meleebrawler
Smash Hero
Oh no, you're not the minority. It's just that the masses who play Smash for it's selling point don't feel the need to argue about it. The kids who just want to make Pikachu zap Mario are innumerable.I find it interesting how upset people get over the peripheral game modes in Smash. Maybe I'm in the minority, but I only play Smash for SMASH. I want a huge roster of semi-balanced fighters, tons of diverse stages, and the ability to play matches online. Ultimate knocks fighters and stages out of the park and online is good enough (though far from ideal) that I still very much enjoy it.
I don't give a rat's ass about a story mode, classic mode, spirit boards, home run contest, gimmick challenges, or any other sideshows that are tacked on to Smash games. I've played about 300 hours of Ultimate and haven't spent even one second on the World of Light, and probably never will.
If there's enough demand for an adventure / RPG / platformer featuring Smash characters, I wish Nintendo would just make a separate game altogether.
Lemme put it this way: what is more likely to sell, as DLC or otherwise: Target Test or a character pack? Modes can only appeal to very specific tastes, whereas even unwanted characters can provide value in other ways.
There is only so much you can do to expand level design with such a diverse cast as well. Either the levels are tailored to the point of being incredibly gimmicky and disconnected with the narrative, or they're generic enough to be ripe for abuse with certain characters, or just plain dull and repetitive.This is why I argue that even if Nintendo continues to churn out Smash Bros games until the end of time, each installment will show further diminishing returns. As far as base game goes, I too got bored of Ultimate faster than any other game in the series. Granted, I have over 500 hours on Ultimate due to grinding and competitive online, but it's become more of something I force myself to do in order to stay ahead of my friends when we get together to play.
Long story short, the franchise can only do so much to improve graphics, sharpen mechanics and polish the few extracurricular modes that it has. The character roster itself is really the heart and sole of the franchise and the only real draw that future games would have assuming they don't drop a ton of characters that result in Ultimate becoming a long-term fan holdout like Melee. This is why I think that Smash really needs to up it's game (so to speak) when it comes to single player modes, especially a story mode that reflects platformer exploration akin to Subspace emissary and Smash Run. The fighting format of Smash fits that kind of mode well and allows for a lot more fan service in the form of enemies from every franchise. The pseudo-RPG elements with stickers/spirits was a welcome addition, if only half-baked. It would be nice to see a little more depth there in the future.