 170% range or something like that on most characters.
Hmm..never looked into this..so you think the hitstun might be long enough to pull off a Uair after the Dair around that percentage? I guess for starters it'd be nice if we could test this on all of the characters in the roster.
 

Xzax Kasrani

Smash Master
Joined
Jun 14, 2007
Messages
4,575
Location
Philadelphia, PA
How should I play the D3 mu as Falco? o-o
Vex is my cousin and I've beaten him alot recently. Vs DeDeDe you want to keep him out of your face and make him play your game. camp alot and dont side b unless you know its guaranteed. DeDeDe's main thing is to grab OOS so don't hit his shield, especially with slow/unsafe moves. you can cg him very long, and if you spike him off the ledge, try and go for a footstool because most DeDeDe players will jump once or twice so you can catch them offguard.
 

L3G1T

Smash Cadet
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33
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Henderson, Nevada
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Question #1: How do I do the shortest side B? Is there an exact way to do it?
To do the shortest phantasm, (side B) you must quickly press "B" a second time right when the shiny light appears near Falco's boots. The timing for pressing "B" the second time is quite demanding, as there are 4 frames in which you are able to cancel the phantasm. (Brawl moves at 60 frames per second, so 1/15th of a second.) However, it's even more complicated, as there are 4 different lengths for Falco's phantasm: Full phantasm, (Don't press "B" a second time) Full phantasm cancel, (Must press "B" on the 4th frame the phantasm is cancellable on) the 3/4 phantasm cancel, (Must press "B" on the 3rd frame) the 1/2 phantasm cancel, (Must press "B" on the 2nd frame) and then the shortest cancel (Must press "B" on the 1st frame).

Wow that was complicated. In other words, your timing for pressing "B" must be accurate to 1/60th of a second in order to perform the desirable phantasm cancel. I'm not perfect at cancelling it, but I've been much more consistent by practicing the timing. I'd recommend going into training mode and just trying to cancel the phantasm. If it's easier, switch it to 1/4 speed and try to find the timing for cancelling; once again, you might be able to judge it using the light near Falco's boots. Just try not to get into the habit of doing it in 1/4 speed, as it may mess up your timing for actual matches. (It sure does for me.)

Kite0692 said:
Question #2: Is there a video on how to CG Marth?
I haven't seen a video on how to perform this action, but here's an example of Falco CGing a Marth:
SKTAR - Leon Vs. DEHF

Falco must be buffering the grabs. I prefer the Dashing chaingrab on Marth myself (the same kind that DEHF used in this video) but it is possible to walk chaingrab the Marth; however, it's much tougher, since it needs to be frame-perfect. The only upside to walk chaingrabbing is the chance of tripping.

Hopefully that helps! Feel free to PM me if anything was unclear.
 

Kite0692

Smash Journeyman
Joined
Oct 18, 2010
Messages
245
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Dominican Republic
LOL depending on which frame you hit B again in the 4 first frame? I had no idea about that. Thanks!

As for the Marth CG, my bro just told me it has to be using boost grab. I just didnt know how to do it. I practiced it yesterday and I got this: 6 throws available. 2nd and 3rd throw can be walking (I prefer to do it this way since it wont trip), and 4, 5 and 6th using boost grab. I dont know If it has to be buffering Run, but I try to do it that way.
 

luxingo

Smash Journeyman
Joined
Jul 4, 2011
Messages
385
Location
Sydney
As for the Marth CG, my bro just told me it has to be using boost grab. I just didnt know how to do it. I practiced it yesterday and I got this: 6 throws available. 2nd and 3rd throw can be walking (I prefer to do it this way since it wont trip), and 4, 5 and 6th using boost grab. I dont know If it has to be buffering Run, but I try to do it that way.
From the stickied CG thread:
MARTH :marth:

Maximum Grabs: 6. Damage: 43%.
Follow-ups: Buffered Dash > Dair, Fair, Hyphen Up-Smash, Buffered Dash > Nair, Bair and Uair. F-Tilt angled upward, Stutter Step F-Smash. (only at ending Chaingrab percents)
Additional Notes: The first two grabs can be Walking grabs. Or you can buffer Dashing grabs for the first 2. However all re-grabs after that must be frame perfect boost grabs or Marth can Dolphin Slash you.
Also, I'd advise against learning the phantasm cancels on 1/4 times the speed, because then you're doing twice the effort to learn a cancel at two different speeds. Instead, I think it's better to practise it a lot and have it down to muscle memory.
 

luxingo

Smash Journeyman
Joined
Jul 4, 2011
Messages
385
Location
Sydney
A boost grab is a dash-attack-canceled grab. So dash attack and then grab immediately after. Dash -> c-stick down -> grab (the dash attack and the grab should basically be at the same time).
 

Darktega

Smash Apprentice
Joined
Aug 31, 2012
Messages
86
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México
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Darktega13
Lol, I didn't imagine it not even beacuse I knew how to do boost pivot grab.
Thanks a lot. :)
 
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