Fear The Force
Smash Cadet
Olimar > Mr. Game & Watch; that I'm pretty positive on. nice chart, I got a couple of disagreements but nonetheless, pretty good.
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oh you didnt see it, this chart is actually a joke, i cant belive no one picked that up :obahaha, Ike>Bowser? I thought this one had been proven many-a-time, why'd it change?
Yes, I agree here. I'm a bit too hasty is accepting what some people say sometimes. However, that's just a matter of my being convinced of a match-up at the time of the latest update. As I get to play against an increasingly diverse group of people I'm being slowly treated to good, fairly-highly skilled battles between some of the more "exotic" (i.e. I never get to play against them) characters. It wasn't until very recently that I got to go against a fairly decent Sonic.Okay.
Ivaneva is pretty bad at this.
He sees one person, who obviously has a bias towards their own character, post a matchup for their character vs another, and he changes it immediately. When one person posts a matchup, let them argue it first, and then change it. If they both have good points, you wait. You dont take sides.
If I say Capt Falcon is equal with Snake, you dont add it.
Falcon kick as an approach? You'll be eating forward tilts all night long. Snake is MUCH quicker on the attack.Falcon's approach with Falcon Kick is quicker than Snake's approaches, and it also does a nice chunk of damage.
If anyone could inform me as to why Bowser is set as having an advantage over Falcon I'd like to hear it because I really don't know much about the matchup and would like to learn.
My apologies, I just got a new computer (after several failed repairs...) and have yet to downlo... err, buy Photoshop on it. I should have everything up and running by tomorrow.So, how do we get the TC to change the data?, because Ike>Kirby is just ridiculous. Is the TC even still here?
A joke? I hope not. Naysayers can complain all they want (and are encouraged of sorts) but overall I'd say that the chart is MOSTLY accurate right now. 70% or something like that. Nobody will ever agree with the entire thing but eventually it'll be ironed out enough so that that it can be considered to be at least "fairly accurate".oh you didnt see it, this chart is actually a joke, i cant belive no one picked that up :o
Ah well, thats okay. It's really frustrating having a debate with someone and someone makes the decision for the outcome before we come to an agreement. I mean, me and DanGR were both doing a good job in our discussion, so I didn't like how, when we decided on a stalemate for the time being, Ness was placed as a disadvantaged matchup V olimar. I mean, we had both agreed to resume it later, so having something besides a ? mark is a bit grating. In fact, you might as well of not updated that part until we finished.Yes, I agree here. I'm a bit too hasty is accepting what some people say sometimes. However, that's just a matter of my being convinced of a match-up at the time of the latest update. As I get to play against an increasingly diverse group of people I'm being slowly treated to good, fairly-highly skilled battles between some of the more "exotic" (i.e. I never get to play against them) characters. It wasn't until very recently that I got to go against a fairly decent Sonic.
Funny. I was going to bring up that as well.Am I reading this wrong or is C Falcon's only advantage against Squirtle?
Because if so, that's ridiculous. Squirtle is way too small. He runs circles around Falcon.
ROFL.There's actually a thread in the DK boards about it, but I think a brief summary is as follows: (1) DK is heavy and can absorb a lot of AAA combos etc., (2) DK's tilts, Down-B and smashes pretty much neutralize Snake's entire ground game, (3) DK has a very good aerial approach that outmatches Snake's, and can juggle him, (4) DK is extremely good at gimping Snake off the stage, and (5) DK is deceptively fast despite being powerful, which helps him further outmaneuver snake. It's kind of weird, but not altogether unprecedented: DK had some nasty **** against fastfallers like CF in Melee as well.
How To Beat Falcon Using BowserOk... I'm also confused in how Bowser trumps Falcon. He's pretty easy to approach, as long as you dodge into the ground, and then spot dodge. From there, the game turns into dodge wars, and Falcon will when that against the Koopa King. If Bowser runs or rolls away, chase him. Falcon is good at that.
What? I can spot dodge the tilts and come out fast enough to tilt/grab/gentleman or maybe, just maybe, if I feel like it, knee the hell out of Bowser. If I get in close, Bowser is too slow to do anything, save for his A's.How To Beat Falcon Using Bowser
1. Fire breath.
2. F-tilt.
3. F-air.
Repeat as necessary.
