I mean Wario has a lot more maneuverability/dodging abilities than most characters. He is a slippery character and just because a move has good range and priority doesn't mean that there's no way around it. I didn't say anything about only playing one Mario and I'm sorry if I implied it that way.
Just because he's quick, Rob still has the advantage over Pikachu. Also, Sonic can be all over the place, but does that change the large disadvantage he has over G&W's range and beastly priority? No.
Most characters have similar evasive games, and it depends on the characters. I mean, theres obviously a difference, as Ganondorf is slow in the air and on the ground, but the only claim he has over other characters is that he has great movement in the air. He falls fast, so he isnt going to spend as much time up there as Jigglypuff, or even Mario, so it doesnt affect his evasiveness too much in my eyes. I can see how it helps his offense, but he has the edge he has in terms of his evasion game isnt too great. He's forced to pressure opposed to hit-and-run because he just cant camp like Sonic or ROB.
He's still likely to get hit with the Fsmash.
I have said Mario has more than just one kill move. I just think that Fsmash is his best one. Bair is a pretty decent edgeguarding move and so is his spike. However Mario can't just go out there and hit Wario like it's nobodies business. He has to go through more work to edgeguard Wario than the work Wario has to do to edgeguard Mario.
It is his best. Wario still gets hit with it as much as the next character. And yes, actually, Mario can go off the stage and execute what he wants on Wario with relative ease. He's floaty which accounts for a lot when it comes to off the edge game.
Spacies are not the same as Wario. They have less recovery options and less overall mobility in the air. They don't usually have the luxury of being able to airdodge an edgeguarding attempt and still make it back to the stage very often.
They have better recovery options. They have two options that are reliable. They dont move in the air as well, but they fall just as quick.
And WHAT?
Wario doesnt have that luxury either! When he's knocked off, he has to recover using his bike and his UpB. If his bike is on stage or he has already used the bike, he cant air dodge willy nilly. He has to get close enough to hook onto the ledge or upB to it.
With his fall speed, if he airdodges in most places, he's in a really bad spot. His UpB doesnt cover much space at all, if you hadnt noticed.
In the training room under ideal circumstances, yes, his recovery is the ****, but under pressure and in less than ideal circumstances, and vsing a character with great edge guarding potential, he's in trouble.
You gave me reasons but not a reasonable method of executing them. So what if Mario has a great meteor smash or a pretty good bair? The question is can you land it effectively? Wario can jump out and predict the airdodge, hit you with an fair, double jump into a nair, and use his bike and if necessary his Upb. Mario can't predict an airdodge and punish it quite as effectively as Wario can in this matchup. He can't risk going out very far from the edge since his recovery isn't too stellar. Wario has the better edgeguarding game because not only can he travel farther to gimp you than Mario can, but he also can edgeguard better in general because of his ability to punish an airdodge well. Mario just doesn't have that good of an edgeguard game vs Wario.
Okay, first, Wario the edgeguarder.
Wario jumps out "predicts" the air dodge (why not the cape instead of this?) and hits with the air. He then proceeds to using his double jump into a nair, and Mario doesnt do anything to this, no air dodge or cape, right? Wario then uses his bike, assuming it doesnt get caped or spiked or even if its on stage, and gets back onto stage.
Now it's Mario's turn.
Mario goes off to ledge guard, is a ****** and doesnt predict the air dodge, and falls to his death because his recovery doesnt cut it?
yeaaaah...
You're assuming the same thing you did a bit earlier when it comes to "dictating the match" (which I'll get to). When it comes to two equally skilled players, they both should be able to predict what the other goes to do for the most part. Wario players ARE NOT any better than Mario players when it comes to predicting an air dodge.
And what do you mean Mario cant punish an airdodge as well?
Mario is a floatier character, which means at the part where you fair and double jump, he's already done multiple aerials out of his first jump. He stays with the opponent better because he falls at the same speed as most of the cast, and when the opponent falls faster, he has to work even less!
Wario wont string multiple aerials through an airdodge because he's falling faster than Mario. After his first move, he HAS to jump to do the next.
Wario wont be able to go farther out than Mario because he falls fast with each aerial. I can see him chasing out with three attacks at the most. I see Mario doing a lot more, safely, and being able to cape offstage recoveries, and spike others.
Theoretically, Wario can go farther in terms of horizontal distance, but Mario works better in practice, as he can stick with the opponent who's DIing back to the stage a lot better than Wario.
Mario's recovery is fine. He isnt gimpable, his UpB is an actual kill move, and he's really floaty, which matters a lot when returning.
Oh, and you're ignoring the cape and F.L.U.D.D. The cape can be used to change you're DIing back to the stage to DIing farther out, or turn you before you hop on your bike. The F.L.U.D.D. works in most situations that your bike doesnt fit into. Wario can be spiked of his Bike with Mario's Fair.
Wario has it easier above Mario in the air because of two main reasons:
1. He has a greater horizontal and fall speed than Mario, so he has a better chance of dodging an attack.
2. His dair has a bigger hitbox that extends further downward than Mario's dair so he has a better chance of trading hits or even beating out the opponents attack.
Wario can bait Mario into an airdodge and punish him easier than Mario can punish Wario because Wario has better air control. That's why he is less vulnerable than Mario in the air.
Mario has a just as likely chance at dodging an attack from below as Wario. He doesnt have a safety move like the Dair, but he does more than fine when above Wario.
Plus, Wario's Dair has landing lag. If he's using that to bully to the ground, he'll hit the ground and be caught up in lag. The Dair isnt Ideal. Its better SH'd as an offense, not as a defense.
And you do not begin saying things like "so and so can bait so-and-so into doing etc" because thats not how it works. We're assuming that they are equally skilled players, not that the Wario player has better set up mindgames than the Mario.
