- Joined
- Apr 19, 2002
- Messages
- 1,829
- Location
- Miami Beach, FL
- NNID
- peasantstat.us
- 3DS FC
- 1693-1292-7210
Samus for worst character of any video game in existence.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Verdict is not enough discussion. You've got until June what's the big hurry?Alright, time to rap this up. Verdict guys?
-.-"Mods are not fond of new threads for the same purpose.
Meh number of threads or posts has nothing to do with spam. Could anyone argue this is a spam thread? Not really. This isn't like a matchup thread where if it's not all done in one go there'll be over 30 threads being made this discussion will see 3-5 characters tops.I know I'm not, especially when we're probably in the running for most threads in a character sub-forum, no thanks to the constant spam that used to be here a long time ago. We already have most posts BTW.
Samus' killing > Sonic's IMO. Discuss.And what says you "not enough discussion?" If that's the case, why don't you bring something up for us to talk about, because I can't see anything left to do but move on.
That's close to the mark. I would say Samus' has better semi-setups for kill moves then Sonic does that are definately not reliable but still there all the same. Jab Cancel>Down Tilt can be interrupted sure but if your opponent isn't really quick off the mark it can still land and you won't be punished massively when it doesn't work. There's also Up Air and Forward Air cancels into kill moves. What does Sonic have to match this? Spring > Up Air is great!* and Aerial Spin Charge > Back Air? Ehhh no Comment... It doesn't come up with the goods often enough.I can't really argue who has killing easier, since both are quite lacking in that field.. however to me it seems that both are evenly bad at it... Samus just has more tools to use.
Let me see if I have this right... she has:
FSmash.
DSmash.
Charge Shot.
Bair.
Dair.
This is what Sonic has:
FSmash.
DSmash.
Bair.
...
I could mention more, but I wanted to use the more commonly used ones, and the more realistic if you wanna go that far...
Here's the problems.
Both Sonic and Samus have next to no ways to set up for their kill moves. For Samus, things like getting a Dair will of course have to be done offstage. Charged Shot is very easy to see coming when being charged and being fired at you, and is only an average kill move at that. Bair can be seen coming if Samus has her back facing you, and a pretty good amount of lag. Perhaps just like Sonic's Bair.
Now what does Sonic have that isn't the outlandish Spring -> Uair or Dair/Nair/Fair offstage spike/kills?
Nothing.
His whole game revolves around mindgame set-ups for said kill moves. DSmash is punishable if shielded, Bair is usually too decayed to kill since it has to be sacrificed for a spacer/damage-racker, and FSmash is sadly a tab bit too slow.
<3 Sonic's throws.but on the flipside Sonic's metagame has certainly developed for onstage not to mention probably an overall better close-range game.
The main advantage in having a projectile game tends to be just that it's there rather then what it actually does I find.Such a shame that Samus has projectiles, yet they do little.
Sonic tends to have the overall matchup edge when considered as a standalone character with no secondaries considered I agree.A problem for both, but Sonic has it much easier, with only his worst matchup possibly being 35-65 and still winnable to some extent thanks to his bag of tricks/mindgames where he can force player mistakes, whereas Samus not only has D3 to worry about, but many other characters who certainly **** her just as bad if not much harder than Sonic could get the d***.
MINEDGAYMES are iffy. Although things like landing Ike's Forward Smash off a good prediction/fake out shouldn't be considered Sonic's(And some other characters too) big 'ol bag o' tricks is in a totally different league Sonic's tricks aren't entirely player based and should be considered as a plus for him in any discussion. You don't see people writing off Snake or Game And Watch's down throws or Ganon's Flame Choke as "Mindgames" and therefore not counted in a machup discussion do you? Sure it's all based on guessing player reponses but nonetheless you have the tools to force a number of responses and if they choose the wrong one it could mean very bad things for them. "Mindgames" or not you're still dead...I hate the word mindgames. I don't want to have to ever use it again if possible.One could say why Sonic's mindgames shouldn't count, but if you do your homework, can you honestly say that Sonic doesn't have more stuff in his tools to work with than any other character could only dream of having? When Samus gets countered, she gets countered, there's no other way to look at it.
Frame data proves my statement.I've done it before. Other Samus mains have done it before. Your assertion is false.
It's range is jab range which places you in range of **** enar everything in the game.If you're going to say what is good or bad based off of hitstun...
The average jab is three frames so its not impressive.Let's look at the whole picture. Hitbox is somewhat large. Samus can be facing the opposite direction and hit her opponent. Her jab has excellent priority. It can cancel out attacks like Snake's jab or Charizard's Rock Smash. It's also three frames. Jab cancel is also easy to perform, and it pesters Samus' opponents.
Most aerials come out around frame 5 or so.there are very few aerials that come out faster than a jab canceled ANYTHING of samus's, which is why I said no Samus main uses jabs on a grounded opponent. Jabbing a samus on the ground = get jabbed back over and over. Jabbing a snake = jab ftilt, jabbing a falco = jab to cg, etc.
