kaak
Smash Journeyman
From wich untill wich frame is super armor active on hes upB?
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With Gordos: Down Tilted Gordos (DGordo) are actually incredible. The power of Gordos is not when they're flying straigt at your opponent but when they're hanging between you two. DGordos nicely bounce and hang for awhile at the end,making them perfect for this. They're also far harder to reflect than FGordo. FGordos almost always fly straight back at you; at about half stage away, reflected DGordos will sail over your head.Hi there. Two quick questions.
First, I'm wondering about down tilted gordo tosses. Are there any kind of useful things you can do with them that you can't accomplish with the other two varieties? I can see immediate applications for up tilting gordos, creating edgeguard traps and walls and all kinds of nasty things, but the purpose of a down tilted toss eludes me. I can't see it serving a purpose that the normal toss wouldn't serve on its own. Best I can come up with is that since it bounces higher and moves slower, it might throw people who are trying to reflect the faster, more direct gordos, so it could be a mix up for the straight up regular toss. Is there anything they're really useful for?
Second, I'm curious about Dream Land vs. Battlefield for Dedede. In a situation where we have to choose between one or the other, is one more advantageous for us than the other? Or do they both suck equally and we just have to pick our poison?.
Super Dedede Jump armor frames: begin on frame 5, end on 14, begin again on 52, end on frame 60. Basically while he's jumping and falling, there's armor. While he's slowing/pausing up top, you can be hit out of it.From wich untill wich frame is super armor active on hes upB?
Forward throw is a respectable option for some KOs. It'll take too much damage to kill with the actual throw reliably, but the trajectory of the opponent is fairly horizontal. Depending of his or her recovery, the path they choose back to the stage may not only be predictable but also favorable to Dedede's off-stage options.So from what I heard forward throw is a good way to seal the kill can someone elaborate for me, because I don't really use his forward throw often, It's honestly my least used throw for king Dedede.
Gordo always beats Sheik's needles.does anyone know if are gordos can be reflected by needles and side B,I'm pretty sure gordos beat out needle I'm not to sure.
Shiek side B is her gernade not bouncing fish which is her down B but thanks for the added information on bouncing fish, It always good to know what we can and can't do against her.Gordo always beats Sheik's needles.
As for the Bouncing Fish, it depends. In order for a Gordo to be reflected, it has to encounter a hitbox. Because only Sheik's foot has a hitbix, Gordo can hit her during Bouncing Fish but only if the hitbox doesn't connect with Gordo.
Whoops. In that case, Gordo doesn't beat the grenade at all with the exception of passing through the windbox.Shiek side B is her gernade not bouncing fish which is her down B but thanks for the added information on bouncing fish, It always good to know what we can and can't do against her.
Do not approach. Always make Falcon approach you, and punish him accordingly. Try to stay away from the ledge, as Falcon has a million and one ways of spiking, stagespiking, and other assorted methods of making you want to kill yourself.I need some advice on the falcon mu,doing a 50 dollar mm vs a good falcon.
I don't think it's that bad. Probably still slightly in MK's favor. But MK is light, has low damage and short range which D3 should be able to capitalize on with his big disjointed hitboxes.Anyone else think meta knight is a terrible match up for d3, I lost to a meta knight player who out camped me.
Olimar is a pain for sure. I have a few pointers but none of this is concrete so you may or may not have success with this. Plz no h8.Advice against Olimar? This is probably not a bad MU for D3 (Unsure) But I have a ton of trouble with it on FD, and smashville or any flat stages. For some reason I find it harder to approach him than most other characters
Jimmy said good stuff. One thing I'd add: Gordo is actually great in this matchup. It EATS everything that is not a Purple Pikmin, so if you just keep track of the pikmin lineup, you can actually force him to approach.Advice against Olimar? This is probably not a bad MU for D3 (Unsure) But I have a ton of trouble with it on FD, and smashville or any flat stages. For some reason I find it harder to approach him than most other characters
Not especially - D3's perfect pivot distance isn't that far at all, and his turnaround dash lag is significant...you'll eat a hard punish if you mess up. I actually have a pocket Little Mac, who hugely benefits from perfect pivots. But I main D3, and it really doesn't matter here.So, about perfect pivots. Is this a useful tech for Dedede? What kinds of things can he do with them? I can only get one successful pivot out of roughly every ten attempts and I'm trying to figure out if the payoff of mastering the technique is worth the difficulty of learning to perform it. Thanks.
