Radical Dreamer
Smash Ace
- Joined
- May 14, 2007
- Messages
- 827
Capcom accounts for like half of the competitive fighting games that people care about/take seriously.
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SF2, SSF2T, 3S (and now SF4), Marvel vs. Capcom 2, SNK vs. Capcom 2 vs. the Soul Calibur series, the Tekken series, the Virtua Fighter series, the Guilty Gear series, the King of Fighter series, the Melty Blood series.Capcom accounts for like half of the competitive fighting games that people care about/take seriously.
go here:I thought Melee has better balance. To me Pit, Ike, and Snake are overpowered. I can't do anything as Link against Pit because he reflects everything back. That's why I joined these forums. To get better at Brawl(which I currently hate).
Link is an underated player , he will most likely rise in the tier rankings. I find he is one of my best characters. But more on topic as it stands right now Melee is more balanced then brawl thanks to the broken MK, Teather recoveries ruined characters like Olmar and Ivy, and plus if items are used everybody is just waiting to get the smash ball...go here:
http://www.smashboards.com/showthread.php?t=187670
+ Ike is one of links easier match ups, snake is not very hard(pretty equal) and pit is not that hard, link has some anti-pit things(dont spam arrows though, rang, zair and bombs is what should be used)
Well that really only helps when just one of the characters you mentioned is actually good...I thought Melee has better balance. To me Pit, Ike, and Snake are overpowered. I can't do anything as Link against Pit because he reflects everything back. That's why I joined these forums. To get better at Brawl(which I currently hate).
Most European Melee communities were smart enough never to abandon Melee and embracing Brawl in the first place. We're just awesome, I guess.It's funny because nearly all of the regional forums have reverted completely back to Melee. I think that's the true indicator of which is more balanced. SE doesn't even play brawl anymore.
Sorry, but you're still an idiot if you think Melee and Brawl are more balanced than any given Capcom game that's actually played competitively. Just look at most of the SF's, Soul Calibur (maybe not so much), Melty Blood, KoF, and the entire GG series, which is incredibly balanced.Capcom accounts for like half of the competitive fighting games that people care about/take seriously.
SF2 was so unbalanced, it had to ban Akuma just to keep it within reason, and even within that game there's still Old Sagat, who is considered to be better than the rest of the unbanned cast and supposedly soft-banned in Japan.Sorry, but you're still an idiot if you think Melee and Brawl are more balanced than any given Capcom game that's actually played competitively. Just look at most of the SF's, Soul Calibur (maybe not so much), Melty Blood, KoF, and the entire GG series, which is incredibly balanced.
Yeah... that's what we said.Uh, and BTW, Ryu was mid tier in 3S (the one Chun Li was actually good in) and CvS2, as well as utterly horrible in MvC2.
Well... he started out as the fourth or fifth best character in the game, depending on who you ask. Hell, some people say that he's third best, in AA tier along with Sagat. So I'm not sure what you mean by "didn't start out higher", he's already pretty badass.At least in 4 he didn't start out higher; although it looks like he may advance sometime in the near future.
Bwett and Malcom disagree.The low tiers, even when mained by really good people, will always fail against the high tiers.
It sure seems like Melee was more balanced, but I definitely think it's too early in Brawl's life to make the call. Regardless, I think we can all agree that Smash64 is by far the most balanced of the three.However, melee really isn't all that balanced. Just a lot more than brawl.
To be fair, you guys saw the backlash it caused in the States first, but I envy your position.Most European Melee communities were smart enough never to abandon Melee and embracing Brawl in the first place. We're just awesome, I guess.
Wait, what did this have to do with anything? Back fierce to crouching forward to Houyoku Sen on you!
Uh, and BTW, Ryu was mid tier in 3S (the one Chun Li was actually good in) and CvS2, as well as utterly horrible in MvC2. At least in 4 he didn't start out higher; although it looks like he may advance sometime in the near future.
A SF game where Ryu and Ken aren't good? Ahh!
That was Super Street Fighter 2 Turbo, one game out of all of the SF games. And one or two characters do not overwhelmingly imbalance a game, not if the remaining characters are pretty balanced in-between. It is even debatable whether or not Old Sagat is actually the best character with Akuma banned!SF2 was so unbalanced, it had to ban Akuma just to keep it within reason, and even within that game there's still Old Sagat, who is considered to be better than the rest of the unbanned cast and supposedly soft-banned in Japan.
Well... he started out as the fourth or fifth best character in the game, depending on who you ask. Hell, some people say that he's third best, in AA tier along with Sagat. So I'm not sure what you mean by "didn't start out higher", he's already pretty badass.
