you cant just rate his abilities 3/5 randomly. you have to compare it to the entire cast you know. If snake/DK have a 5/5 ground game, id say jiggs represents the 1/5 end of that spectrum, could you honestly say that ness' ground game is better or equal to 60% of the cast? tbh id put it between 1/5 and 2/5 in that respect. I use ness too, mained him in 64/melee and have used him in brawl tourneys im not basing this off theory, but i really cant name many characters at all who id say have a better ground game.
I have compared his stats to the rest of the cast...his recovery is 3/5 material...it'd be 4/5 if it wasn't 50% gimpable...His ground game is 3/5...he has plenty of parts about his ground game that don't suck...
His jab is nothing special other than a get off of me move that is 3 frames (so it isn't the slowest...but it isn't a nice 2 or 1 frame jab either)...and it does 9% or so total...there is a slight pause between the 2nd and 3rd hits that can make people DI out...he has a jab lock...and the 1st and 2nd hits both help him set up for a grab...so overall it isn't that bad
His dash attack is pretty neat at least...for one thing the 1st hit comes out in above average time...but the 3rd hit has a nice pop them into the air effect...to bad it isn't a 100% combo...however I like his dash attack...
His Ftilt...sucks overall...7 frames to start up...very short range (D3's standing grab out reaches it) and it has cool down time...it doesn't even have that much kill power (granted the tilted up version has a tiny bit)...it has a ton of cool down time as well...the only thing that is good about it is that it chains from Fair pretty well...but the jab chains from Fair much better and even gives you a chance at a grab...this move is one you don't want to use that much (if at all)...even if it does clash with a good amount of smash attacks out there...
His Utilt...pretty much makes him a ***** to approach from the air...because it is 5 frames of fury that has an ok cool down time...and even if you don't use it as an OoS counter move...it pretty much beats/trades with every air attack as well...
His Dtilt...you have a wicked lock with it...and it does lead into some kill options...and if done on a shield you pretty much make them back away overall...to bad that range sucks so much...
His Fsmash...with Ness having 5 great air attacks that can all either gimp/kill in some way...you'd be shocked out how overlooked this chuck of wood is...oh and overall it has above average range (for Ness)...oh and the 1.5x projectile reflector and 2x speed is ok as well to a point...its to bad it comes out on frame 21 which is below average in speed...plus a miss may get you countered...overall it is underrated...
His Dsmash...9 frames for the 1st hit...their is a sweet spot on this move that has almost perfect horizontal knock back...however the charge hit doesn't always work in your favor...the person may for the most part avoid the 13% sweet spot and your stuck with an opening...hell if they block it you are stuck with an opening...still...this move comes out on Ness' back...and it does a pretty good job at punishing any moving defense move...
His Usmash...8 frames for the 1st hit...again on the issue of being left open in either a wiff with the sweet (although not as much of an issue compared with the Dsmash) or them blocking...still overall it is ok...I for one am not a fan of the yoyo and overall I'm not the only one (which pretty much means it is a hit and miss for different Ness styles) still its pretty good if your foe has a good dodge game...oh and his Dash cancel is nice overall as well...
Ness has a good shield (it can avoid being pierced by G&W's full bloody turtle...hell Marth's full DB as well), an ok side step...I don't care about his roll...although it isn't the worse thing out there...
His duck can get him under a large % of attacks in this game (ROB's unangled Fsmash...Ganondorf's Wizard Kick/10 other moves he has...Falco's reflector) plus he himself isn't a large target and he is of course pretty mobile with his air movements...
His movement speed isn't anything special though in order to make up for how much control you have with his mobility...air and ground are both just C rank...although I should go check the ground part...
His standing grab is just normal in speed...but he is lacking in range of course...however his pivot and dash grabs are both good enough (well the dash grab is...17 frames of down time...the fastest in the game...with 19 coming in next)
Haha, Bowser is different from Marth. Marth gets 10 frames, Bowser gets 20. And no, you can't nullify Bowser's grab releases with gimmicky tricks. It may work on other characters, but not Bowser.
EIDI won't save you from a regrab or a tilt. And if you jump out? You get Klawed.
I wasn't talking about Bowser...I was talking about Charizard...
And Bowser has good grab release stuff in general...
Anyway...I guess I could talk more about his recovery...even though I have already...but I don't really care right now