This is very well saidI feel like Captain Falcon is one of the most honest characters in both Melee and P:M. That being said, I feel like when I play this character, I must play against my opponent, not my opponent's character.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is very well saidI feel like Captain Falcon is one of the most honest characters in both Melee and P:M. That being said, I feel like when I play this character, I must play against my opponent, not my opponent's character.
If I could, I wouldNope. Nobody does it vs Armada or Zero, so it's likely we don't know how it would go. I'd be inclined to say it's roughly even, with a small edge for Pit on most stages and evenish/very slight Falcon favor on the other.
I don't think most of this is true at all. Mario shouldn't be able to use nair or dair to get out of combos executed correctly. Neither should Falco. Both are not as floaty as Luigi, which is the reason why I made that statement. However, when you're comboing Mario and you're not confident in the in the timing window of your combos but you think the Mario will nair/dair out, drop the combo intentionally to wait for Mario to do the nair/dair, punish on reaction and continue the combo.I think mario is slightly disadvantageous for C. Falc. atm for reasons similar to why Falco is a bad matchup for Falcon. Fireballs = lasers which highly restrict movement and both have dairs and nairs that break up Falcon's juggles and approaches. Both have strong smash attacks that stuff approaches. Both can edgeguard Falcon blindfolded. And both can juggle Falcon just as effectively as Falcon juggles them. Funny thing is Mario's grab -> kill move is even more guaranteed than Falcon's grab -> kill move at times.
Also on the fireballs situation. If you see a fireball coming towards you it's already too late. Run away whether that be onto the platforms or just towards the edge. Nairing a fireball that's already out will just get you hit by the follow up fireball or the followup Fsmash. It's also difficult to nair towards Mario's fireball because it travels at a decent speed and may hit you before the nair comes out. Nairing through fireballs only works if you initiate the move around the same time the mario initiates the fireball.
I do recognize your concerns as being very valid. However there always has to be a first MU chart, and while it may not be very accurate, it will evolve over time. I'm basing mine off of professional matches between the characters, a list of pros and cons in each MU, and the differing strategies that people have said worked or haven't worked in their experience. My list is by no means 100% accurate, and it will see changes in the future: but it's something that I'm using for my own use.No offense DarkStarStorm, but I really don't think making a community run matchup chart for any characters right now is going to end up being a good thing. People are inevitably going to have very different experiences in any given matchup, community consensus of any notable kind is basically impossible, and the game is still so young that our current understanding of most matchups will likely be very primitive. I also think that assigning numbers to matchups will sometimes lead to people walking into and out of matchups with assumptions that could stifle their growth as a player.
I'll give some hypothetical examples. Player X (a Fox player) sees that Fox Ganondorf is 70-30 in Fox's Favor, they walk into a match with a Ganon with a cocky attitude and from the get-go, expect a cake walk. Pretty soon Player X gets bodied, and they walk away from the matchup feeling bad about themselves for being incapable as a player to capitalize on their "obvious matchup advantage". Imagine an opposite scenario with a player facing a "30-70" matchup, if they lose, they're probably more likely to just give up on the matchup as being too difficult, rather than trying to learn it's intricacies and create new technology to solve their problems. There have been many times throughout the competitive history of the smash games, where initial community consensus's of a matchup, were usurped by new knowledge and understanding of them.
I do think that perhaps the single most useful way we can collectively learn matchups is to look at we now deem to be weaknesses in a matchup, and try to devise realistic ways to beat as many of them as possible. I think that if we can effectively find out what works, and what doesn't work, that we can form something similar to a Pro-Con list, listing what is and isn't a good way to approach a given situation, and general nuggets of knowledge, helping us solely focus on the things that will actually help us win these matchups. Do we have any admins/mods who frequent the Falcon forums? It would be nice if we could sticky a document with that kind of info on it.
You do have to camp and control space for the most part against Squirtle, when you feel like going for hard reads, Dair is your best bet, and if you have a REALLY hard read at high percents, then Knee is also good.What do you guys do when Squirtle abuses a combination of crouching, crawling, WDing, and withdraw to keep himself below the range of jab, grab, and SH nair (unless you delay that move a ton) while also covering lots of space really quickly? I find squirtle more annoying to deal with than Kirby and MK because while they're small, they can't both reduce their size and approach you with a lot of speed like Squirtle can. I'm thinking what I literally have to do is just camp all over the place (by that, I mean just stay mobile and keep evading his approach using the whole stage) and fish for low reaching stuff like dair and bair, but a direct way to counter his approach if I make the hard read would be awesome.
In my experience with Tink; Falcon is perfect weight for grab, down throw, jab reset, grabI brought a friend who plays kirby to a local weekly yesterday and he fought two of our best falcons (beat one, lost to the other).
both falcons said that that matchup is super scary. what all does kirby have that makes it so hard? they were saying that if kirby got falcon in the air it was free for kirby, and I suppose kirby is hard for falcon to grab, but what makes them so scared of it?
also, hows the tink mu?
Campier neutral but harder punishment than the Falcon vs Marth MU.What are people's thoughts on Falcon's matchup with Roy?
