PkTrainerCris
Smash Ace
Well usmash comes out before frame ten (dont remember which one exactly) , so it may be considered a combo
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Uhh this is so true, I was 2 stock behind in a match pulled this out and boom it was almost an instant stock after these two hits. Seriously this is probably the biggest comeback combo charizard has in my opinion.best charizard combo is 45 rock smash -> upsmash
61 percent combo yeaaaaaaaaaaaah
and i know i've posted this before but it deserves being said again
Here's a joke for you all, what's the difference between Rock smash and Falcon Punch?rock smash -> rock smash is the manliest series of moves in this game.
well if the opponent isn't smart enough to di away after the first one anyway.
sorry to hear about that ussi. rainbow cruise isn't that good for zard. it seems like his recovery is good but he really needs sweetspot ledges. rainbow cruise has like two of those lol.
I completely agree with you Charizard92 because any tourny I go to my ban goes to Rainbow cruise and if there is a second I tend to knock out lylat too. Rainbow cruise has been fully explained....in short rainbow cruise makes recovering with any poke hell and with constant level movement combos and holding your ground become extremely hard. Lylat to me is just the worst edge in the world I always manage to end up under the level and crashing into that awful bottom of the stage and just straight die. Not to mention with 3 platforms thats just more reason PT hates this level, more chances for MK's to get under means less chance for PT to win so.......about that. Overall rainbow cruise absolutly sucks for PT and lylat is another stage that just is not a very good choice for PT players.Here's a joke for you all, what's the difference between Rock smash and Falcon Punch?
Falcon Punch is overmemed and underpowered and Rock smash is undermemed and overpowered.
Anyway, of all the legal stages, I outright HATE rainbow cruise (well, that and Norfair, but that's for personal reasons). It just hates Pokemon trainer period. Squirtle's agility is applied to somethign other than combat, and can cause problems, Ivysaur's poor recovery turns it into a kiss of death, and Charizard's mobility is now redundant (along with some of his KO power). Charizard does notably like grabable ledges (mine certainly does), and while PS1, PS2, and Final Destination has a weird lip, it is still grab able. rainbow cruise, forget it man. Oh, and because much of it is platforms... LOOK OUT! META KNIGHT'S BELOW YOU!!!
Has anyone noticed fair´s defensive potential???
I was messing around with attacks and i realized that a fair made an awesome wall in front of you, its pretty fast and covers a good area( the sweetspot is not so shortranged).. it only fails against disjointees, as far as i know
yeah but....rock smash is rock smash, 45%?! cmon its just so much awesome that it has to be his best move.For some reason, I would say that his Ftilt is his best cuz it can kill, and space, and has pretty good range and decent speed.
The only thing rocksmash lacks in comparison of ftilt is some speed, but hast that "counter" effect when your oponent hits the rock... so rock smash is oficially charizards best moveFor some reason, I would say that his Ftilt is his best cuz it can kill, and space, and has pretty good range and decent speed.
Charizards walking speed is sooooooo slow... it doesnt make too much diferenceOK, I've done some testing, and this is what I found:
Ftilt and Dtilt both sweetspot at around the same range, so when to comes to range preference, Neither one really wins out.
Dtilt can KO a CPU bowser at 137% from the center of FD. Ftilt needs to be at around 155% to do said feat.
Because Charizard can't crawl, you are forced to be stationary to execute Dtilt (unless you find a way to execute down a quickly without giving up the C stick), so Ftilt is a bit easier to land.
Overall, use Ftilt to better hit an opponent, and Dtilt to better Kill an opponent.
Then my plots have succeeded! My job is done then...smash of fate your signature makes me incredibly angry