Mario vulnerable in the air? No.
Mario has great air control, period.
He might not have Wario's horizontal air speed, but Mario is an awesome aerialist.
Wario's Recovery covers more vertical and horizontal distance than Mario's. Mario's is much easier to gimp than Wario's and just because you can gimp Wario doesn't mean you can automatically overlook Mario's recovery flaws. And Wario definitely has a better chance at a gimp than Mario, I compared their edgeguarding game above and it should be obvious that Wario has an easier and more reliably method of getting a gimp.
Mario has an average recovery. What are these flaws? He's floaty, his second jump is sound, can cape to deter off stage attacks, and his UpB covers good distance both horizontally and vertically
I just gave a rebuttal to the edgegame, so you're going to have to deal with that.
Mario gimps waaay easier.
I was referring to %'s but in knockback they are stronger in general as well. Wario's most damaging moves fit well into his game: Dair, Waft, Chomp, Fsmash, Uair, Fthrow, and others. Mario's most damaging moves are his finishers. Wario can combo just as well, if not better, than Mario and since one of Wario's best combo moves is Dair, he can also do a lot of damage with a 2-3 move combo. It would take Mario more hits to get the same % and Wario has the better defensive/evasive game.
I was going to check the actual percents, but neither guide has those. So pretty much, you're making a claim you cant back up. If you know the percents, lemme know, otherwise it sounds like you're doinf guesswork.
Wario's evasive game isnt any better than Mario's.
Mario also has the cape, which has amazing utility use.
His spacing is great with fireballs, so, yeah.
See above point on edgeguarding.
See my above points.
It is an actual point because it is true. Mario's fireballs don't really curb Wario's aggressive style and in close combat Mario is gonna struggle with keeping up. Wario excels at close combat and he can negate the Fireballs and make the entire match a close up brawl. Mario can't just rush in and barrage Wario and keep the pressure on him. Wario can use his strong assets to the fullest and Mario has to work a lot harder to be able to effectively utilize his strong points.
Mario is great with Juggling, so I dont see why he cant "keep up". This is Game and Watch beating up on a Ganondorf here, they're both good up close. Mario makes approaches with the fireballs, and does great up close due to his aerial floaty-ness. His aerials come out quick and can deter Wario up there, and his ground game isnt bad either.
Mario's fireballs are going to see plenty of use, as he can stave off attacks and can make use of the space. Wario will never always be in Mario's face due to rolling, airdodges, and the like.
Mario has a not so great recovery, he has trouble landing the killing blow on some of the faster characters, his range is not too good, his projectiles don't work too well against some characters, he can have trouble getting to the ground safely after a launcher, and he cannot work around his disadvantages like a lot of characters can do.
Chomp fits into the equation because it forces Mario to not be totally defensive. Mario can't really stop Wario from evading or defending himself. So not only have Mario's offensive options been hindered, but his defensive choices as well.
somesomesomecharacterscharacterscharacters
we're talking about Wario v Mario here.
His recovery is quite good in the matchup.
He can land killing blows fine/and can edge guard Wario.
his range is definitely better than Wario's.
His projectiles is very useful VS Wario.
Mario can get to the land saffely, as he's the better juggler of the two.
Mario is a very balanced character and isn't completely destroyed by his disadvantages like Capt. Falcon is. He actually doesnt have a huge Achilles Heel, where Wario has severe range issues.
Why does the chomp ruin Mario's defense? Maybe you can use it on his shield once, but at highlevels of play, it's difficult to be repeatedly caught in the same tactic over and over.
Wario has no way to deal with the Fireballs? So I guess when Blue sHell and other Wario players get around it, it's just a lucky fluke? Maybe the Mario was doing it wrong? IDK I don't have too much of a problem with the Fireballs and I said nothing about Mario Spamming them.
The thing is, because he doesnt spam them, it's harder to deal with. He makes approaches with his fireballs. Theres obviously ways around it, duh, but shielding the ball of fire isnt too great as Mario's already moving to attack. He may use it dropping down or force Wario into aerial approaches. It peppers on damage and is very useful against Wario because he doesnt bucket them or heal off of it.
I have read up on Mario. I read up on a lot of characters. Telling me to go read up on a character or to go and study them seems like an insult towards me, as if I have no clue about Mario's abilities or his metagame.
You obviously don't know the most about Mario OR you're outright ignoring things because your main is who he's matched up against. Obviously you're going to defend your main's ability to handle a Mario, but all Im saying is that Mario goes off equally with Wario. Theres nothing Wario does that really pulls him ahead.
Mario's projectile is not as effective as you might think it is, his range is an issue for Wario, but in close combat Speed is more effective/important than range, and Wario has better edgeguarding choices.
Range is always an issue because you're not going to get the close fight you desire because of the range pushing you away. Marth has range, and he does fine Vs Sonic, the fastest thing alive. Mario is plenty speedy, so thats another thing your overlooking. Wario has few edge guarding choices, actually. Mario can expect the same thing each time, where Mario can mix it up with spikes, carrying Bairs, F.L.U.D.D., the cape, etc etc.
Simply put, Wario can work around his weaknesses easier and more effectively than how Mario can get around his flaws. This is partly why Wario should have the advantage.
I think I have adequately argued this.
Neutrality ftw!
I love playing Garlic, but I hate false matchups.
do you really feel strongly about this matchup?
I honestly think you should push for the matchup that you feel strongest for the moment.
It's close enough either way to be neutral (which is what it should be), so shouldnt you go for the outright wrong matchups first?
Because I dont want to be arguing when theres some things on this chart that need some changing.
Why does Wario have to advantage vs Kirby?
I still dont see it.
I tried Wario, but he didnt do much good.