CaptainVul
Smash Apprentice
I've gotten down B-Reverse Inhale pretty well but I can't seem to do the B-Reverse Gordo Toss, is it possible to do? Because I know you can't B-Reverse some moves I just want to know if Gordo Tossing is one of them.
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That better describes a turn-around Inhale, which doesn't change Dedede's momentum at all. A B-reverse special is where you input the opposite direction AFTER pressing B, which reverses any aerial momentum Dedede has when used in the air and lets you turn around Inhale out of a dash on the ground.What do you mean b-reverse gordo toss? B reverse is something that applies to neutral b moves since you can't input a direction while executing them. So, you input the side and release the stick just before pressing b.
Essentially, yes. This is the absolute fastest way of making a traitorous gordo leave you alone.If you throw a gordo and you think it's gonna be hit back the fastest option is shield, right? I've just always assumed this, but wanted to make sure you can't cancel the gordo lag by doing something else instead.
I only do this on heavy characters and fast fallers. Lighter characters can escape pretty easily, so it's better just to finish the jab.Ok, I've got a lot of questions for you good Dedede mains out there. Hope you don't mind the length. I've really tried to pick out the flaws in my Dedede lately. Sorry if some of these are too general or aren't clear. I've tried to be as specific as I can.
- Which characters should I generally go for jab cancel to grab against? Against certain characters should I not jab cancel and just do the full jab combo instead? It seems like some of the lighter characters can DI out of my reach after I cancel the 2nd jab, before I get a chance to grab them.
Depends on their percent. I try to do it like this.- Should I pummel when I get a grab or not? How fast can people mash out of it? Right now I’m not pummeling before I perform a Dthrow to Upair or Dthrow to Nair, should I? It seems like if I pummel even only once it gives people time to mash out of the grab.
It keeps your opponent on edge because you're constantly moving. Also, they cant dash grab you or get too close without risking a nair to the face, and if they try to challenge you in the air, you FF into shield grab.- Is all the bobbing up and down with fast falls all the time necessary? I do this some, when baiting a FF nair or FF bair but I’ve noticed other Dedede players I’ve seen on youtube like JDawg do it constantly, pretty much the whole match. I’m wondering if my Dedede is spending too much time on the ground.
Dedede has multiple jumps. Use them.- What should I do after I get a kill and the opponent has temp invincibility from their respawn? I keep getting rushed down while they have invincibility. I feel really vulnerable during this time immediately after I get a KO.
Depends on the character's recovery, and if they recover low or mid. For example, an upGordo is good against a falcon because he has almost no choice but to put himself in that position and risk getting hit.- When do you snipe with gordos and when do you put an up gordo on the edge? I wondering when the best times are to use each edgeguard option.
Yeah, you just need to time it better. I try to make it so that it bounces once and then falls.- When using up gordos at the edge to edgeguard, often my opponents will just wait for gordo to dissapear while being protected by their temporary invincibility frames on the edge and then recover. Am I just throwing up gordo too late? Any tips here?
Again, it depends on their position. If they're right above me, I like to drop down and nail 'em with an upair or fair. You could also drop down, jump backwards, and then do a reversed upB while aiming toward center stage. When you upB while not facing the ledge, you go right past it, allowing you to land on the stage "safely," as they cant catch you with upsmash or really punish the landing due to the stars he creates.- I too often get Up smashed as Dedede after I climb up on the ledge by characters like Megaman and Roy. What’s the best way to prevent this? Seems like I’m getting hit immediately upon getting up on stage before I can roll. Seems like this technique is preventing all recovery options except for recovering high. Should I just be recovering high against these characters or is there a way to avoid this? Seems like the temporary invisibility you get often wears off before Dedede has a chance to roll. I'm not sure if it's Dedede's big hitbox here that's giving me problems, or if I'm just recovering from off stage incorrectly.
Thanks for any help!
You already got the idea. The Uair to grab cancel will only work if you can touch the ground before that final high knockback hit. So anytime someone flies too high (mid %s or light characters) it just won't work. I actually go for the Uair reset at 0% on the Uber light characters.I'm having trouble with mostly the low middle and lightweight characters, and I usually only go for it if they are at 50% or below.