Nah dont mind.Again, I don't really care if Samus is better or worse than sonic (I like to think she's worse) but I'm just clearing up that info for your guys's sake.
Ground to aerial yes due to the 10% rulewhere as sonics jab
very small hitbox, does not hit behind him, so so priority because of crap range cancels out moves like weak Donkey punches, also 3 frames, but the second hit can be made to whiff, jab cancel is very very bad, and doesnt set up for anything really, except maybe a d tilt.
They both suck *** either way.samus jab > sonic jab
I don't really consider Grenades a Projectile. They aren't really useful in the same way. They tend to work for Snake more like Diddy's Bananas do. Interruption, distractions, threats. Also dey go boom. I don't think Snake's grenades are really comparable to Samus' projectile game. Nothing to do with if they're better or not (They are. They really really ****ing are. : D) but they're just...Different.I'm pretty sure Grenades do a lot of for Snake, or he wouldn't be the type of character without them.
Well they're more hardcore examples which I was using to make a ckear point. Sonic's techniques don't force limited options as much but they still follow the same principle. It's not just standing there, guessing what they'll do then hitting them hard for it. You are actually taking an active role in making them slip up.Although I must say that Flamechoke isn't so much a mindgame is it is just a move that limits the character's options. Certainly, Ganon can your face die if you make the wrong mistake, but what could Ganon do out of a Flame Choke if all it did was just add damage onto the opponent and leave them standing up like they would be after a ground grab-release? it's the same story with Snake's D-Throw and G&W's, although his is techable which... just leaves the victim to do a little bit more I suppose, depending on how good the character's tech roll is.
Maybe against a speedy character like Sonic, but we're not discussing match-ups between Samus and Sonic. So, I brawled with this tough Snake main yesterday, and the thing she had to tell me after we played three rounds (1-2; she won) was that I used Samus as if she were a high-tier character. Why? Well, one of the reasons was with the way I used Samus' projectiles and put pressure.Such a shame that Samus has projectiles, yet they do little.
Sorry, but frame data is nothing more than theory. It's what you make out of it. Reality > theory.Frame data proves my statement.
You have no hitstun so by the time you do that Dtilt, you get hit by anything that is around 6 frames in speed. Which at that range, is basically everything.
I've done a jab~Dtilt but I know it shouldn't land.
Just like how I do falcon punches that smack into people.
Frame data>person experience
I'm sorry, but what is "**** enar"? With no hitstun, sure, but it doesn't happen 100% of the time, now does it? I didn't think so.It's range is jab range which places you in range of **** enar everything in the game.
With no hitstun that means the opponent can easily just hit you back and stop whatever you plan to follow up with.
I'm not following. Care to clarify?The average jab is three frames so its not impressive.
Special moves like charizards follow the ten % rule and if you notice, the multihit par tof it remains within the 10% range for you to clang
Same for Snake's jab.
I'm not sure, which is why I said "somewhat" in regard to a large hitbox.Yes you can hit the opponent behind you but by how much? hitbox?
In this case, Samus' jab being three frames. A person without the knowledge that Samus' jab lacks hitstun might take the full hit. Someone who is aware that Samus' jab lacks hitstun might shield the jab, but it doesn't mean this person will counter Samus. The same person might shield Samus' jab and then let go of his or her shield and take the d-tilt. And then there are those who might shield both. It doesn't mean that taking both hits won't ever happen. Saying, "Samus' jab is only three frames, and it lacks hitstun, therefore, it won't land" is untrue, since it has happened before and still happens.Also frame data only theory?
How can you deny that X move has a full duration of Y frames? This isn't including any IASA frames some moves could have, but isn't it exact?
A lot of attacks can be taken care of by shielding it. That's theory. In practice, it doesn't occur that way 100% of the time, unless you're omniscient, or unless your opponent is predictable. Do you see where I am coming from with the idea that frame data is nothing but theory? It looks good on paper, but it doesn't work that way in reality.I know it's not Sonic vs. Samus, but I thought that things like the shield could take care of such tools.
I'm not sure what you're saying.P.S. I'm aware of that AT where Samus can fire two missiles in quick sussesion, but it still... well, let's just say I know people like on Ganon, that stuff works wonders...
I never said Samus' jab was the best. ShadowLink84 upholds the idea that it's the worst, though.It can't be the worst, but it certainly is in the running, especially when you can play patty-cake with it...
We've all seen it, I'm sure. There's no need to watch it. Funnily, I've done that in Samus dittos before, more than once. However, we weren't trading hits. We were clanking, and I'd eventually stop and land a d-tilt.Where's that Youtube video I saw a very long time ago where two Samus' where trading jabs right after another...?
Wait what.Sorry, but frame data is nothing more than theory. It's what you make out of it. Reality > theory.
Samus having no hitstun to her jab, means that she can follow it up, it also means that the opponent can jab her back, tilt her back, aerial her back.I'm sorry, but what is "**** enar"? With no hitstun, sure, but it doesn't happen 100% of the time, now does it? I didn't think so.