Uh-uh...fortress, Klaw, grab, etc.What? I can spot dodge the tilts and come out fast enough to tilt/grab/gentleman or maybe, just maybe, if I feel like it, knee the hell out of Bowser. If I get in close, Bowser is too slow to do anything, save for his A's.
Uh-uh...fortress, Klaw, grab, etc.
Bowser's not as slow as you'd think, especially given the fact that Falcon has a lot of lag at the end of his attacks, and terrible priority.
I haven't checked the chart, but Sonic boards' matchup thread pretty much puts Lucario at an advantage to Sonic because of his aura and increasing strength as he gets to high damage (where Sonic's KO 'prowess' bites him in the butt >_<)I don't know why you've put Sonic as a disadvantage. Just throwing out one aura sphere or one Fsmash is enough to stop most of Sonic's approaches. A single uncharged aura sphere stops him from running across the stage to grab you, cancels spin dash and other spins, and limits his movements greatly. In fact, even Lucario's Ftilt is enough to stop Sonic from approaching effectively.
Well from my experiences with Sonic vs. Lucario, Sonic has no projectiles so he relies on his speed to get inside the enemy's defenses to cause direct physical damage.I haven't checked the chart, but Sonic boards' matchup thread pretty much puts Lucario at an advantage to Sonic because of his aura and increasing strength as he gets to high damage (where Sonic's KO 'prowess' bites him in the butt >_<)
@.@; I disagree with what you think stops his approaches, but I'll leave it at that
Marth can put high pressure play on lucario with SHFF'S that create multiple combos on lucario's floatyness rack up lucario's damage easy. Marth is also faster than lucario so marth can put lucario on the defensive in a short amount of time. Also Marth has kill moves that prevent Lucario from reaching desireable aura % with marth's b-up,fsmash at ,tipper fsmash at 80-70%,dsmash ,usmash, tipper fair,bair,nair, vertical spaced dairs that allow spiking to be simple and an instant kill if the footstool is landed,neutral b tipper that can get low % kills. also marth's neutral b outranges most approaches(even lucarios). And no-one debates that marth has much better edgegame than lucario, and since lucario's b-up dosent do damage, it is easily pivot edgehogged or b-up sweet spotted at the end of an edgeguard gettting the kill most of the time. Marth has the advantage I believe only 6:4, the chart blows many matchups out of proportion beacuse many of them are actually very close.You need to take out some of Lucario's disadvantages and turn them into neutrals.
for starters, Lucario isn't at a disadvantage when facing Marth. Lucario's hitboxes linger while marth's don't, and Lucario has range that can match Marth as well as projectile control. It's an equal match. They both have problems approaching each other. (aura sphere to Fsmash can keep Marth at bay quite effectively, and Lucario has trouble approaching dancing blade strings) They can both gimp each other very effectively. Lucario has slightly more control of the field thanks to aura sphere and his lingering hitboxes. He also has an excelling out of shield game, and a superior dodge, which is good for dealing with Marth's short-lived hitboxes. Marth on the other hand, doesn't have as many invincibility frames on his dodge, and Lucario's hitboxes stay out long enough to catch him during his evasive techniques.
Marth can't combo Lucario in the air at all. Lucario can air dodge through Marth's Fairs.Marth can put high pressure play on lucario with SHFF'S that create multiple combos on lucario's floatyness rack up lucario's damage easy. Marth is also faster than lucario so marth can put lucario on the defensive in a short amount of time. Also Marth has kill moves that prevent Lucario from reaching desireable aura % with marth's b-up,fsmash at ,tipper fsmash at 80-70%,dsmash ,usmash, tipper fair,bair,nair, vertical spaced dairs that allow spiking to be simple and an instant kill if the footstool is landed,neutral b tipper that can get low % kills. also marth's neutral b outranges most approaches(even lucarios). And no-one debates that marth has much better edgegame than lucario, and since lucario's b-up dosent do damage, it is easily pivot edgehogged or b-up sweet spotted at the end of an edgeguard gettting the kill most of the time. Marth has the advantage I believe only 6:4, the chart blows many matchups out of proportion beacuse many of them are actually very close.
