Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The second part of this may help you deal with PK Fire: http://www.youtube.com/watch?v=fzGFooXC-1UI have a lot of bad habits like rolling, but I have a friend who is talented with Ness, and he completely eviscerates my options. Off/on the ledge is horrific, but that's par for the course with Falcon. PK fire racks up huge amounts of damage, his forward air outprioritizes what seems like every move I have, and his up throw, down throw, and dash attack seem to combo into bair every hit regardless of DI. Does anyone have any tips on DI, stage control, or potential punishes vs Ness? Is crouch canceling even worth it with falcon? Nair out of shield also destroys a lot of my followups.
My tech/combo game is generally good, but my spacing and read game are definitely shortcomings.
Maybe this will give you some ideas? Don't have the time to really elaborate on the matchup.I have a lot of bad habits like rolling, but I have a friend who is talented with Ness, and he completely eviscerates my options. Off/on the ledge is horrific, but that's par for the course with Falcon. PK fire racks up huge amounts of damage, his forward air outprioritizes what seems like every move I have, and his up throw, down throw, and dash attack seem to combo into bair every hit regardless of DI. Does anyone have any tips on DI, stage control, or potential punishes vs Ness? Is crouch canceling even worth it with falcon? Nair out of shield also destroys a lot of my followups.
My tech/combo game is generally good, but my spacing and read game are definitely shortcomings.
He's mostly just interested in the character, and is still pretty inexperienced as a whole. If nothing else, you might have a good idea of how effective Footstools are against Ness.@Fatality, your skills are certainly on another level than mine, but it really looked like that Ness wasn't using a lot of his tools. Maybe it's because you never gave him a chance , but I'm going to guess he doesn't play Ness that frequently.
Smaller stages definitely limit your ability to stay out of PK Fire range, for sure. However, I would recommend avoiding FD despite its largeness just because it offers no escape from a PK Fire onslaught. Platforms are your friends. As far as spacing is concerned, if you don't have enough room to stay out of range and lack a platform to escape to, then you need to make sure you get up close and personal as soon as possible. If Ness has enough space to get a PK Fire off before you can interrupt him with an attack of your own, you're not close enough. And if you can't reach Ness but are still within PK Fire range, you're not far enough away. Consider all of the space between those two theoretical points to be No Man's Land. If you're in that area, you're going to get PK Fired. It's hard to avoid that space (especially without platforms), but it's critical to practice doing it so that you can maintain spacing discipline throughout matches. Falcon requires a lot of patience in PM, so use his movement to zoom around platforms until you get an opportunity to strike. Ness can't keep up with you and he surely can't cover multiple levels with PK Fire. Pick your spots, and when you decide to move in, capitalize as much as you possibly can. Campy Falcon isn't super fun, but losing with HAM Falcon is less fun than winning with campy Falcon.@Key, yeah I've tried some of that, but I get caught in dash dances a lot. Especially on small stages. I think a lot of it is spacing problems on my part.
Try using Nairs to close the space between you and the Mario, as Nair beats fireball, and it's relatively easy to get the correct spacing for it. Afterwards, they will typically approach you with Dair, bait an approach that they'll CC D-Smash, or fish for a grab.Is there a good way to get in on a Mario who camps fireballs well?
I think that while it's pretty difficult, it's also very winnable, provided you play extremely patient and smart.Quote me please. What do you guys think of the Mario MU? At least in this game.
Who's favor is in? I also need some more opinions too.I think that while it's pretty difficult, it's also very winnable, provided you play extremely patient and smart.
I'm too lazy to write a long explanation right now, but maybe watching this match of me playing it somewhat correctly (I think?) will help you out. Skip to 7:09, it's the only time in the set where I play the Mario Falcon Matchup.
https://www.youtube.com/watch?v=oXo8OmTV55o
I need to focus more on running back and forth with the hit and run game across the stage like that, and less on more normal confrontations, but it's a start.
It's definitely in Mario's favor. I'm pretty sure it's really only a winnable matchup at a high level when you're either miles better than the Mario, or you play it the way I was playing it.Who's favor is in? I also need some more opinions too.
