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Thank you. I REALLY AM THE CHARIZARD EXPERT!^ i really like this post
You forgot Nair.3: Air game, off stage killer: Outside using the Uair to continue juggling, Charizard has two aerial moves that can be considered "great", Fair, and Bair.
I tend to pop in a Uair every once in awhile. For one, since it's not used often it's just fun to mess with your opponent and hit them with it. It's more useful at high percents, maybe 50+, not so much for a kill but just to keep them up in the air longer.nair is a good follow up in the air when they are at a 45 degree angle to you, or close to it. since uair's range isn't THAT good and fair has the knockback problem.
Nair has SO much more uses than just that :[@ Draco: I did. Dair is only really helpful at gimping, and Nair is only really helpful at getting out of a juggle
Much higher. Around 150% if you slap the opponents controller out of their hands while you do it.Is there a list of Zard's kill %? I'd like to know what move is effective as which percent . Dthrow kills by 130% right?
Good luck hitting the nair in the first placeI am still not convinced that that a SH non FF nair to "hyphen-smash" usmash isn't a combo.
I pulled it off on a wolf and ditto charizard today.
Except to prevent juggling, the other moves can do just as well.Good luck hitting the nair in the first place
garbage move
Well, if you're at zero, Fthrow, follow, grab, then Uthrow. This allows you to start juggling opponents.Question! What is the general best strategy for Zard's throws? It's so easy to grab but I don't know what to do with my throws. Help please.
I think Charizard does fine when he's below someone else. Utilt has tons of range, Uair lasts forever, what isn't there to like? He even dashes fast enough that you can make space between yourself and the opponent then slap them with Bair or something if you really want to.The problem with Uthrow, though powerful, is that Charizard's game when an opponent is above him is weak compared to his side game. Only Usmash is reliable on the run, but that's easily punished if you miss.
Short hop rock smash :DI find Charizard also has a problem attacking people when they are diagonally upward from his position. Short hopping puts Charizard at risky of counter since he's a big target.
I do it after the second jab, it lands if they don't DI at all I was just wondering if it was fast enough to be considered a combo.usmash has a good hitbox...
but not THAT good lol. i don't think you'd land the usmash after jab unless they SDI'd through you or something.