• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ivysaur Tactical Discussion

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
you can razor leaf the head, ya. the lucas can just control it to the point where it won't be directly in front of you though......but ya you can razor leaf it and it'll go away.
 

S.D

Smash Master
Joined
Feb 25, 2008
Messages
4,062
Location
Sleeping in a submarine
Oh we were talking about off stage?

I just meant in general.

Money match it is Toby <3

Edit: btw what's the best way to get out of bullet seed. It seems imbalanced.
 

Toby.

Smash Master
Joined
Apr 22, 2008
Messages
3,156
Location
South of the border, west of the sun.
You should aim to DI the part that launches you upwards (before the seeds start hitting). I've had heaps of people accidentally DI straight out behind me just because they were pressing sideways due to dancing blade or running, etc.

If you get hit you should double stick/quarter circle DI up and to the closest safe diagonal.

Shaya knows all about getting out of bullet seed as fast as possible :(
 

S.D

Smash Master
Joined
Feb 25, 2008
Messages
4,062
Location
Sleeping in a submarine
So you should aim to DI the startup behind Ivy?

Then when I get stuck and am about to receive a PK flash to the face quarter circle up and away like a madman.

K thanks, although tbh I thought you'd be the last person to answer my question :p
 

Toby.

Smash Master
Joined
Apr 22, 2008
Messages
3,156
Location
South of the border, west of the sun.
Haha the only person I've ever refused to give anti pokemon trainer advice to is ILAG. Im always telling shaya about weak points in my characters (i even told him about marths 0-death on squirtle :() and he's basically the Gary to my Ash, so to speak.

The way I see it if I play opponents who know the matchup well I'll get better as a result.

Anyway, technically DI'ing the initial launch is fine regardless of which horizontal direction you choose, its just that behind ivy is usually easiest because you are often already holding that direction in order to attack.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
NNID
Perseids_Tero
But we're not talking about Squirt here. Ivy's edge game is the best of the three thanks to vine whip's lagless edge grab. Pants is the best Ivy in the world and he's what inspired my Ivy spirit. We should try our best with Ivy to prove that she'd not bad at all.
 

Eljin

Smash Ace
Joined
Aug 1, 2004
Messages
543
Location
Philly wea I am frm
Jus checked out frames 4 Ivy and I been doin it b4 this but sh bair to neutral b **** all the time. TEH INVISIBLE FORCE PROTECTS YOU!!!

^^
|||
random I kno -*~
 

RazeveX

Smash Ace
Joined
Jul 13, 2007
Messages
727
Location
2nd cardboard box to your right
Is it just me, or does squirtle transform to ivy bullet seed work way too well?

Like, if someone is running to punish, or mistimes an attack, which happens a lot because of disc reading speed variables.
 

BurtonEarny

Smash Ace
Joined
Jun 15, 2008
Messages
579
Is it just me, or does squirtle transform to ivy bullet seed work way too well?

Like, if someone is running to punish, or mistimes an attack, which happens a lot because of disc reading speed variables.
never tried it really, except once when I perfect shielded after transforming to bullet seed. It felt GOOD :laugh:.

Question about nuetral air... How do you work it into your game? I cant seem to hit with it without trading hits with my opponents move... I usually try to set it up just to have it fail.
 

Exia 00

Smash Champion
Joined
May 3, 2008
Messages
2,024
Location
Toronto, Ontario
Question about nuetral air... How do you work it into your game? I cant seem to hit with it without trading hits with my opponents move... I usually try to set it up just to have it fail.
I force my opponent to approach me with SH razor leaf. When your opponent tries to close in, throw a Nair into the mix. It works for me. Just don't over use it. Next time he will expect a Nair so remember to switch it up.
 

