Ok, let's talk about two scenarios with Kirby and Falco.
Scenario 1:
Game start, Falco starts using his blaster.
Kirby ducks.
As you would see it, Falco is trapping Kirby in the duck.
Another way to see it is that Kirby is trapping Falco in the lasers. They are both even right there, neither is going to move or take damage until they get bored.
Falco can SDL and therefore keep Kirby pinned while approaching safely. Or he can SDL and whack Kirby in the face with his reflector.
The SDL gives no holster lag.
Scenario 2:
Falco starts spamming the laser while Kirby is much closer, but too far away for a dtilt.
Kirby ducks. This could continue mcuh in the same matter as scenario 1, or Falco could stop firing and go for a sh'd dair, as you think Falco can do if Kirby ducks his lasers.
Or move in for a Bair, Nair, Ftilt, U tilt., Dair, reflector or simply phantasm to approach.
Or continue SDLing and keep Kirby up in the air and force Kirby toa pproach and thereby limit Kirby's options.
Unfortunately, as soon as Kirby sees Falco missing a blast (because he is no longer shooting), Kirby will be in the air moving toward Falco before Falco can put his laser away, because Kirby standing up after a duck takes much less time than Falco putting away his blaster.
At which point Falco can deal with Kirby being in th air with his Nair, Bairs and laser and reflector etc etc.
Do you not see that Falco is basically FORCING Kirby into this situation?
It isn't like Kirby can just start dashing back and forth with empty shorthops.
He either takes to the air or stays on the ground.
And, in an earlier post, when I explained that after Kirby gets them under the stage with neutral B, the spacie would have to use upB to recover from that point, but upB is gimpable. To which you replied "they wouldn't use upB, they would use sideB" or something along those lines. This is why I said that they couldn't use their sideB, they'd be under the stage.
I had misinterpreted earlier then. Yes once under the stage they would have an issue. However Kirby will have a very difficult time getting them under the stage, moreso wolf and Falco because Wolf has slight elevation and can stage scar while Falco has less startup time than Fox.
Well you guys have got me interested in Kirby vs Falco, so I might as well throw something out there myself.
dr.mario guy said:
1. Lasers here are not very influential towards either side. Falco can cancel the lag on them while Kirby shouldn't have a problem dodging them. If you compare the time Falco has to react after he shoots a SHL or SHDL to the time it takes Kirby to react from a crouch, they are relatively the same. So while the lasers aren't totally worthless here, they certainly do not give Falco a real advantage over Kirby. They ARE helpful in keeping up a wall and playing it safe, but they aren't gonna be racking up damage as they do normally.
Um the damage isn't what makes them influential. the Laser from Falco and Wolf are NOT MEANT AS DAMAGE RACKERS!
They make the wall as you said and it is a very effective wall.
Why?
Because Falco can very easily get up to where Kirby is located and counter his aerial approaches with his Bairs, Nairs and other moves.
Its the fact he is pressuring and forcing Kirby to do things he normally does not want to do that Falco has the advantage.
dr.mario guy said:
2. Kirby will almost certainly gimp the crap out of Falco... There's no "But what if Falco does this?" types of scenarios, Kirby usually can have them all covered realistically. It's not a guaranteed kill for Kirby, but Falco will definitely have a hard time making it back alive.
Again assuming the Falco is an idiot.
Kirby will attempt ti gimp the heck out of Falco, but Falco relies on his side B which is much more reliable than people give credit for. Look up the video and you'll see a campy Falco facing off against a Kirby.
Kirby can gimp him but its the difficulty getting him off the stage and keeping him off that is the issue.
Falco just won't give Kirby the ability to get there to the ledge for a quick gimp.
dr.mario guy said:
3. Falco pretty much beats Kirby head to head in the air, and they go about even on the ground, depending on what exactly you are looking at.
Not at all even on the ground.
Kirby does have a ground game but it is not even with Falco's.
Falco simply has much more going for him and can easily wall Kirby on the ground as well as take an offensive approach to Kirby.
dr.mario guy said:
The way I look at it, if Falco plays defensively enough and never tries to do anything very risky, then it should be even or possibly in his favor, just because Kirby will have a hard time really punishing someone that isn't doing punishable things (Falco's SHDL, SH Phantasm, Jab, maybe a few tilts as well are pretty safe IMO). If Falco decides to go aggressive and try to just beat down Kirby, then Kirby gets the advantage. This matchup seems based a lot more on the player's own individual playing styles compared to most matchups IMO.
It isn't based on individual styles.
Kirby wouldn't get the advantage if Falco wanted to go aggressive. Simply because Falco has very few moves that can be punished and all of his moves have a good amount of range to them.
Fsmash is comparable to Kirby's especially when it is stutterstepped. Bair beats out a good amount of Kirby's aerial game and the lasers are an excellent method of pressuring when Kirby is on the ground.
Reflector also does the job well since he can space himself away from Kirby after using it.
He just pressures Kirby too well for Kirby to really setup Falco for a KO.
He can do this to Fox maybe even Wolf (who rarely is offensive) but it will not work for Falco.
Simply since Falco is a really strong character all around and beats Kirby in a large amount of areas.
This matchup is nowhere near neutral it is definitely in Falco's favor.
his defensive game>Kirby's defensive
His offense game>Kirby's offense
His defense>kirby's offense
His offense>kirby's defense.
Kirby isn't in a massive disadvantage but he is at a disadvantage against Falco.