Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
um, typically shield pressure falls into the form: aerial -> l-cancel -> quick ground attack -> aerial, etc. So assuming someone is shield pressuring you well, you want to shine/usmash OoS after the ground attack, before the next aerial, as that is when most players choose to leave themselves vulnerable. If then do the next aerial very quickly, you can just let that hit your shield and then you have all day to do w/e as they get out of lag.i will ask again, when is it good to interrupt with u smash/shine oos? besides when they miss their fast fall/l cancel.
Maybe at low-mid percents it would be a nice idea to upsmash oos when under a platform and ready a tech read. Shine out of shield is nice but sometimes it's tough getting the momentum out of it than you would out of a pillar.upsmash oos at ridiculous% after a laggy attack for the kill. shines combos so yeah.
both of these. DJing accelerates quicker than Full Hop and it also makes the positioning much easier.I was experimenting with fj lasers today, and I discovered that you can do the same thing as a DJ immediate ff laser by FJ, waiting a bit, tapping b twice then fastfalling. Why isn't this used more? Is there some flaw with it that I am missing?
i do it a lot but the little wait messes with my timing.
well its a bit slower ...
but if you dont want to risk being hit offstage without DJ you can use it
using bair to pressure shields is all about spacing, so you don't actually want to be putting it where it'll hit their shield, and instead you want to put it right in their face so that if they try to do something, they get hit. Towards this goal, autocancel is better because it keeps the hitbox out longer and has less lag when you land. bair -> utilt should only be used as a combo, when you're hitting shields, a lot of characters can shield grab utlit.Is a well spaced Bair a good way to pressure shields? Am I supposed to use the auto-cancelled Bair or to use it as late as possible like I'm using a Dair during pillar? :x
And is Bair > Utilt safe? Or should I just stick to Bair spam? xP
Computers shine spike? really i wanna get shine spiked, it's sort of a fetish thing, like getting kneed by lv 1 falconi only even thought about it cos cpu falcos and foxes were shining my illusion and firebird. its a revenge thing
shine has no projectile reflection, but does have invincibility first frame, is that right?
u wont be sayin that when cp falco learns to shine aerialfalco just sends you up and onstage like a nub.
yo, whatup son?MMMMOOOOGGGGGWWWWWAAAAAAAIIIIIII!!
^^ what's up man? just thought i'd drop by and say YYOO!! good **** on the thread man.. I'm in wyoming... smash is weak *sigh* anyway.. ttyl hopefully
see ya at Pat's house.. "maybe" and puond 4 "maybe"
thanks mogwai, your answer makes it a lot more clear. thanks others for the usage idea though, however, not quite the answer to my question.
isai drop is like dropping while dashing/running and the button i use is quarter-circle from left/right to down.
Isai dropping is where you land on a platform with a move that auto cancels and interrupt the landing animation (during which you cannot drop through a platform) by walking slightly forward and then drop through. Only time you would ever really use this with Falco would be after a laser if you land on a platform.isai drop is hard i cant even do it lol
while where on the topic, mogwai is there a consisent, bonafide way to sheild drop through platforms everytime on command?
i spot dodge a lot or shield tilt when i try,
thankyou, useful threadrannskita, theres alot of platform dropping shenanigans on this thread http://www.smashboards.com/showthread.php?t=106622