DarkStarStorm
Smash Ace
Mine is based on study.I think I trust Fatality more on the subject, but that's just mad bias :T
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Mine is based on study.I think I trust Fatality more on the subject, but that's just mad bias :T
Zhime vs. MangoIn all fairness, the Zelda players around here are pretty average, and so me 4-stocking them doesn't really mean that much. But my matchup notes are based on looking at the best things Zelda has against us, comparing the best we have against her, and then weighing the two against each other while also factoring in the nature of the neutral game. I'm still of the opinion that this matchup is favorable for Falcon, but am open to being proven otherwise.
I'm not basing my entire opinion on the video, but there can be things learned from it. Falcon can't approach when Zelda has moves that convert into 50% each time. Knee is defeated by Lightning Kicks, Falcon Kick is easily shield grabbed, grab is thwarted by Nayru's Love, and even if he baits her into getting the grab, unless she's at Kill Percent, Nayru will stop the knee. Granted, he CAN combo her with u-air, but it's extremely hard for him to get into that situation.imo, Mango was playing that matchup terrible. He kept overextending with his double jump above Zelda, he tried to force way too many approaches, he had several completely reckless edgeguard attempts and he just displayed a complete lack of patience. He still did ok just because his punishes/combos were good, but I don't think that video is really a good example of the matchup from either perspective. I think videos of 2 high quality players both well-versed in the matchup going at it would make much better evidence for the matchup being one way, or the other, than anything that's been proposed yet in this thread.
Also, general matchup rule, whoever wins the neutral game in a matchup, is almost always the favored character.
I wasn't necessarily implying that, but honestly, yes, I doubt you play at a high level. But that's not knocking you or anything, I just don't think most people on these forums play at a high level, since that ****'s hard, and laborious, and requires a lot of practice and dedication. It's not a pointed comment as much as a casual statement.I'll watch it tomorrow, I'm uploading now so the Internet is to slow to watch a video.
@ GeZ You're saying I don't play high level?
Also, just so you guys know: The same person who voices Captain Falcon also voiced Vegeta.
You might not want to throw statements like that out there. I know that you're not trying to offend, but it came out like that.I wasn't necessarily implying that, but honestly, yes, I doubt you play at a high level. But that's not knocking you or anything, I just don't think most people on these forums play at a high level, since that ****'s hard, and laborious, and requires a lot of practice and dedication. It's not a pointed comment as much as a casual statement.
Wait WHAT? Are you talking about F-zero show/game or Smash Games?Also, just so you guys know: The same person who voices Captain Falcon also voiced Vegeta.
Roy MK Zelda etc
Those are all good points, I haven't actually played a high level Roy, so most of my opinion of the matchup was just guess work. As for MK, I've played 2 solid MKs, and I definitely think it's an unfavorable MU for Falcon, as to how much that is remains to be seen, need more data. What I usually do against MKs, in a nutshell, is to play a campy, defensive zoning game, and try to bait out approaches to shield grab. I also play Ivysaur, but I want to further learn this matchup before I decide to just play her instead. Come to think of it, it seems like pretty much all of Falcon's negative matchups revolve around "Don't get hit".I disagree with your assessment on Roy and MK. Roy actually has a nastier combo game on Falcon than Marth, because he has truer follow ups at low % and converts those hits into stronger blows. It's real easy to chain Dtilt into whatever, or a quick edgeguard after a Fsmash at 30%. His buffed Neutral B is no joke for stopping Falcon's recovery, you will die lol. Dtilt --> Fsmash --> Neutral B edgeguard is a harsh reality to face.
Roy is worse overall in neutral, and has a better combo/kill weight than Marth, but he's absolutely brutal from landing almost any standard hit and he got buffs from Melee that actually impact this MU in his own favor (Side B, Neutral B, new Ftilt). It's a pretty evenish MU, and I'm inclined to agree with Sethlon (AKA God playing Roy) on most of his opinions/thoughts of the MU. Falcon is one of Roy's easier top/high tier MU's
MK does not fall behind in the punish game imo. His Dthrow locks Falcon down into a tech chase, which is very bad since he's built like Sheik to tech chase people down. Edgeguarding? He's got a few solid options. MK sometimes has an awkward time landing launchers, but it's quite viable for him to land Utilt and Usmash in this MU due to how short he is. Once those do land, and you have some damage tacked on, he has pretty simple combos. He's certainly not bad at comboing a character as prone as Falcon.