Sorry, forgot to quote you. idk if you'll get notified or not if I just edited it in the OP. Not sure how that works. So forgive double post plz ;_;Quote me please. What do you guys think of the Mario MU? At least in this game.
Falcon is another case of Olimar can combo him til killing percent. U-Smash and U-Air still juggles all day, and his techroll sucks so if you miss or you want him closer to the ground again, you can tech chase him fairly easy.
You won't be killing him with U-Smash too much though because he's heavy and a fast faller so he's fairly resistant to it. Instead you'll want to take him off the stage, pretty much with anything, and use F-Air or B-Air when he's recovering to keep him down. His recovery is both short ranged and predictable, so once he's knocked off he should lose a stock. If he didn't lose the stock with you at the advantage, it really is just a case of you messed up, no excuses.
On the other side of things though, Falcon is fast. His dash-dance is great, and he can punish whiffs from really far away, and he punishes them hard. You have to be patient and you have to make sure that you don't get baited by his dash-dancing or empty hops. If you get caught with a grab, you could take some heavy damage, and if the stage is smaller you could lose a stock early on.
Putting all of that together, and you've got what I'd call a fairly even matchup here. The trick to winning it is to not let Falcon play his game. If he's playing patient and a heavy baiter, you need to be more patient and you need to pay attention to when he's going to go in. If he's playing more aggressive, then you need to be prepared to throw out your F-Airs and stuff his approaches, and when you do stuff them you need to be ready to chase a tech if it's lower to the ground, or react to his next action if it's higher in the air.
Stage choice is hard for me to go into. On one hand you have larger stages which give Falcon a lot of room to move around, and avoid you, but larger stages usually have their blastzones farther from the stage. This is good for Olimar because he lives fairly long, and you might survives knees to higher percents and because he can gimp Falcon to keep him down. He doesn't really need the closer blastzones to kill.
However smaller stages allow Olimar to take up more space with his hitboxes, similar to Marth or Roy, and it limits Falcon's movement making it harder for him to avoid you. Of course the downside for Olimar in this situation is smaller stages tend to come with closer blastzones which means Falcon can kill him much sooner.
Falcon is free. The whole matchup is a contest to see who can get the other person into the air first and then combo based off of that. While Falcon does pretty well in the air, his fall speed makes him a perfect target for juggles from Oli. Olimar can pretty easily 0 to death Falcon while Falcon really doesn't have that easy of a time approaching Oli's disjoints. Up-smash/uair for days. Plus, if Falcon's playing safe (which I don't understand why a Falcon would do that ever), he doesn't really have anything to deal with Pikmin Throw. IMO one of the easiest matchups I've ever dealt with.
Hmm, I'm a bit doubtful it's that bad of a matchup, if at all, though I haven't played a high level Olimar yet. I feel like in all likelihood, the Falcons they play against are just bad, as the way they described the Falcon player losing didn't sound like something that would consistently happen to me, or other good Falcons.Good Stages:
Percent at which flowered purple usmash can kill at: 97%
Matchup Ratio:
Tips:
heres what we got on the olimar matchup
Ya I think it's barely Falcon's Favor (vs Squirtle, no opinion on Oli since most Oli's are **** tbh). We have to respect him more than a usual char for being so short and hard to grab. Reminds me of like a slippery Jiggs, except you don't die to rest for missing grabs lol.Hmm, I'm a bit doubtful it's that bad of a matchup, if at all, though I haven't played a high level Olimar yet. I feel like in all likelihood, the Falcons they play against are just bad, as the way they described the Falcon player losing didn't sound like something that would consistently happen to me, or other good Falcons.
Moving on, After playing many friendlies with the best Squirtle in the world (Reflex), we've come to the conclusion that Squirtle is not a losing matchup for Falcon, might even be in Falcon's favor, you guys just need to have much tighter punish games, and just play smarter.
I dunno about Zelda. The gut feeling is that it is pretty even: the nerfs to aerial landing lag on her Neutral B make the MU more doable imo since that was an annoying move to bait out (still kind of is). In a lot of situations, she could DI away or down + away and threaten to get out of most situations. You had to either accept that she would land safely, or super duper bait out that move. These days you can actually attempt to bait and punish that with a non sword char lol.Schelda