Ye I just watched that Armor Vid. But thx anyway.Frame 5-13 and 52-59
You can get manage/get lucky with it sometimes. But the move has way too much startup/endlag. Use your shield.does anyone else use jab to fight against projectiles(I found it very useful against fireball)
Weird, the timing not that bad you just have to do it earlier then you would think you have to(but shielding is always the best option most of the time) , I was fighting a Luigi a while back and the fireball endlag is just as bad as jab 1 endlag only giving him time to get close to us but not enough to attack allowing you enough time to f-tilt, also d-tilt apparently clashes with projectiles(the timing super weird do)BTW only talking about the first hit of the jab combo if it wasn't clear enough.You can get manage/get lucky with it sometimes. But the move has way too much startup/endlag. Use your shield.
And specifically with Luigi fireballs, there's actually less stun if you let yourself get hit. Wonky, but true.
Greninja has good range, so if you space well, emphasize well, then you'll be fine. I have also noticed that it's incredibly easy to juggle Dedesy with UpAir, almost to Rosaluma proportions, since D3 can't really do much when he's above you. Just watch out for his nair, I recommend shieldgrabbing it.Is it wrong that I give D3 respect upon landing and don't challenge him much in the air? Mostly because of his multiple jumps, Nair, and Bair and I dunno what to do against those except when I'm playing Mega Man (in which case I just shoot tornadoes)
Thank you very much!
Well it really does make a difference between light and middle weighted characters.On lighter/average weight characters, when I use down throw to FF Uair, should I keep going for regrabs and repeat the FF Uair, or should I just do it once or twice and go for a fair, ext.? Hopefully I explained that well, kind of a confusing question lol
Also how do I deal with Yoshi's grab releases with D3?
When I first started playing Dedede I thought the same thing.Hi there. Two quick questions.
First, I'm wondering about down tilted gordo tosses. Are there any kind of useful things you can do with them that you can't accomplish with the other two varieties? I can see immediate applications for up tilting gordos, creating edgeguard traps and walls and all kinds of nasty things, but the purpose of a down tilted toss eludes me.
A longer grab would be great. Slightly better air mobility would be nice, too. Vectoring with D3 is almost impossible when you're so slow you can't change your momentum fast enough.I know the possibility of us getting buffed is almost no existent but I do want to ask, what sort of buff would it take to make us a decent threat around the community?
Less end lag on our Inhale?
Perhaps faster aerials?
A better Jet hammer?
I honestly could've cared less about our final smash buff/fix.
Personally I never use gordos down, as I can do anything with neutral and up. Also you cant b reverse gordos, only neutral specials because you can't imput a direction. If you mean just side-b'ing the opposite way, it is no different.What scenarios should I be using angled down gordo's over the normal and angled up?
Also is B Reversing Gordo's a good option?
FF nair -> dtilt (low%), up-gordo to cover options -> grab -> dthrow -> 50/50What are Dedede's safe offensive options?
Yep that's what I meant with the gordo's, I heard someone talking about B reversing gordo's on another thread and had no clue what he was talking about. Then I saw a thread about B reversing saying you could B reverse side b's but it must have been wrong.Personally I never use gordos down, as I can do anything with neutral and up. Also you cant b reverse gordos, only neutral specials because you can't imput a direction. If you mean just side-b'ing the opposite way, it is no different.