pockyD
Smash Legend
ah yes, EC bragging about friendlies
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dam str8 i hate to lose ... even in a friendly ... i dont know about anyone else ... but thats how i amah yes, EC bragging about friendlies
i mean they should be ... who picks up the controller to play and then decides to lose ... on purpose ... LMFAO ****ing ******* thats whofriendlies are serious business in beast coast
i think 40+ hours is the most i can have at work ...if time is money, u should just work more
By air jump I presume you mean not waveshine and just a JC Shine? All you need to do is wait longer before the jump and wavedash. Take sometime to practice the timing.I'm having this problem where when I shine on a platform, and jump to cancel it I always get the air jump. This only happens some of the time if my shine hits, but it happens all of the time if my shine misses. I don't think it has to do with how fast I shine, as I can shine out of shield and stay on the ground pretty consistently. What am I doing wrong?
i lol'dim picking up falco
first post was a good read, i found at least 3 spelling/grammatical errors tho
good luck finding that many in any of my threads
excellent, and how many of your posts are even a third as long as this first post in this thread? get *****.im picking up falco
first post was a good read, i found at least 3 spelling/grammatical errors tho
good luck finding that many in any of my threads
the shine on the platform thing is most certainly dropping through the platform first and then shining so that when you jump out of the shine, it's the double jump. There is no easy fix to this besides tilting the control stick down rather than smashing it when shining (or holding it down after fast falling an aerial), but I honestly haven't fixed this issue for myself, so suffice to say it's pretty tough.By air jump I presume you mean not waveshine and just a JC Shine? All you need to do is wait longer before the jump and wavedash. Take sometime to practice the timing.
Shine out of shield forces you to Jump and shine in 3 or less frames, while Waveshine needs to be done at the 4th frame of the jump.
Did that help?
Pardon me if that's not what you meant though.
EDIT = That's Fox's frame data, I'm not sure about Falco's I believe it's the 6th frame of the jump before you can wavedash. Correct me if I'm wrong.
thats very hard to predict and do in the heat of the moment i imagine... however some other stuff like that is possible, like firebirding into a charging firefox if you both happen to be offstage, and the type of thing where you aim for turnips or something.Hey I'm thinking of a sort of unorthodox way of recovery and I'm not sure if it could at all be useful in higher levels of play.
Ex.
Falco gets baired offstage by doc and has no double jump.
He's below the ledge and Up+B can reach it.
However as slow as it is, will get baired and fail.
So, my thought is to predict the bair, then phantasm instead of Firebird before the bair happens, normally it would be an SD, but you can hit Doc as well, he'll meteor cancel and you can walltech his Up+B to safety?
It's stupid, and he could always meteor cancel with his double jump but wouldn't that be better than get baired out of Firebird?
LOL no i have at least a million threads longer than this oneexcellent, and how many of your posts are even a third as long as this first post in this thread? get *****.
This helped. Turned out I wasn't pressing b soon enough. Apparently there's a position where you can shine without crouching that's where I need to hit b to not fall through.na, he shines while standing on a platform and then drops a bit trough the platform because of the shine.
You either press down too soon/ B too late when trying to shine and thus drop before the shine
Or you hold the shine too long before you jump out.
i rather think its the first case after i read your whole post
Ah much sense, I do have that problem, thanks for the clarification!There is no easy fix to this
Like 4 people offstage and spamming up b to get on, like a ladderits all very situational and you just need smarts and fast reactions
Yeah its ASDI, but you don't really want to hold up the whole time because it'll prevent you from SDIing laggier hits, ruining your tech.just my two cents
Absolutely right you are, but that's why I remind you that X or Y is always available to walltech jump.yea tru you cud not hold up but i prefer to becuz jump tech gives you more options after than a regular tech which forces you to firebird again in which case the situation resets lol
well with falco's short up B recovery, if you have to use it at an angle or diagonally, more times than not, you wont even be able to ride the wall unless you are extremely close to the stage.most times you wont be directly under the stage to be holding up anyway... much more chance you'll be hit offstage and ride up the wall need to sweetspot diagonally
What you're saying makes perfect sense, and since you can't wallhug makes it even more important to SDI. I understand holding up makes it easier to walljump, but how the heck will you tech Marth's F-smash when it sticks out like 10 feet offstage. You have to SDI it, and holding up won't do that. Just use X or Y to input the jump.well with falco's short up B recovery, if you have to use it at an angle or diagonally, more times than not, you wont even be able to ride the wall unless you are extremely close to the stage.
in which case, if you're close enough to ride the wall and go for a sweetspot then by all means do it but i've found that what tends to happen is, im too far to go for a wall ride so i just aim directly for the edge with it and tech whatever they throw out. but even when your are holding the control stick at a diagonal angle it still registers as jumptech
Yes SDI probably one of the most insane things in the game, however human reaction times prevent it from being broken. You basically move freely around during hitlag, one input per frame, human reaction time prevents you from using every single frame.oh for sure im not promoting the use of control stick over x or y im just saying what i find to be useful.
but as for marths sword and sdi, i find that like you say, marths sword sticks out so far that, unless you are wallhugging, you're pretty much dead.
the only way you can tech it is if he spaces it for a tip, but if he doesnt, the sword extends to far, so my question is, is sdi THAT powerful that you can tech a fsmash even if he has spaced it so it extends out beyond the stage? i dont sdi to be honest but that sounds beastly...
Its not hard....yea sdi is really hard but i guess its worth learning