Aerial approaches against MK have to be delayed because of his low height (which is very bad, gives the opponent more time to react obv), and grounded approaches still have his range/speed to deal with. Not to mention he's a fast character in his own right, who can play the DD/Bait game alongside you. If you're reliably forcing MK to eat hits in neutral, or find ways in, he's basically messing up. The same can't be said for his side: if MK finds ways to hit you or to get in, there's not much defensively you can do to shrug off those attempts or play around it. What are you going to use, the DD/run speed that he's very similar in? The range you don't have/get outclassed in? The speed and frame data he owns?
MK doesn't own Neutral vs Falcon, but he definitely outclasses him by more than a few points. He gets to use the range and attack speed you wish you had, and due to having those traits he doesn't have to be as precise as Falcon does when trying to get past those tools. I consider the MU bad or frustrating enough, that I switch over to Marth to body the MK's who have a clue on what to do. I get much better tools to face MK once I go Marth, without losing too much on DD/baiting or ridiculously nasty throw combos.
Personally, you don't know me personally or have seen me well to know how I play. M2K is not very articulate, that doesn't make him bad at the game. It just means that he knows what he means he just doesn't know the best way to have YOU know what he means. Just because I don't cite frame data from memory (though I do know a lot) doesn't mean that I'm a casual player, it just means that I choose to look at the whole of the character, not the fact that there is a 1% differential between a sour and sweetspotted f-tilt. Also I don't MAIN Falcon, I'm simply making a chart about his MUs, so I'm learning about him. Go to the Zelda forums and you'll see my good side. If Mango doesn't know how to play as Marth or Ganon, that doesn't make him a low level player, it just means he doesn't play those characters.I have no frame of reference to tell how well I expect you to play.
I'm just saying that you shouldn't always read a book by its color.
Good to know, he got bodied pretty hard.@ -Fatality- Blondie is a horrible Zelda, I play better than that on my worst days.
How does Falcon deal with the popgun. What your covering is only half of Diddy's control, you've talked about bananas but you haven't touched the surface of what Diddy does best. A couple of peanuts would be enough to get Falcon off the platform or get an u-smash via peanuts into a waveland on the platform into u-smash. Diddy has so many moves to just keep Falcon away, and so many options to just get in and damage the Captain before retreating to the safety of bananas and peanuts.Hello Falcon boards. I'm Kman. I'm mainly a wi-fi player from Tennessee who also frequents offline tourneys when I can. I don't know how much validity you all give to online players, but I have experience playing against many good P:M players online (Zhime, Strong Bad, Frozen, Gallo, Nazo, etc.) and offline (KOKingpin, Reflex, Pikachad) etc. and I feel like I'm qualified to, at the very least, talk about certain MUs in this game without making it seem like I'm talking out of my ***. The only recent video I have of myself is me getting cheesed by a P:M DK at Tipped Off 9, who I think is ranked in Georgia for Melee: http://www.youtube.com/watch?v=RpwfdKrffhQ
I went to Kumite in Tennessee which was more recent, but Smash Studios seems to have deleted the singles pools matches from their Twitch channel for some reason and only top 8 was saved. I'll be at a tourney that SS is going to stream later in the afternoon today, maybe you can see me there? Anyway...
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Back in 2.6, I would have said that Ivysaur was one of Falcon's worst MUs due to her not having to commit to anything with her extremely safe, disjoined aerials, eazy auto-shield pressure with razor leaf, superb gimp game, her freaking solar shine, and the relative difficulty in edgeguarding her. Now, with her being much less ridiculous in 3.0, she's much more manageable to play against and she does not destroy Falcon as hard anymore. As for his worst MU now, I don't know. I've not run into an MU in 3.0 where I felt there was nothing I could do yet (except spacies because **** spacies). Though I think I still need more practice in the Falcon/Zelda MU, which I'd be happy to give my current thoughts on if asked.