Phiddlesticks

Smash Lord
Joined
Jan 30, 2005
Messages
1,133
Location
Bindura, Zimbabwe
Platforms make it a lot easier to land (full hopped) nairs. Full hopped nairs are really cool in general actually. Nair oos (either full hopped or short hopped) can also work sometimes, depending on the character and the attack you shielded of course. If you are on the ledge and the opponent gets too close, a ledge hopped or ledge jumped nair is very nice.
 

Eljin

Smash Ace
Joined
Aug 1, 2004
Messages
543
Location
Philly wea I am frm
full hop fair 2 bullet seed drift backward 4 the fake out. situational but ppl try to take advantage of the lag from fair. mindgame
 

Toby.

Smash Master
Joined
Apr 22, 2008
Messages
3,156
Location
South of the border, west of the sun.
Marth has an inescapable air release chain grab on squirtle that leads to a 100% guaranteed tippered dair spike once he reaches the end of the level. If you are on shadow moses he just substitutes the dair for an upsmash. Marth can also get a tippered fsmash out of it in certain conditions.

It makes the matchup almost impossible. The only real hope is to camp near ledges that squirtle will land on to cancel the release grab. Battlefield, for example.
 

Magik0722

Smash Champion
Joined
Dec 5, 2005
Messages
2,088
Location
San Antonio TX
I found this out today in training mode maybe can confirm if it really is a combo or not
do a full hopped nair, ater the nair mash the jump button until you get a footstool, when you get the footstool use an up air to cancel the footstool and then land next to the opponent, when you land bullet seed

works at very low percentages and only against heavyweights
i did it against a snake
 

Ryusuta

Smash Master
Joined
Apr 4, 2005
Messages
3,959
Location
Washington
3DS FC
5000-3249-3643
I remember that someone had devised a ground break for Yoshi's chain grab. I wonder if it would work for escaping this as well.
 

Miles.

Smash Champion
Joined
Aug 18, 2008
Messages
2,230
Location
Snowponit City
I found this out today in training mode maybe can confirm if it really is a combo or not
do a full hopped nair, ater the nair mash the jump button until you get a footstool, when you get the footstool use an up air to cancel the footstool and then land next to the opponent, when you land bullet seed

works at very low percentages and only against heavyweights
i did it against a snake
I am going to fool around with this magik.

this seems really legit and useful.
 

Ryusuta

Smash Master
Joined
Apr 4, 2005
Messages
3,959
Location
Washington
3DS FC
5000-3249-3643
Not necessarily. I haven't tried this particular combo, but I know you can't reliably DI out of Yoshi's down air to footstool. you might be right, since his neutral air sends them at a different angle, but there's a chance this could work.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
I assume this should go in Ivysaur Tactical Discussion...but anywho...

So I'm in Training mode, messing around, probably trying to look for that one Charizard AT that we know is out there somewhere.
So yeah, I was Ivysaur at the moment (the stage was Corneria BTW), randomly messing around with Instant Tethering. You know that fin that people combo opponents off of, right? Well...how should I put this?

Okay, so you know where player 3 starts on Corneria, right? (Go to training mode, put a player 3, and see where he starts) Okay, so you have to be right there. From there, if you jump and immediately (I mean immediately) use Up-B, Ivysaur will attempt to tether the fin's edge. What will happen, you see, is Ivysaur will like "teleport" (not really) to the fin's edge almost instantly upon tethering. However, he won't grab on to the edge; instead, he'll be airborne for maybe a little less than half a second. (I'm not good with my times and whatnot, but you can actually see Ivysaur in his airborne falling animation before he grabs onto the edge. You can easily do an aerial before he would grab the edge)
So yeah, the aerial. I thought doing this would be useful for a suprise on an opponent who is about to grab the fin's edge...maybe a U-air or something?

Really, the timing and location is everything. If you don't do it fast enough (or if you're too close) , Ivysaur will just use Up-B in the air. If you're too far back, Ivy will tether the edge, but won't teleport to it; instead, he'll sorta like land where player 1 would start on Corneria.

I have no way to record this...I apologize for any inconvenience that may occur. The most I can hope for is that one of you can understand what I'm trying to say, so that others may start to as well.

