Honestly, I could go off on Smash Ultimate all day, but for the sake of this thread, I'll go over just a few of Ultimate's most (in my opinion) glaring issues.
First of all, the online is simply atrocious. This is non-negotiable; whether you like the game or not, you can't deny that the online is subpar at best. There are a cavalcade of issues that make this game's online basically unenjoyable, including (but not limited to):
- Everyone on Quickplay being thrown into the same matchmaking pool (and the matchmaker itself doing a pretty crap job of putting players into enjoyable games - similar rules, minimal latency, etc.)
- The netcode being mediocre at best
- The Online infrastructure in general being terrible
- GSP as a concept (doesn't provide a valuable metric of how good you are as a player, encourages players to play passively and even ragequit prematurely so they don't have to see their number go down, discourages casual players who just wanna get a few games in without worrying about their "rank", etc.)
- Players not being able to change their character, stage, music selection, look at the rules, or really do anything while waiting in the queue of a Battle Arena (don't act like this would be some impossible change, Mario Kart 8 Deluxe had this figured out nearly three years ago)
- Battle Arenas being a crapshoot in general (unless you're specifically coordinating with your friends, good luck finding an arena that isn't locked, has an agreeable ruleset, and doesn't close/have the host kick you immediately after you enter)
I could go on, honestly. And it's really frustrating because, believe it or not, this online system isn't totally unsalvageable; it could be largely fixed with just a few tweaks and overhauls to the system, like the addition of a dedicated Ranked and Unranked matchmaking system. (Y'know, like
every other fighting game ever.) But Nintendo doesn't seem interested in doing that despite the fact that we're paying
extra to play online now, which sucks considering modern fighting games basically live and die by how good the online is.
For another thing, while this is the best balanced Smash game thus far, Ultimate's balance is still pretty "meh" in the grand scheme of things. Sure, most of the characters are viable now (albeit to varying extents), but you still have a
lot of characters who ultimately fall short and still need work. (Little Mac, Plant, probably most of the superheavies, etc.) This game's balance might seem good to us as Smash fans, but take a look at how well-balanced other fighting games are like Rivals of Aether and Tekken 7 and you'll see that Smash could do so much better if the devs were more in-touch with the community and willing to make big, committal changes in patches. Hell, those games don't even
have agreed-upon tier lists because the gap between each character is so small, and they've been out for years. (For reference, a few years back, someone won an official international Tekken 7 tournament using
Panda, one of the generally considered worst characters in the game at the time. @ me when a Piranha Plant player wins EVO.)
The last thing I'll go over in this post is that the core gameplay of Smash Ultimate just does not feel good. I anticipate there'll be a hefty amount of disagreement with what I just said since it is a pretty subjective statement overall, but to me, Smash Ultimate (hell, Smash as a series, really) feels messy and overly sloppy to play. The input lag and the, let's say,
lenient buffer system speak for themselves, but even without those, it feels like Ultimate just doesn't have a whole lot of room for doing cool ****. In Rivals, for instance, if I land a stray hit in neutral, that can potentially set up for a sick juggle or combo or kill confirm or what have you. In Smash, I might get a few hits in and then immediately reset to neutral. And that's ultimately the problem with Ult's gameplay; it doesn't feel rewarding. Playing neutral isn't fun due to how stiff and restrictive the movement is, and winning neutral isn't even fun either because of how unsatisfying the rewards for doing so are. The immediate response might be that I just need to "git gud", but it's worth noting that I've been playing Smash for over 10 years, meanwhile I haven't even hit 100 hours in Rivals. Does this mean Rivals is just the easier game? No, not really, but I'd certainly say it's a hell of a lot more intuitive than Smash to play (which is ironic since Smash sets out to be accessible for all players and Rivals takes itself much more seriously as a fighting game). And that doesn't even go into more specific **** like the bubble shields and the fact that countering defensive play is
still, and likely always will be, pure
AIDS. (I understand that last part is subjective, but consider the general reaction people have when they run into a Samus or an Isabelle online.)
...yikes, that took longer than expected. At the end of the day, when you put all this together, you get a game that, in my opinion, is only really fun to play with friends. Which is fine, but it's like a movie that's only fun to watch with friends; at that point, are you even enjoying the movie itself anymore? And I will give Smash one thing: it is, and probably always will be, the king of couch multiplayer. But in the advent of online, couch play has only become more and more obsolete, so it's questionable how long Smash will be able to hold that niche anyway. (Not like Smash is going anywhere any time soon, since it'll always get by on sheer brand power and promotional value since people seem to care more about the characters that are in the game than the game itself these days.) I can't speak for anyone else, but I got tired of Ultimate pretty quickly compared to past Smash games, both due to how little there truly is to do in it and how frustrating it is to play, and that's a damn shame considering how cool it could be if the devs ironed out just a few of its core issues.