_clinton
Smash Master
- Joined
- Dec 5, 2006
- Messages
- 3,189
PK Fire's main use is punishing with both Ness and Lucas like I said already...they both have different uses for them that lets you throw them out pretty well...Lucas can travel to the top of FD...or across 3/4th of it in less than a second...Ness' PK Flash main use is to make someone screw up and make a mistake when recovering...hell they pretty much have a large number of uses overallI don't see how Ness or Lucas, Lucas especially, have capacity for mind games. Sonic is good with 'mindgames' because he can usually punish the opponent for reacting for obvious reasons. All the fake-outs with speed, dash dances, shield cancelling, and all the rest of it give Sonic more options then pretty much all the cast. Of course, he's not perfect when it comes to all this. All these things to bait a reaction, even with Sonic's speed, are only really effective at medium close range, which in a way does kind of limit Sonic.
Actually I'm pretty sure the idea with the tier list factors in many things...not just tournament results...besides the way that list was formed was kind of a neat thing to look at in general as well...I mean they were really careful with how they made it you know >_>Mario being several places above Sonic must tie in with him being a better character. NO ONE can say with a straight face that Mario at the time of creation of this list was having as much tournament success as Sonic.
Fun fact...I don't give a **** about the tier list...I may have worded things wrong, as I don't think this makes sense reading it, but I hope you get my general point. Being a good character shouldn't raise your standing in the tier list, it just wrongly does at the moment (in some cases).
Ness and Lucas have great air movement...and considering how a short hop air dodge was just one thing I listed (he has PK Fire, fair, uair, dair, bair, Ftilt even) and my point of it being listed was just because when short hopped Lucas doesn't have to worry about any large down time (the idea is to get behind your foe if I was going to short hop an air dodge)A SH air dodge sounds like a pretty sorry approach to me. Granted, Lucas' nair, which leads into a few things if I'm not mistaken is actually a good approach. The problem is, it's obviously coming at close range. This isn't down to the player being predictable, this is down to the lack of options of approaching that Lucas has. I'm not sure about his aerial acceleration, so I don't know how good he is at weaving aerials.
Lucas doesn't really have range problems IMO...like Ness, Lucas has plenty of moves with good hit boxes...Lucas' ftilt is great...6 frames of start up time, with IASA frames, and more range than G&W's Dtilt...It's mostly around mid close range that Lucas has big problems, too close to camp and FIYAH, but too far away to directly attack (because of range problems.) Meanwhile, Sonic doesn't do great at close range, but excels at the range that Lucas has difficulty with.
Also retreating wise...Wavebounced PK Fire lets him run away pretty well...but have I talked about how open that move is? It has very little down time compared to Ness' for one thing...
This is why Sonic should have talked about characters that are close to him 1st...C. Falcon, Pikachu, Squirtle, Fox, Diddy, and Zamus for example are all characters that have more in common with Sonic than Ness, Lucas, or Samus do...I mean the fact that they all use their speed in some way to screw with people is one thing...It's hard to compare two vastly different characters, especially at 2:40 in the morning >_>
I mean really...the point of this thread is just off as well IMO...it should be taking characters that Sonic has some things in common with and then trying to convince the reader on why you should pick Sonic...not *****ing about tier lists because of the TCs view (just saying...I'm 90% certain that Ness was 2nd in line to be talked about in this thread for just one real reason)