However, there is something that is bothering me immensely. A lot of you have claimed that Diddy is one of Falcon's worst MUs. And while it may seem that way on paper, I believe that a lot of you feel this way because you're all playing the MU incorrectly in practice. Because I don't know how else you could view the MU as one of his worst. I've played many, if not all of the top Diddys before as Falcon: Disqo numerous times online and offline at Apex 2014, GuruKid at Apex, and AbstractLogic online (though this was many, many months ago). And I've taken significant amounts of games from them all (though Guru, I only played like 2 or 3 times, and I know I won at least 1 or 2 times). You can ask them yourselves (though idk if Guru will remember playing me).
Falcon needs to do two things in the Diddy MU: Platform camp and ban FD. Since banning FD is self-explanatory, he really just needs to do one thing and, again, that is to platform camp. Diddy dominates Falcon on the ground because his bananas control the one dimensional space that Falcon relies to dash dance with, like Falco's lasers. Unlike Falco's lasers, however, Diddy's banana's for the most part require them be stationary on the ground. By introducing the element of the platform, you help eliminate the pressure that the bananas would have been applying on ground level tremendously. Way more than doing the same thing against Falco's lasers would've accomplished. And if for some reason, the Diddy Kong wants to hit you on the platforms with a banana, that means he has to free up space on the ground floor that would have otherwise been used to control space. Meaning that within the time period that the 1st banana is thrown at you and lands on a platform and the time it disappears, approaching on the ground becomes easier. Coupled with the fact that you can pick up bananas yourself (via regular pick up and wavedash) and use them against Diddy, Falcon can definitely make a decent approach in the neutral game against Diddy Kong by mainly utilizing his platform mobility and having high awareness of banana placement, which may be a strategy that not many of you are used to.As for what I think of the Diddy MU, I'd be willing to say 55:45 Diddy, with 60:40 Diddy being the worst. An even MU may be pushing it a bit, but it's not out of the realm of possibility for me, as long as FD is always banned. Falcon just gets screwed vs Diddy on FD lol
And once Falcon does get in, he has an absolutely disgusting combo game on Diddy, since he seems to behave like a fast faller. I think Falcon can do a pseudo up-throw regrab at zero, he has down throw tech chase conversions, and at high percents he has guaranteed up-throw Knees.
I'm not too certain on this but I believe Falcon's nair, when spaced, can cut through peanuts. However, this isn't something I would constantly do because the nair would be easily CCable and it will probably hurt a lot.How does Falcon deal with the popgun. What your covering is only half of Diddy's control, you've talked about bananas but you haven't touched the surface of what Diddy does best. A couple of peanuts would be enough to get Falcon off the platform or get an u-smash via peanuts into a waveland on the platform into u-smash. Diddy has so many moves to just keep Falcon away, and so many options to just get in and damage the Captain before retreating to the safety of bananas and peanuts.
What about Zard and DK?
I'm not going to pretend I know more about the DK and Zard MUs then you, because I don't. But from how you talk about them it sounds like Falcon has a slight advantage or is even against Zard. And for DK, he has an even matchup. Am I right? This is just the preliminary MU spread, once I'm "done" with it then I will submit it to all of the MU threads one at a time, we'll go over it and then it will be done, and a tier list can be made.I'm not too certain on this but I believe Falcon's nair, when spaced, can cut through peanuts. However, this isn't something I would constantly do because the nair would be easily CCable and it will probably hurt a lot.
Peanuts are hella annoying, but what I usually do is just move around platforms until they stop shooting or if they're shooting peanuts from under a platform, I approach the platform just with the intent to threaten space and scare them into not shooting more peanuts. Also, platform camping is a process that you may have to rinse and repeat over and over again. I've gone to time with Disqo a couple of times, (though he's known for almost going to time lol). It requires a lot of patience that many Falcon players don't have and of course would see really skeptical to those who've never played in such a way. But due to the advantages abusing platforms gives, I really believe that it's the best way to play against Diddy Kong.
If it would help, I may be able to record like two wi-fi replays I have save vs Disqo in 2.6 and upload them to my YT channel.