Here's something easier to understand; you know how Ivysaur ascends a little when he instant tethers? What you do is press down (gently) at the peak so he lets go of the edge. Then you double jump and could Up-B or U-air an opponent.

So yeah...there's my conbtribution to this metagame. If you don't understand what I'm trying to get across, I will try my hardest to further explain.
 

Caasi11

Smash Cadet
Joined
Jul 23, 2008
Messages
69
Location
Itsnowhere
^ Try recording it using the replay feature and sending it out to somebody with a capture device via "Send" option in the "Replay" menu (you need each other's Brawl FC + Wii FC, though). I remember IRL doing putting up replay vids for people who sent them to him before, so ask him to post the vid for you. >_>
 

Kith

Smash Ace
Joined
Mar 14, 2008
Messages
858
Location
Miami, FL
Back-air, fastfall so that only the first one hits, and f-tilt. Not guaranteed, but shield pokes if the shield, and it's pretty safe.


I'm probably late with this lol
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
A late N-Air that doesn't land the final hit puts the opponent in the air and a decent amount of hitstun. I'm sure it's not guaranteed, but late N-Air -> jump -> footstool -> U-Air (to push yourself down to the opponent) has cool potential.

After the U-Air, a Bullet Seed seems obvious and guaranteed. I wonder if you could even chain repeated N-Air -> footstools together. You may be able to attempt to techchase and land a U-Smash that way.

SCREAM AT ME, REVIVE THIS THREAD
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
HEY REFLEX

the only reason i would think that wouldn't work is if the opponent can act out of the footstool before you can out of the uair. it may be dependent on the height, the higher up you footstool, the better your chance at catching up and punishing.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
HEY REFLEX

the only reason i would think that wouldn't work is if the opponent can act out of the footstool before you can out of the uair. it may be dependent on the height, the higher up you footstool, the better your chance at catching up and punishing.
Well, when the opponent is at mid-to-high percentages, the N-Air hits tend to send them higher up. Maybe it's plausible at higher percents?
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
yeah. we need to test this. i'll play around with it in a bit.

i'm thinking we should test out what ivysaur has guaranteed out of air releases...(probably not much). and same for squirtle since getting a grab on the edge is pretty simple with the little guy. i'm almost positive that squirtle has a free fair on MK off the ledge...
 

typh

BRoomer
BRoomer
Joined
Jul 6, 2005
Messages
2,726
Location
eugene
i mean they can SDI up/down to avoid the footstool, not left and right silly
 

SuSa

Banned via Administration
Joined
Jul 20, 2008
Messages
11,508
Location
planking while watching anime with Fino
Lol, I'm a genius.... :3

Also about grab releases, I think a ton of people (every char board that can force air releases <_< which is everyone at the edge...) needs to test air releases on:

MK
Ganon
Wolf
Falco
Bowser
Sheik
Squirtle (yeah it sucks :/)

There might be 1-2 more.... anyone that Snake can grab release chaingrab should be able to get hit by an aerial. (Since MK is really hard to grab release, and Marth has guarenteed aerials on him)

 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Ivysaur's grab-release...

Well, with the invincibility frames, can't we force a ground release and Bullet Seed to beat any sort of offensive option they attempt?

D-Tilt comes out in four frames, which is solid and also beats grab attempts without the risk of Smash DI screwing anything up.

Also, if they're released close to you, Vine Whip hits on frame 22-25, which will punish any spotdodge...we should test this stuff. Maybe it sweetspots some taller characters? I know the sweetspot is still there even before it stretches out...
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
well they could just shield the bullet seed. and predicting the shield and punishing it isn't really an option with frame 13 grabs all around.

i'm thinking vine whip might be able to hit some characters, yeah.

we probably don't have guaranteed options against most characters, so what i'd do is just toss out a razor leaf and try to predict what they do. particularly off stage.
 
Top Bottom