Thanks guys.
Me.Who do you guys think has the best d3 in the us?
If so, that's because I'm literally obsessive about testing dumb things. Seconds it takes D3 to jump to the top of the Temple? yep. I was that kid who counted licks to the center of the tootsie pop and averaged the results. Don't even askMe.
Jk. Or maybe not I dunno.
But from what I've seen, I wouldn't argue if someone were to say that @ Soul Train has the best understanding of Dedesy's character and functions.
Good question. D3 does get wrecked by specific matchups - Zero Suit, Sonic, Yoshi - and as they are all higher tier, and all good D3 players have a strong secondary/matchup-dependent primary to deal with this. Jdawg, mentioned above, uses Shiek, Big D uses Falcon, I use Pika. But it really depends on who works well for you. Ness? Luigi? You pick, but whatever you pick stick with it for a bit. Specialists win tourneys.So I recently picked up the King because he intruiged me. I am by no means good at this game, but I think I'm an average player. Who would be a good secondary to cover D3's weaknesses? I have a decent understanding of a majority of the cast so it shouldn't be too hard for me to learn the secondary
Alright, thank you.Good question. D3 does get wrecked by specific matchups - Zero Suit, Sonic, Yoshi - and as they are all higher tier, and all good D3 players have a strong secondary/matchup-dependent primary to deal with this. Jdawg, mentioned above, uses Shiek, Big D uses Falcon, I use Pika. But it really depends on who works well for you. Ness? Luigi? You pick, but whatever you pick stick with it for a bit. Specialists win tourneys.
First realize there's a huge difference in matchups at a casual level, and then at a competitive high level. Some characters aren't that good until a player utilizes all of their tools well. Take Luigi as an example - he only becomes deadly once players know how to space extremely well, bait, and utilize his crazy grab game. Inversely, a lot of lower-tier characters/strategies are better at lower skill levels - like Bowser, or roll-spam Samus. Newer players won't know how to punish the openings there, while better players will get free combos all day.Alright, thank you.
I think I'll try picking up Falcon or Ness
Edit: You mentioned the matchups of Zero Suit, Yoshi and Sonic. Are there any other notable matchups that I should try to avoid as D3? LIke I said, I'm a bit new to D3. I've read up on the Matchup Discussion thread but I would like to hear your opinion.
First realize there's a huge difference in matchups at a casual level, and then at a competitive high level. Some characters aren't that good until a player utilizes all of their tools well. Take Luigi as an example - he only becomes deadly once players know how to space extremely well, bait, and utilize his crazy grab game. Inversely, a lot of lower-tier characters/strategies are better at lower skill levels - like Bowser, or roll-spam Samus. Newer players won't know how to punish the openings there, while better players will get free combos all day.
Point: the threat posed to D3 by each smash character changes on the player's skill level. And at everything but the highest levels, D3 actually does incredibly well - he allows you make a lot of mistakes, kills early, and can be hard to punish when you don't know his openings.
With one notable exception: SANIC. Even if a player just picked him up, it's very easy to pick up and play a mid level+ Sonic, due to his priority, speed, and bloody safety in everything he does. Sonic is the one character that just doesn't have to play the game that is smash, where others have to take risks and get reads to kill. Ugh don't get me starteddd
But as you play, there is one thought that will keep you getting better: everyone you play has something to teach you. Getting wrecked? Try playing more defensive, work on playing safer. Wrecking them? Practice mixing up your offense. Etc. The great thing about online (as much as it sucks) is that you do get a huge variety of strategies and playstyles.
If you haven't yet take a look at my D3 guide here, it should help you move forward as well.
You should share that with us.... :DI believe I have the best d3 have to prove it at big house 5. have a lot of secret tech.
Back it up. My NNID is at the left. And take a class on grammar.I believe I have the best d3 have to prove it at big house 5. have a lot of secret tech.