lol way to contradict yourself). And no-one debates that marth has much better edgegame than lucario, and since lucario's b-up dosent do damage, it is easily pivot edgehogged
Maybe your points were not sound in the opinion of others?. Cause I haven't seen anyone else come around and "correct" what I have already stated on that matter. I listed some points about that matchup too so don't make it sound like I'm a bad guy that came in here and said to change the matchup for some erratic reasons.And the same for Wario v Mario. I pretty much stopped when Mario was casually placed among the characters who get beat by Wario. My points were sound, but you still had the bias to give Dr the result he wanted, as if you ignored my stuff.
IDK about moving either one of them down. They both have some pretty big issues against G&W and I'm pretty sure that the mains for Ganon and Lucas also think that G&W is a tough one.I've been playing a wider group of people lately.
Ganondorf feels like a slight advantage for G&W at this point. He isn't as bad as his matchups show him to be. He's very similar to Ike for G&W, who isnt completely shut down.
Ganondorf < G&W
I'm also tempted to move Lucas down to slight, but Its hard to think of reasons why.
So just ganon for now if nobody has an issue with this.
Correction, Lucario has range that can almost match Marth. Shield breaker outranges all of your ground moves except F-smash (which it ties with and outspeeds), and fair and nair outrange all of your aerials (only a little bit mind you). And Marth really has no problems dealing with projectiles, considering that all of his attacks stop them or just plain go through them. And if you are approaching from behind it, then he'll just shield it and then dancingblade afterwards.You need to take out some of Lucario's disadvantages and turn them into neutrals.
and Lucario has range that can match Marth as well as projectile control.
Marth has no problems approaching Lucario. He just has to use ground approaches instead of aerial ones. Walking foward and d-tilt/f-tilting is actually very effective and very safe. And while your f-smash may have the great range, it's not exactly the fastest, or most suprising move. Although it's low ending lag does make it hard to punish, it's still not really "keeping him at bay" as you said.It's an equal match. They both have problems approaching each other. (aura sphere to Fsmash can keep Marth at bay quite effectively, and Lucario has trouble approaching dancing blade strings)
Marth gimps better and arguably has more control of the field because of his better speed. Seriously, aurasphere is not a problem for Marth and doesn't really stop him. The lingering hitboxes is a good point though, and that is a bit of a pain to get around, but the same can be said of Marth's f-tilt and d-tilt (and Side B spam), except they do more damage and offer more shield pressure.They can both gimp each other very effectively. Lucario has slightly more control of the field thanks to aura sphere and his lingering hitboxes.
Only Marth has a better out of shield game, and is very good at punishing dodges, by simply spamming side B. If he sees a dodge, start a side B. If he sees you roll towards him, turn around and side B. If you roll away, run foward and...side B. Seriously, that thing just eats dodges for breakfast, and tacks on 16% while I'm on the subject.He also has an excelling out of shield game, and a superior dodge, which is good for dealing with Marth's short-lived hitboxes.
Which is why Marth players honestly shouldn't be dodging that much, considering his out of shield game is better 99% of the time. Instead of spotdodging or rolling out of attack strings, he should be up Bing (works behind him too) through them. Instead of rolling to escape pressure games, he should just drop his shield and side B, or jump backwards out of his shield and airdodge. Marth's defensive game is actually better than Lucario's.Marth on the other hand, doesn't have as many invincibility frames on his dodge, and Lucario's hitboxes stay out long enough to catch him during his evasive techniques.
And then get faired after the airdodge because it ends before the airdodge does.Marth can't combo Lucario in the air at all. Lucario can air dodge through Marth's Fairs.
True, but if he DI's away he can avoid the fair>dair combo, and the fair>nair combo won't be killing him...until he's at a high% in which the DI will let him escape the nair.Marth on the other hand, CAN'T air dodge Lucario's Fair>Dair or Fair>Nair combo at any given time until he's at high%.