Why do you think no Europeans imported and/or pirated the game before the PAL version was released? Most respectable Melee players who place well in tournaments had played Brawl within the first week of its released. Within one month of it being released, I had personally hosted two tournaments in it (albeit at anime convetions, with mostly scrubby players) with copies I'd personally burned on a friend's DVD burner (albeit with my friend's DL DVDs, but I was there when he purchased them!).To be fair, you guys saw the backlash it caused in the States first, but I envy your position.
We played it, we examined it, we laughed at it. And we never made the switch. Not because of the backlash in America but because we were smart enough to realize what a ****ty game it is .
We're talking about one of the handful of SF games I mentioned (I said entire series), and even then Akuma is just one character. Like Yuna said, I think it's debatable whether or not Sagat is that good without Akuma in the game.SF2 was so unbalanced, it had to ban Akuma just to keep it within reason, and even within that game there's still Old Sagat, who is considered to be better than the rest of the unbanned cast and supposedly soft-banned in Japan.
Uh, Akuma is soft-banned in most regions, so why is that even entering the discussion? Like I said, without Akuma, it's relatively balanced. And again, SF2T isn't the only Capcom game I mentioned.So yes, I'd say that both Melee and Brawl are more balanced than SF2. If the Fox boards think their fight with Pikachu is bad, they should try E. Honda vers Akuma. It's gotta be like a 99.99-0.01 matchup.
Compared to Zangief? Not so much.Well... he started out as the fourth or fifth best character in the game, depending on who you ask. Hell, some people say that he's third best, in AA tier along with Sagat. So I'm not sure what you mean by "didn't start out higher", he's already pretty badass.
You also said that "you're still an idiot if you think Melee and Brawl are more balanced than any given Capcom game that's actually played competitively". So yeah, one game.We're talking about one of the handful of SF games I mentioned (I said entire series)
Actually, Akuma is hard banned in most regions. But he's still part of the game. He still has to be considered when you're talking about whether or not the game is balanced. It's how he got banned in the first place, because he unbalanced the game.Uh, Akuma is soft-banned in most regions, so why is that even entering the discussion? Like I said, without Akuma, it's relatively balanced. And again, SF2T isn't the only Capcom game I mentioned.
Anyone compared to Zangief is bad.Compared to Zangief? Not so much.
I'm sorry, isn't this the same BS arguments the pro-ban people give us as "evidence" for how Meta Knight is the only viable character, that he over-centralizes the game, that he is "too good" and has to go?It's obvious from your posts that you're not actually familiar with the balance of Capcom games. Even the people who play them competitively know how unbalanced they are. They just don't care. Game by game, statistically and theoretically, each one is comparable to at least Melee in terms of imbalance. Starting with Third Strike, all tournaments ban one character entirely. Melee tournaments have never banned a character. And then even with this ban, Third Strike tournaments have Brawl-style tournament results:
*insert tournament results here*
It's, however, a rarity. Especially Jiggs vs. Marth at the highest level. It doesn't prove a pattern, it proves an exception to the rule.Pulling EVO finals results helps eliminate variance. Mango pulling an amazing upset by winning a major smash tournament with Jiggs is still winning a major smash tournament.
I'm like 90% sure that his point on the Third Strike bit was that it's just as unbalanced as Melee, on top[b/] of the fact that 3S had to ban Gill.
Also, he's just going through Capcom games.
This does not necessarily mean that Brawl is more imbalanced than Melee (which it is). It just means that Brawl+ is more balanced than Brawl.Brawl is not more balanced than melee. This is quite obvious in brawl+ where you add back global "smash mechanics" that were taken out without altering individual characters and such to find that brawl+ is actually a lot more balanced than brawl. (s canceling and melee air dodge are not considered "smash mechanics"
just saying...
Oh, for sure. But the reasoning behind why he's banned shouldn't matter. He's still a part of the game, and we need to consider him when we talk about game balance.Gill is a boss character. Gill isn't even available in the arcade version (I think... is there some kind of code to unlock him?). Boss characters are usually auto-banned in games where there's an arcade version and they weren't in it so that you can have tournaments both on consoles and the arcade and so that people won't be forced to buy a specific version of the game to get all characters (which also eliminates console-specific characters).
This.This does not automatically mean that Brawl is more imbalanced than Melee... It just means that Brawl+ is more balanced than Brawl.
Well the thread is whether or not brawl is more balanced than melee. I'm saying its not. Reason being is that the "smash mechanics" (hitstun, l canceling, shield stun (not out yet), lagless ledges, no auto sweet spot ledges etc) that both melee and 64 possessed are not found in brawl. When you compare brawl+ to brawl, brawl+ is a much more balanced game than brawl only because we are adding back the "smash mechanics" that are GLOBAL which in turn make brawl+ more balanced.I don't quite understand what you're implying, kupo15.
The fact that Gill is banned has no bearing on whether or not 3S is more of less imbalanced had he never existed unless he imbalances the game with his presence. Does he (I don't know, because I've never been to a tournament where Gill is allowed, for obvious reasons)?Oh, for sure. But the reasoning behind why he's banned shouldn't matter. He's still a part of the game, and we need to consider him when we talk about game balance.
