Soul Train
Just laugh.
Yep that's what I meant with the gordo's, I heard someone talking about B reversing gordo's on another thread and had no clue what he was talking about. Then I saw a thread about B reversing saying you could B reverse side b's but it must have been wrong.
DGordos are incredible. They cover space fast yet hang beautifully at the end, something neither the Up or Normal Gordo throws do. Ignore this option and you're missing out on a big part of the Gordo game.Personally I never use gordos down, as I can do anything with neutral and up. Also you cant b reverse gordos, only neutral specials because you can't imput a direction. If you mean just side-b'ing the opposite way, it is no different.
FF nair -> dtilt (low%), up-gordo to cover options -> grab -> dthrow -> 50/50
You can B-reverse Side specials - watch this.
I'm not sure what that ending string is supposed to be - maybe a sequence that worked on a few FG scrubs? But it's definitely not highlighting D3's safe offensive options.
To answer @Lord Horatio: one of D3's biggest weaknesses is that he just doesn't have the safe offensive options other characters do. Shiek/Pika/Sonic can use almost everything in their moveset as a safe approach - D3 has to very carefully pick options depending on matchup and spacing.
Relatively Safe:
- SH Bair - safe against most, still punishable by smart+fast opponent (Falcon, Sonic). Great on shield vs Luigi.
- Ftilt - unsafe on shield vs most, punishable on whiff by fast opponents
- Dtilt - always unsafe on shield, but very hard to punish on whiff. Has a visible disjointed hitbox right after starting, can clank with projectiles (don't rely on it though).
- Fullhop Fair - good anti-air, you'll have time to jump/Nair/dodge before landing
- FF Nair - unsafe on shield, use as a mixup between grab/Inhale
Notably Unsafe:
- Jab is unsafe, both on block and whiffed. You can mitigate this by mixing up the timing, but a smart opponent will just wait you out. It IS hard to punish yes, but good players will get you for this.
- Inhale - less so when B-reversed)
- Gordo - you are unsafe for approximately 59 frames (startup 29 frames + 30 frames when Gordo can still be smacked into your face forcing a defensive option). This is why Gordo is a fantastic move to secure momentum - but not to obtain it - and really why the move doesn't help D3 that much. A 5-frame Gordo throw + higher reflect floor could really make things interesting for D3's matchups in neutral but OH WELL
- SH Fair - lol
- Jet Hammer - lol
- ...so yeah, everything else
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