Umm..which moves are you talking about? F-tilt, D-tilt, and Fair are completely safe on block. He has no problems pressuring with just these moves, and if he wants to be fancy, Lucario's not fast enough to punish a well spaced shieldbreaker, so he could use that too.Marth's moves have faster activation time, but more lag than Lucario's moves, and they don't stay out as long. Lucario doesn't have much problem with Marth's speed if he constantly keeps up a good defense using his lingering hitboxes.
Side B, d-tilt, and shieldbreaker do not require such precision, and are quite spamable.And because of the short, sharp nature of Marth's attacks, he has to be very precise with his attacks, while Lucario does not.
And at the same time Lucario can't punish a whiffed shieldbreaker, because by the time Lucario gets in range to attack Marth can move again. All you're really saying is that Marth can't throw out random F-smashes like Lucario can, but it's not like he needs to when he has much better moves to randomly throw out.Lucario for example, can punish a whiffed Fsmash from Marth if he dodges it, due to the lag at the end of Marth's Fsmash. Marth can't do that, because of the range of Lucario's Fsmash being beyond his rolling distance, and also because the hitbox stays out for so long, and Lucario has next to no lag after the hitbox wears off.
Marth has his killing power all the time. Blow for Blow, side B beats out everything you said, doing 16-21%, and counting as four seperate moves in the move decay.Lucario starts to get KO power as early on as 50%. Blow for blow, he also deals more damage than Marth, at 80% his Ftilt, Dtilt, Fsmash and Aura sphere all do close to 15% per hit, which is a lot for such huge and fast hits. Marth's tipper usually kills Lucario at around the 90-100 range, by which point Lucario has enough aura boost to KO Marth at about the same.
But you're forgetting one very important thing. If the Marth player is actually good...he'll space the attack. If you dodge it, the only move you can reach with is f-smash (yes, shieldbreaker has that much range), but your f-smash is too slow to punish him. Shield breaker has very little ending lag btw. If you roll behind him, he has time to roll away himself, or up B or side B you if he expects you to attack him afterwards (both of which come out faster than most of your attacks). Maybe you've been playing bad Marths or something, because Marth's attacks are only safe when properly spaced. But when the Marth is actually good at spacing, he's a beast.His neutral B is very punishable, even if it's shielded (if you release the shield immediately, it won't break.) Especially for Lucario who will have no problem dodging this move for a free grab/tilt/force palm. Remember that Marth's Shield Breaker doesn't have a long-lasting hitbox, and Lucario's spot dodge and side roll has invincibility frames as on frame 2. There's a huge window to dodge this attack, and Lucario's Fsmash still reaches further.
True, but Marth can side B spike people, footstool jump to dair, reverse up B edgeguard to stage spike opponents, or nair to just plain kill them at that distance. I've also recoverd from under stages by using shield breaker, second jump, side B, up B, in that order. And while Lucario can do that cool wall cling with his up B, he can be hit out of it very easily, while Marth's up B is very hard to edgeguard because of it's invincible start up, it's large attack range, it's large sweetspot range, it's speed, and it's high knockback (for an up B anyway).Lucario actually has a better edge game. Marth can't use Dair to edgeguard, and he can't recover from below the stage, push people away with Fairs that stay out for 8 frames after activation, shoot projectiles at people standing around ledge, or cling to walls if the edge is being hogged, then immediately recover with a jumping air dodge or attack.
And Lucario can't kill an opponent with a fair from at the ledge at 120%, or a bair or nair at even less. Or up B through their up B. Marth's edgeguarding is done closer to the ledge, but that doesn't make it worse in any way. Just like Lucario, all of his aerials tear through other characters up Bs. But unlike Lucario, All of his aerials have killing power.Marth also can't follow an opponent right out into the magnifying glass, hit them directly out of their second jump before it starts (Lucario's back throw has very little lag time, allowing you to follow your opponent off the stage) and still recover by grabbing the edge.
Nobody "corrected" what I said, either. When someone debates with another its usually just those two who care about the matchup (unless its like Marth v Lucario). Nobody jumps in and corrects anything, which is disappointing. If anything, arguing for a lower tier character is much harder because less people play them, and more support might be drawn for the higher. This happened when I argued Ness and Olimar.Maybe your points were not sound in the opinion of others?. Cause I haven't seen anyone else come around and "correct" what I have already stated on that matter. I listed some points about that matchup too so don't make it sound like I'm a bad guy that came in here and said to change the matchup for some erratic reasons.