This does not automatically mean Brawl is less balanced than Melee.Well the thread is whether or not brawl is more balanced than melee. I'm saying its not. Reason being is that the "smash mechanics" (hitstun, l canceling, shield stun (not out yet), lagless ledges, no auto sweet spot ledges etc) that both melee and 64 possessed are not found in brawl.
This does not automatically mean Brawl is less balanced than Melee. Ouh, deja vu!When you compare brawl+ to brawl, brawl+ is a much more balanced game than brawl only because we are adding back the "smash mechanics" that are GLOBAL which in turn make brawl+ more balanced.
You are correct. Atm we don't have the the highest skilled players to play it yet but you don't need to be a pro to know how to break the game. We have been doing extensive testing on trying to purposely break brawl+ with the codes we are adding and so far nothing really. I'm just trying to add perspective and I really feel that these global "smash mechanics" that are being added back in create balance. No longer do you have characters like MK who are the only ones who can combo and edge guard correctly.. No longer do you have just the fast characters more viable because now the slower characters have a better chance to compete with l canceling..Kupo, how do we even know Brawl+ is more balanced? It's not like we have any high level players trying to break it. I don't see how you can make this claim when Brawl+ isn't even finished yet. The finished product isn't even available, and we're already saying it's amazingly balanced? Come on.
I realize that. I was using a more balanced variation of the same game as a perspective.This does not automatically mean Brawl is less balanced than Melee. Ouh, deja vu!
These are not melee mechanics. They are smash mechanics because they were present in 64. I am not considering melee air dodge as a "smash mechanic".What if Brawl is just tons more balanced than Melee even without these Melee "Smash mechanics"? If you add them, Brawl+ just becomes more balanced than Base Brawl. It does not prove that Base Brawl is more or less balanced than Melee.
And they aren't in Brawl. So they aren't global. Brawl is no less a Smash game than the other two just because some people don't like it. You can call them "Melee/64" mechanics, but directional airdodge is no more a smash mechanic than momentum air dodge anymore.These are not melee mechanics. They are smash mechanics because they were present in 64
There are three critical misunderstandings on your part here:I'm sorry, isn't this the same BS arguments the pro-ban people give us as "evidence" for how Meta Knight is the only viable character, that he over-centralizes the game, that he is "too good" and has to go?
You pulled out the results of two 3S tournaments (and 3S is still one game out of many) where Chun-Li (the character with the best match-ups in the entire game) did very well (hey, MK at HOBO11!) and then compared that to a tournament where Mango created one of the biggest upsets in the late history of Smash by winning a major tournament as Jigglypuff.
Yes, and? I can pull out one jillion tournaments where Top Tier characters took the Top 10 of Melee tournaments and Brawl tournaments. You can't just randomly pull out the results of two single tournaments vs. one single tournament and say "This proves my case!".
Also, I've never argued that 3S is more balanced than Melee. Please quote me where I did. Theoretically, 3S is Melee-level-ish in terms of match-ups. Yun is Fox, considered the best character in the game, yet Chun-Li (Marth) wins more because she just has better match-ups than him in general.
3S, Super Turbo, CvS2 and Marvel. That only leaves Street Fighter 4 and Alpha 3, the former of which is still very new (not to mention Evo will use the console version which will have like 8 more characters), and the latter of which I honestly don't actually know. Anything else is inconsequential. Yeah, the original Street Fighter is pretty balanced since the only characters are Ken and Ryu.(and 3S is still one game out of many)
I am unsure of whether or not they are unbanned. I think they're still banned (for stupid reasons).Ankoku, didn't everyone back-track on the Vader/Yoda ban since they're no longer console-exclusive?
I mean, that would just further your point, but I seems to me like you're talking like it's said and done. I'm just confused.
No, we have a user jumping to conclusions.There are three critical misunderstandings on your part here:
What comparable? "Oh, in one out of one jillion major Melee tournaments, Jiggz won one!"? Clearly this proves Melee is tons more balanced than 3S if we compare this to two EVO results!2. The Pound 3 results were meant to illustrate the comparable, if not superior, variety you find among the top 8, not highlight Jigglypuff winning.
Doesn't mean I can't counter-argue you.3. I am addressing RDK, not you.
Congratulations, you've proven that the same people playing as the same characters keep placing high! No one's arguing that Chun-Li isn't Top Tier and taking home the most tournaments. But this is as valid as saying that Marth is the only character capable of winning major Melee tournaments since he took home the vast majority of the major Melee tournaments.Seriously, I would find more if they were more easily accessible. Not only will most of them look like this, but you probably won't even find the kind of character upsets as in the pound 3 results.