As for Zard and DK, I think those MUs are even against Falcon, or a slight advantage for DK. Falcon can **** up both characters from a grab, and they can both **** up Falcon from a grab.
Now with Zard, if you decide to up throw him, like 90% of Charizards will spam up air to avoid a short hop up air follow-up. At like mid percents, you can catch the jump with full hop up airs and chain them via a wheel of fortune. With platforms, you can even land, regrab, and continue juggling him. As for Zard's nair, his nair is good, but it comes out from behind him instead of in front. Some good Zard's will Reverse Aerial Rush with nair approaches and try to start up juggles. But it's pretty easy to see coming and is extremely punishable on block. Zard has a pretty good down throw tech chase on Falcon. Best I can say about this is to not get grabbed. As far as edgeguarding Zard, you reeeeally want to hit Zard as soon as you see them start to glide. When Charizards glide, they either want to use their high priority glide attack or sweetspot the ledge. When you hit Zard out of his glide, you severely limit his recovery options. Moonwalk back airs offstage help a lot in hitting him out of glide. It's the same idea in the Pit MU. When you hit Pit out of glide, his recovery sucks.
With DK, Falcon destroys DK from a grab, but DK also destroys Falcon from a grab. Honestly, Falcon and DK are very similar in how they engage in the neutral game. DK has amazing horizontal mobility in P:M, on level with Falcon's mobility and his approach game is very similar to Falcon's with his amazingly buffed nair leading into grabs. He can still also approach with bair like he could in Melee and can convert a bair at low percent to a grab. In a way, it might help to pretend that you're playing a Falcon ditto or against Marth when you play vs DK because it's all about how the other character can get in and mess each other from a grab.
I would say that the Zard/Falcon MU and the DK/Falcon MU are both relatively even.I'm not going to pretend I know more about the DK and Zard MUs then you, because I don't. But from how you talk about them it sounds like Falcon has a slight advantage or is even against Zard. And for DK, he has an even matchup. Am I right? This is just the preliminary MU spread, once I'm "done" with it then I will submit it to all of the MU threads one at a time, we'll go over it and then it will be done, and a tier list can be made.
Their is probably just going to be an S tier and an A and/or B tier.
Yeah, the three of them have the same dash-dance tech-chase game. Now: Diddy has a slight advantage against Falcon, and Fox and Falco are covered because of Melee MUs... Aannndd now I am on G&W, Ganondorf, and ICs.I would say that the Zard/Falcon MU and the DK/Falcon MU are both relatively even.
And in the beginning, I meant that 90% of Zards would spam jump, not up air. Cause he can jump out of Falcon's up throw relatively early like Samus can. I think he can jump out of down throw as well, but I don't remember. But yeah, sorry about that.
Edit: And the reason why I think they are even is, again, Zard and DK can mess Falcon up off of a grab (Zard with down throw tech chases and aerial juggles and DK with cargo up throw ---> up air combos). And they both have the ability to go out and edgeguard Falcon relatvely well. Zard with his multiple jumps and nair can juggle a double-jumpless Falcon offstage for days. And DK can edgeguard Falcon offstage with bair, nair, and even with his up-b.
Yeah, the three of them have the same dash-dance tech-chase game. Now: Diddy has a slight advantage against Falcon, and Fox and Falco are covered because of Melee MUs... Aannndd now I am on G&W, Ganondorf, and ICs.
The Ivy people are saying that in 3.0 it is only a slight advantage their way. And I'm inclined to agree with them, Ivy is kind of like a Brawl-type character in PM, and Falcon's movement doesn't make it terrible for him. They also said that in 2.6 Ivy had a fantastic MU with Falcon, so, the nerfs made it milder. Link seems to be amazing in PM, I don't know of any MUs that are bad for him. Got it.Without doing any research I'd tentatively say Link and Ivy are difficult, though Ivy more so, DeDeDe is in Falcon's favor, and Kirby has an advantage of Falcon.
D3 is even, depending on stage
Link is pretty even as well, MU involves a ton more patience than before
Ivy is a slightly bad MU atm, used to be one of Falcon's absolute worst MU's
Kirby is weird and might have a slight edge