Well, I don't know about them, but G&W's don't have the easiest time vs Ganny. If you pop in our section you'll see a thread dedicated to the matchup of the two, showing that some have trouble. I've played three different mains, and I'm used to the matchup. It's not a onesided fight here. By no means is it easy for Ganon, but it isnt a complete 8:2 or something like that. Ganon is underrepresented, so I don't know if I can get some feedback from one of their mains, but from our side, Ganon seems to have some things that help him not get completely shafted.IDK about moving either one of them down. They both have some pretty big issues against G&W and I'm pretty sure that the mains for Ganon and Lucas also think that G&W is a tough one.
Those combos you stated are escapable with DI, as shown in this thread.http://smashboards.com/showthread.php?t=168036.Marth on the other hand, CAN'T air dodge Lucario's Fair>Dair or Fair>Nair combo at any given time until he's at high%.
Lucario starts to get KO power as early on as 50%.
There's a huge window to dodge this attack, and Lucario's Fsmash still reaches further.
Lucario actually has a better edge game. Marth can't use Dair to edgeguard, and he can't recover from below the stage,
If the lucario loses the invincibility frames there is a great possibility of being stage spiked while marth doesent have to worry about another attack coming.The pivotedgehog is more "forgiving" to marth than lucario in this match up beacuse lucario could time it wrong and lose a stock he should'nt havelol way to contradict yourself
lucario can pivot edgehog marth just as easily as marth does to lucario, marths upb can have the knockback of dedede fsmash it doesnt make a difference to invincibility frames. only difference, marths is faster while lucarios goes further, and he can curve it to go above the edge. of course if marths drops off the edge to b-air or whatever during extremespeed that makes a difference, point is when lucario is pivot edgehogging, marth is screwed if hes caught anywhere near below the stage.
It's cool, I still to this day don't have anything personal against you. We both kinda ignored/shouted at each other and stuck our tongues outI didnt mean to make it sound like that. I was expressing my frustration as to why Ivan changed the matchup when it was onesided (i.e. I didnt care to debate anymore as you [i[sorta[/i] kept repeating yourself and shoved some things I put out to the side). He should of only changed it when a Mario main came in and gave his verdict. Preferably someone like Boss. If a high level Mario has trouble with high level Wario's, then I would be fine.
I interjected myself into your changes because nobody would defend Mario. If someone puts out changes and nobody defends the other character, they're usually changed by "unanimous decision". It shouldnt of been changed as I was giving reasons why it should be neutral. The reasons made sense, so my argument should of been a placeholder for a real main to step in. My argument shouldnt of been the actual matchup discussion, so changing it was in bad taste.
LT characters get shafted in this matchup chart because everyone has a bloated opinion of the higher ups.
I didn't think that G&W's out there expressed some concern about Ganon, but that's just me. Ganon has some things going for him, but it just seems like G&W can play more defensively than normal and beat Ganon with a wall of priority. I do wanna hear a Ganon main's opinion though, would be interesting to see his/her point of view.Well, I don't know about them, but G&W's don't have the easiest time vs Ganny. If you pop in our section you'll see a thread dedicated to the matchup of the two, showing that some have trouble. I've played three different mains, and I'm used to the matchup. It's not a onesided fight here. By no means is it easy for Ganon, but it isnt a complete 8:2 or something like that. Ganon is underrepresented, so I don't know if I can get some feedback from one of their mains, but from our side, Ganon seems to have some things that help him not get completely shafted.
I'll leave this matchup for debate, though.
I also want to argue my fourth main's, Yoshi, matchup with Zelda. This fight is really downhill for the dinosaur. Dins hurts a lot, the Usmash is a *****, and Zelda out ranges and out prioritizes almost everything yoshi has. Yoshi has no great disadvantages on the chart, last time I checked, but I'm all for moving her there.
I've also talked with another Yoshi main, who's opinion I respect a lot, and he also thinks the matchup is terrible.
What do Zelda mainers think?