FD is actually fine against most.Planning on getting onto Anther's soon - what should I be looking at for stage striking/banning with D3? I get no FD already but other than that i'm stumped.
or + , then immediately afterHow do you get the Gordo that bounces almost in place?
0-5% FF nair - dtilt - ftiltI'm sorry if this has been posted, but what are some really good D3 combos for every percent?
@ D Dumpabump covered some of the main stuff. If you want more, watch this:I'm sorry if this has been posted, but what are some really good D3 combos for every percent? Another question: How many gordos is too many gordos? and when should I be throwing out a gordo?
Bread and butter isI'm sorry if this has been posted, but what are some really good D3 combos for every percent? Another question: How many gordos is too many gordos? and when should I be throwing out a gordo?
1) Punishes and hard reads.Question 1: In what situations should I use forward smash? I tend to never use it.If my opponent rolls onto the stage from the ledge, I usually use down smash, but sometimes they'll power shield it and grab me. Should I be using forward smash near the ledge most of the time to edge guard? Also are there any other situations where I should use it?
Question 2: Should I be using Bair a lot? Or wait until they are near KO percents and use it so it's not stale? A lot of times I end up using this move way to much and eventually they'll start always shielding it, so should I just wait till KO percents as I stated before or use it a good amount?
Question 3: How should I approach? Most of the time I tend to stay in the air and try to hit a FF Nair, bair, an inhale, or even a fair, generally I stay in the air a lot in the neutral, I notice I rarely approach with Ftilt, or jab, or even grab really. Should I consider using ground options like ftilt, jab, ext, instead of staying in the air in the neutral and trying to hit a nair, bair, ext so much?
Sorry if these questions are sort of confusing or long, these are generally my biggest weaknesses right now as a Dedede player, and trying to improve
@ KuroganeHammer SOS pls ty D:How many frames does it take to reach the peak of the Super Dedede Jump? Halfway to the peak?
PlsI dunno, I haven't looked at Dedede yet.
Thanks for replying to each Helped give me a better understanding on certain things. Anyway, one question I still do have, with Bair, you said abuse it and use it a lot, but I find when I use it too often, and land with bair too much after floating, they'll almost always start to shield it every time, how can I get around this issue? Not land with it as often possibly/Short hop bair more? (This happens a lot on more flat stages.)1) Punishes and hard reads.
At the ledge it's better to just wait for your opponent to do something than commit to such long attack. Which is why d-smash is better since you can generally pull it out in time if you catch them right as they start rolling.
If you didn't catch them near the beginning of the animation, then, yeah, they can powershield it. Just don't commit to d-smash if you know the timing is off. Just go for ftilt, jab or a grab A smaller punish is better than getting punished yourself.
2) Bair and upair are honestly Dedede's overall best aerials imo. Abuse them.
Bair is Dedede's main spacing tool when he's in the air. You just can't afford to not use it.
Yeah, it stales, but being that you're probably gonna be KOing people with edgeguards (so they're already at one side of the stage), or the most likely unstaled d-smash, it isn't that important.
Plus, even staled, bair with rage is scary.
3) It depends on the character.
Some characters like Olimar and Luigi practically force aerial approaches since the air is the safest place to be against them. (Olimar can't really do anything if you're not in his line of sight or directly above him. Luigi's Fireballs are much easier to deal with when floating about with our multiple jumps.)
Some characters it's better to stay grounded 'cause they can punish your jumps and landings very well. Falcon, for instance, it's better to stay grounded 'cause our grounded options are our best options for keeping him out. And he's looking for you to get into the air so he can rush you with aerials.
Knowing which is best comes from knowing your opponent's character and MU experience, basically.
The big issues with certain MUs is that some characters can force you into the air and then beat you in the air. Which is why the ZSS MU is terrible. #_#
@ KuroganeHammer SOS pls ty D:
Two things to say:Thanks for replying to each Helped give me a better understanding on certain things. Anyway, one question I still do have, with Bair, you said abuse it and use it a lot, but I find when I use it too often, and land with bair too much after floating, they'll almost always start to shield it every time, how can I get around this issue? Not land with it as often possibly/Short hop bair more? (This happens a lot on more flat stages.)