Umm... Capcom vs. SNK 1+2, Street Fighter 2, Street Fighter 2 Turbo, Street Fighter III 1 + 2, Alpha 1+2. I mean, we're comparing them to both past and present Smash games, it is only fair we compare them to "past and present" (as in "every game in each series") game as well.3S, Super Turbo, CvS2 and Marvel. That only leaves Street Fighter 4 and Alpha 3
And they are identical, IIRC.Yeah, the original Street Fighter is pretty balanced since the only characters are Ken and Ryu.
...What comparable? "Oh, in one out of one jillion major Melee tournaments, Jiggz won one!"? Clearly this proves Melee is tons more balanced than 3S if we compare this to two EVO results!
I was simply comparing the character variety among Top 8 finishers of the two games. Compare these top results side by side, and the character variety is roughly the same. It has mostly top tiers, with a few mid and upper mid tiers placing. If I pull out more top 8 results from both games this will remain the case.2. The Pound 3 results were meant to illustrate the comparable, if not superior, variety you find among the top 8, not highlight Jigglypuff winning.
For the purpose of my argument I wasn't taking SSB64 into account since I don't consider it contemporary. The only games out of the ones you listed that I consider contemporary are CvS2 and Super Turbo. Maybe, I guess, my argument would be stronger if I actually knew the balance/imbalance of these games. I don't though, because, much like pretty much everyone else, I only follow the Capcom games that people actually care about (i.e. the only ones that actually have major tournaments), or at least the ones people have cared about for the past half decade. And it's undoubtedly true that these games -- Third Strike, Super Turbo, CvS2, and Marvel -- are at least as unbalanced as Melee. In the case of the last of those four games, no one with any sense will argue otherwise.Umm... Capcom vs. SNK 1+2, Street Fighter 2, Street Fighter 2 Turbo, Street Fighter III 1 + 2, Alpha 1+2. I mean, we're comparing them to both past and present Smash games, it is only fair we compare them to "past and present" (as in "every game in each series") game as well.
Yes, they are. It was kind of a joke.And they are identical, IIRC.
Yes.Is this one of those arguments where everybody agrees but some people just take offense with parts of the other person's phrasing and make an unduly large deal of it? Melee's not balanced, Brawl's not balanced, fighting games aren't balanced, games aren't balanced, uhhhhhh
I don't have time to go back and reply to all your ridiculous counter arguments and tournament quote-mining, so I'll just address this and leave it at that since Yuna seemed to cover pretty much everything here....I was simply comparing the character variety among Top 8 finishers of the two games. Compare these top results side by side, and the character variety is roughly the same. It has mostly top tiers, with a few mid and upper mid tiers placing. If I pull out more top 8 results from both games this will remain the case.
What? Correct me if I'm wrong, but doesn't Jigglypuff winning have anything to do with greater variety?2. The Pound 3 results were meant to illustrate the comparable, if not superior, variety you find among the top 8, not highlight Jigglypuff winning.
HA.I haven't opened SC4; do horizontal attacks hit Yoda?
They're not. In fact, both of them are utterly terrible, including the Apprentice (who I still manage to beat my friends with on a consistent basis; pisses them the hell off). They're considering a ban because it costs a whopping $5 to pay for the DLC in order to have both characters on either versions of the game, and the faceless masses over at SRK are whining like the ***gots they are. But that's just SRK.I hear they aren't that good anyway, but what do I know?
Johns. You have the time. You just don't know any better.I don't have time to go back and reply to all your ridiculous counter arguments and tournament quote-mining, so I'll just address this and leave it at that since Yuna seemed to cover pretty much everything here.
Don't be ridiculous. You know I could take not only every Evo 3S result, but just about all major 3S tournament results in the past few years and it would reflect pretty much the same trend of Yuns, Chuns, and Kens dominating the top 8 with a little bit of Makoto and occasionally some other character. Smash results would be more or less the same. Mostly Marth and Space Animals (but not even Sheik) with also some Captain Falcon, Jigglypuff, Ice Climbers, Samus and Peach.
Don't be ridiculous. Taking a handful EVO results and comparing them to one Pound 3 to outline Jigglypuff taking the cake is borderline idiotic. Way to level the playing field and actually compare them objectively! But I guess that's kind of hard when your data set is three tournaments.
Yeah, it's part of it. But it's not the only part of it as you and Yuna seem to believe.What? Correct me if I'm wrong, but doesn't Jigglypuff winning have anything to do with greater variety?
Not only did he quote more tournaments when he was asked, but anyone familiar with the competitive scene of either game can tell you that this is the case. Mostly top tiers, with some high/uppermid tiers placing.Don't be ridiculous. Taking a handful EVO results and comparing them to one Pound 3 to outline Jigglypuff taking the cake is borderline idiotic. Way to level the playing field and actually compare them objectively! But I guess that's kind of hard when your data set is three tournaments.