Crouching and aerials that either allow Kirby to outprioritize and/or have an advantage when trading.what all does kirby have that makes it so hard?
I can see what you're talking about. However should the Zelda change up her game (not going for dins) by opting for the Telegame OoS or utilizing LC Nayru's: it doesn't seem like Falcon can do much. Especially because of Zelda's Nayru's Escape (angled Love Jump) or the Diamond Dive, they just seem to prevent Falcon from getting any combos. Especially because Zelda's Telegame really messes up Falcon's movement.Zelda v Falcon is easily in Falcon's favor. Only attack when its 100% guaranteed and just bait everything out of the Zelda. Zelda can definitely combo Falcon to death, but Falcon can do the same to Zelda just as easily. Don't overextend your combos and don't become impatient. Zelda can almost never trap you, since you can run circles around her and your knee can ensure that she doesn't even get the chance to lay Din's fire. When she does, though, just use nair to kill them.
At low percents, get 1 or 2 hits in, then fake a 3rd hit with some stylish dash dancing to bait an attack out of the Zelda, then go for the 3rd hit. At mid percents, dthrow knee for the kill. At high percents, you're doing something wrong, lol
What about the Diamond Dive? Zelda gets invulnerability and travels at a sharp angle (and it could be either direction) downwards. Although it could still be a new enough technique that you haven't fought people who use it.If they're doing anything OoS, then you attacked them at the wrong time, but it happens. In this case, the only move you should shield pressure with is nair and if you space it well, Zelda shouldn't be able to punish with upB or neutralB. If they're doing LC Nayru's, don't try to punish it, just keep your distance and continue being patient.
I've never had too much trouble with teleporting Zeldas, since they are either:
1. highly punishable if they don't cancel it.
2. interceptable if they do
Basically your whole goal is to get a grab. Grabs (or a non-crouch-cancelled gentleman) = guaranteed combos that Zelda can't escape, even with the nayru shenanigans. Combos against Zelda aren't going to be like combos against other characters, since she doesn't stay in hitstun long and can fair/bair you if you misjudge even a little bit. Combos will be very short and the goal is to keep her above you.
I feel like Falcon is at best only a counter to super campy Mewtwos, and is most likely the underdog by a good bit in general, due to being vastly outranged and prioritized, getting juggled extremely hard, getting gimped hard, they can easily beat Nair approaches with CC down-tilts, and Mewtwo is just a better character in general. Falcon can use Nairs to stop a M2's teleport approaches, you can beat CC with Dairs, You combo M2 quite well, and D-Throw Knee is a guaranteed kill around 70%.What about Falcon VS Mewtwo? I like to reserve Falcon for the Mario and Mewtwo MUs and wanna know if I'm on the right track. I've spent so much time fighting Marios, my powershields are godly sometimes, and his speed helps maneeuver around them too along with being known for bodying floaties in general. Emukiller said Falcon would be a hard MU for Mewtwo. I just wanna know his best MUs in general. If he doesn't have a good MU against both Mario and M2, which character would?
Well I can always use Meta Knight. What about Mario?I feel like Falcon is at best only a counter to super campy Mewtwos, and is most likely the underdog by a good bit in general, due to being vastly outranged and prioritized, getting juggled extremely hard, getting gimped hard, they can easily beat Nair approaches with CC down-tilts, and Mewtwo is just a better character in general. Falcon can use Nairs to stop a M2's teleport approaches, you can beat CC with Dairs, You combo M2 quite well, and D-Throw Knee is a guaranteed kill around 70%.
Here's a great example of me playing the matchup at a very high level, you can see the full force of many of M2's strengths in this set, how I get punished for doing various things, and you also get to see how Falcon is capable of beating M2 stuff. It was my first time playing the matchup at anywhere near this level, so I learned a lot here.
https://www.youtube.com/watch?v=5F-Z0uF1xQo
I think it's very even or maybe slightly in Falcon's favor, I don't currently have time to go more into detail, but I'll further elaborate later if you like.Well I can always use Meta Knight. What about Mario?
Thank you! I thought I was going crazy theory crafting over this MU. No you don't have to elaborate but thanks anyway!I think it's very even or maybe slightly in Falcon's favor, I don't currently have time to go more into detail, but I'll further elaborate later if you like.
Sonic is a big ball of attacks with horrible hitboxes. Bait approaches, punish with jab or an aerial. Spacing and timing is very important against Sonic. Don't let him get in. He's easy combo food. I think Falcon beats Sonic slightly.Any advice vs sonic. I seriously feel like he's so troll.
Yea you have to play lamer than you've ever played before to beat Kirby. He's really good v Cap but you can lame him out with DD campingI used Marth in 3.02 cause Kirby is 4 nerds. In this patch I haven't played any, but I would probably go Falcon and find a way to GG him with sheer campy DD
Really. I feel the exact opposite towards this character.I feel like Captain Falcon is one of the most honest characters in both Melee and P:M. That being said, I feel like when I play this character, I must play against my opponent, not my opponent's character.