I was explaining the whole priority business concerning your examples.I'm not following. Care to clarify?
i thought you knew.I'm not sure, which is why I said "somewhat" in regard to a large hitbox.
its already been prove through frame data.You claim that Samus has the worst jab in this game. Care to prove it? This means you must take all thirty-nine (39) characters in this game and prove to me that Samus' jab will be ranked as 39th, being the worst.
That is the result of PLAYER error.In this case, Samus' jab being three frames. A person without the knowledge that Samus' jab lacks hitstun might take the full hit. Someone who is aware that Samus' jab lacks hitstun might shield the jab, but it doesn't mean this person will counter Samus. The same person might shield Samus' jab and then let go of his or her shield and take the d-tilt. And then there are those who might shield both. It doesn't mean that taking both hits won't ever happen. Saying, "Samus' jab is only three frames, and it lacks hitstun, therefore, it won't land" is untrue, since it has happened before and still happens.
Except that does not matter. We are looking at how one character is better than the other.A lot of attacks can be taken care of by shielding it. That's theory. In practice, it doesn't occur that way 100% of the time, unless you're omniscient, or unless your opponent is predictable. Do you see where I am coming from with the idea that frame data is nothing but theory? It looks good on paper, but it doesn't work that way in reality.
he is saying that in some cases, it is character dependant.I'm not sure what you're saying.
That doesn't change the fact that she cannot follow up with anything.We've all seen it, I'm sure. There's no need to watch it. Funnily, I've done that in Samus dittos before, more than once. However, we weren't trading hits. We were clanking, and I'd eventually stop and land a d-tilt.
it does...you are trying to reason that the player's behavior supersedes the characters abilities.
Tripping says hi lol .it does...
10 true statements.
if player ability wasnt a factor nobody would ever beat metaknight
Thank you. This is what I am talking about. I'm not saying frame data is wrong, so don't think that because I say it's "theory," that I think it's wrong. What I am saying is that if we put frame data alongside of actual gameplay, human error is going to occur, since errare humanum est. What ShadowLink84 is doing is taking frame data and slapping it down as if it was actually going to work that way in an actual match. I don't need to prove that this isn't true.it does...
10 true statements.
if player ability wasnt a factor nobody would ever beat metaknight
I am.Kinzer said:I'm talking about Missile cancel or something, where Samus can fire one missle right before she lands, and then somehow on landing can fire another missile. I'm sure you being a Samus player you're aware of such a technique.
Wario would like to have a word with you.that grab realease thing really messes that up, that is the dumbest thing sakurai can let happen.
Ness' downsides being so called exploitable is just part of his learning curve overall...Back to Ness.
I have seen next to no dispute to "Sonic > Ness", and perhaps with good reason. I've already said it, both have their ups and downs, but it seems that for Sonic, his downsides are either not as exploitable as Ness', or his upsides are that of a much greater level than Ness'... And maybe even both.
As far as kill moves go...Let me start with what I know Ness has over Sonic in which in Sonic's field is either non-existant or the same but to a lesser degree. Ness is not so lacking in kill power as Sonic, what with his B-Throw/Dair/Bair and all. Those are the first that come into mind BTW, I am not sure if Ness has anymore that are as threatening or as commonly used, I am almost sure more can be added from other people, but moving on... Ness has supposedly a better aerial game.
lolololololNess' downsides being so called exploitable is just part of his learning curve overall...
Care to elaborate? What tools does he have? How do you use them? How do they help?A. His recovery for one thing has a lot of room to plan out...he has plenty of tools at his use to make sure someone doesn't eat his thunder most of the time...what I'm saying is...if you get gimped...it is your own fault...
A good 40% or so of the reason Wario is hard to grab is his Bite. Ness and Lucas aren't easy to grab but a god opponent who's really going for it and has a character with a good grab is going to be able to land several grabs in a game. I don't think it's fair to say Ness isn't going to get grabbed at least a couple of times a game.B. The issue with grab releases is IMO the same thing with Wario...Ness and Lucas are way too mobile in the air to get grabbed IMO...
Yes Ness asolutely craps on sonic in the killing field nobody can deny it. As well as the difficult to land monster kill moves he also has some decent ones that are a lot easier to land.As far as kill moves go...
All of Ness' air moves can be used to kill/get a gimp kill...with that in mind it comes as no shock to me when people forget that Ness is packing a baseball bat that is a little bit more than 30% stronger or so than his Bthrow...and end up Air dodging right into it
Ness also has set ups to his kill moves as well...but that is another issue...
Which are?Ness also has set ups to his kill moves as well...but that is another issue...
While I agree that Sonic is better than the tier list reflects I think this is a pretty flawed way of trying to show it. The reason for this is that people familiar with Ness will tell you that Ness is also better than the tier list reflects, so it's hard to justify moving Sonic above Ness just to reach the characters above him who he might actually be better than (I'm not trying to insinuate that Ness is better than Sonic, just that there are worse characters than both of them who are above them in the tier list).