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critique my Kirby
https://www.youtube.com/watch?v=wzwjnSButFc vs. Ganondorf
wow thanks that helps a lot ill make sure to utilize up tilt side tilt down tilt and get rid of forward smash ill also focus more on bair and use dair as a cross up thanksGame 1:
Well, I noticed that you didn't use Utilt much until ganon was on his last stock. Crossing up someone's shield is a great thing to do and you did it a couple of time with Fair but there was no Utilt or turn around grab followed up. Especially when playing a slow character it is good to capitalize on those things. Medium percentage Utilt after crossing up a shield usually leads to a Bair, unless they stay in shield and take a couple of them before escaping.
It's also fairly safe on Ganon to cross up his shield with Dair if he isn't going to oppose you with Uairs when you are coming down from above. Coming down with Stone is okay until he figures out the matchup and just waits to grab or punish you with Fair when you come out of your I frames. Overall you did well, got a few Uairs and a few Usmashes, the hammer reads were being pushed but I didn't see any connect. Good job! You kept fighting when I would have tried to suicide a stock at High %, that speaks loads to what you're trying to do with Kirby.
On the tech chasing that you did out of D-throw. Ganon's tech is just like Falcon's out of D-throw, the distance is easy to learn and the speed is slow enough for kirby to follow perfectly and regrab. This can force him to try other options like no tech or tech in place that can be punished with Utilt, regrab, turn around Utilt or turn around regrab depending on his DI if he doesn't want to tech. If he get up attacks it's always a free regrab for Kirby.
I did see one time when you used Fsmash as he was recovering and it seemed to work... I question that Ganon's DI. Always use Ftilt, Dtilt or Dsmash because they are better than Fsmash. All he had to do was DI and be aggressive at while returning to eat through a Fsmash with one of his disjoints. Ftilt and Dtilt allow you more mobility, they are faster, and they send people at good angles. Dsmash sends people up but it can help to cover other options.
There is always the run off, hammer grab too or Bair. Bair is the optimal option for ledge hogging or the situational Dair which people love to die to. Looks like you have a good grasp of Kirby's tools. Nice job in your spacing and usage of Uair when he was on platforms, it was gutsy and it worked.
Game 2:
Good job contesting him in the air and getting up close to him, you got up so close that he seemed confused about what airial options he had and kept flubbing when you guys met in the air. Something I noticed from game one as well, I disagree with using your dash attack after a grab and going off stage. All ganon has to do is be aggressive and he take a stock from you while you are down there. Optimal would probably have been to run up and regrab or JC grab, possibly Ftilt him while he's in shield and try to get him to commit to a bad choice.
Max range Ftilt is annoying to deal with because of how much it can actually push people for how quick of a move it is. I saw that you went for Dair early in this set and I would recommend flow charting it. Bair anything Ganon does unless he is below the ledge. His DI was on point here and Dair didn't do much, Bair would have given him headaches at least. You had a nice predict on Usmash to take his first stock, good coverage of options there.
I don't like the Fsmashes after your Dthrow, I do them sometimes too out of a bad habit but you can safely follow and regrab ganon. Might as well annoy him if he's not going to try harder to get away. In this set you had better overall useage of Utilt and Bair I think. You had some good jab reset mechanics going on too which is important to tack on percentage. Nice finisher for the set with Fsmash... not what I would have done but hey, he kept being obvious in recovering so why not?
You did great overall, I think if you work on some micro choices that you can fourstock this guy consistently. It'll help you to both improve.
No yea don't get me wrong on FFers I totally agree that U tilt should be used way more than F tilt while they are combo-able (smart players will DI and SDI after the 2nd hit though).I agree that f-tilt is useful for knockback and range. But time and time again I find myself needing ways to get more damage from winning neutral. It's one of Kirby's biggest problems, I believe.
Utilt has the potential to chain together 3-4 in a row (on fast fallers) followed by a strong aerial and a knockdown situation on a platform. On floaties I usually don't even bother using utilt; instead, I just opt for bairs and grabs. Trying to punish floaties hard is a joke, unless you happen to get some insane up-b into jab reset going, something I'm trying to pioneer.
If you have time to get really close and fully charge it then yea the Up smash is more powerful.I was of the opinion that up-smash was your best KO tool vs a sleeping Puff. Also, up-smash out of shield is an amazing KO tool vs Peach players who think they can just dash attack in neutral when you are grounded.
Well to me that sentence doesn't quite make sense since the percentage is stage dependent as is the DI.....but c'mon now we all know DI does matter, it matters with an kill move that doesn't hit at a 45 degree angle (or other favorable angle) already.Hm, I think a full charged up-smash kills a sleeping Puff at like 40% before the hit, regardless of DI. I'm going to go test this.
I use the hammer the same way I use falcon's raptor boost, as kind of a check yourself for people trying too hard to go in. It's got to be one of the funniest moves to land in neutral, too. Just condition the opponent as hard as you can to overshoot then interrupt with it. It's reactable but totally worth trying to land now and then.Bottom line is that grounded hammer is a good KO move. I'm throwing it out in neutral more to see where it works. It's definitely worth the risk in some situations.
I think this is the closest thing we have to a social thread. None of the Kirby threads are active enough these days unfortunately. Everyone is blinded by the dark side of the force that is 20XX.
BTW is there a social Kirby thread anywhere?