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If you can tech chase into spin attack or fsmash [preferably fsmash2], that works as well. Someone can by all means call me out, but I'm pretty sure if we correctly read where Fox goes after a dthrow around 120% [too early to spin attack him if he DIs down and away], walk slightly -> fsmash 1 -> immediate fsmash2 can always hit him [and will kill]. Hard read? Absolutely. But it might be safer than spin attack there [although you can dash -> spin attack of course].Cool got it, I can do that.
Gimps and Dair should be my main focus for training kill moves then?
That's a good start, uair is safer but it won't kill for a while. Gimping them is important, if you fail to gimp a fox, he can come back and take a stock and a half from you. Also Ftilt works to edge guard similarly to Marth's fsmash (harder to time). Watch the Germ's hylian nightmare combo video for inspiration, as you practice you will notice what he is doing in his combos.Cool got it, I can do that.
Gimps and Dair should be my main focus for training kill moves then?
I started entering PM tournaments with Link and I actually do better than I do in melee. I don't even practice, I just enter with melee knowledge and always make top 8. Melee is where its at though to me, I was really salty about losing to a Marth in melee then I beat the same guy later in PM. It honestly made me feel a little better. If i get serious I will learn his tech in PM though.If you can tech chase into spin attack or fsmash [preferably fsmash2], that works as well. Someone can by all means call me out, but I'm pretty sure if we correctly read where Fox goes after a dthrow around 120% [too early to spin attack him if he DIs down and away], walk slightly -> fsmash 1 -> immediate fsmash2 can always hit him [and will kill]. Hard read? Absolutely. But it might be safer than spin attack there [although you can dash -> spin attack of course].
P.P.S [Random PSA]: If you've never played it before, and you earnestly believe you need to drop Link in Melee... you could try PM Link? His nair is buff-nerfed [more damage but less duration because the PMDT likes to take good things away from bad characters], which is also true for his grab and a few other moves [in different ways], but he overall has much better sword hitboxes, a higher runspeed, and a couple other boons [not to mention (mild) nerfs Fox/Falco/Sheik received]. While I 100% respect someone's decision to not play PM, and also understand that there's some risks involved in playing multiple versions of the same character, if you wanna try PM, there's never been a better time, what with 3.6 being the golden build and the championship circuit that was announced recently.
But again, I fully get why people would stick to Melee, and don't want to push it, so I won't mention it again here unless someone asks [or it seems extremely relevant, which is unlikely].
Shielddrop, ledgedash, rising bair > DJ w/e.Link is my secondary and I'm doing nothing but solo smash practice over the break. So roughly 7 days with 2-3 hours a day of time to practice and grind. What can I do to practice moving fluidly with link and what things are there to practice in general with him?
Bomb jump lets you go under all stages you can go under. Its not very practical in a match though as you need lots of damage to be able to do it for some stages like Hyrule Temple. You can go under BF with the hookshot only if you are able to do an extreme snipe shot at the far tooth of the thing that holds the orb of the stage.Does anybody's know all the stages link can go under? And are their videos or can ya'll walk me through it.
A combo can't be that long in melee in terms of a list of steps. DI messes that kind of thing up way too much. You have to react to how they DI to keep a combo going. Combos are also drastically different depending on weight / fall speed / move set of the victim.Hi guys! I guess this would be the right place to put this anyways,
What do you guys think of these combos(if thats the right term) :
grab, u-throw or d-throw, up tilt or dsmash/dtilt, f-tilt or sh bair depending on where they go, dash attack 2x then end it with a sh dair or finish with f-smash.
f-smash x2, d-tilt, dash attack, bair/nair, grab,up throw, uair, bomb/ boomerang, sh fair, dash attack, grab, down throw , up b.
thoughts?
Which part of it? It is actually super complex with stupid amounts of variables and I don't think anyone has actually mapped it all out (or even tried to lol).Does anyone know how links tether sweet spot works on the ledge?
lol well from my understanding all you have to do is aim as high on the stage as possible and retract the hook shot within frames 4-9. I read a quote from mangus saying that the frame window changes as a result of the way the hook shots ECB interacting with different stages. Why does the Hookshots ECB do different things on different stages?Which part of it? It is actually super complex with stupid amounts of variables and I don't think anyone has actually mapped it all out (or even tried to lol).
Ya that's basically all I know. Though, I find aiming very high makes the hookshot break sometimes when you let Link drop all the way down.lol well from my understanding all you have to do is aim as high on the stage as possible and retract the hook shot within frames 4-9. I read a quote from mangus saying that the frame window changes as a result of the way the hook shots ECB interacting with different stages. Why does the Hookshots ECB do different things on different stages?
It's dangerous to try to up-air them because they can always just jump back to the platform. Their vertical air speed basically lets them dash dance vertically. If you commit to a move as slow as up-air, they can often easily get a punish if they're in the right spot. If they're not, they can just jump back to the platform.Spacies camping at the top platform is super annoying for sure. Some of them retreat to the side platforms like you described and others wait until I'm below them to go for a dair. Only thing that seems to remotely annoy them is throwing the bomb straight up at them. Otherwise I've been experimenting with timing my Uair right for when they attempt to drop down and dair me, but I either I suck at doing that or it's not that great to use in a situation like that.
This advice was extremely helpful. While I don't have footage of this that I can think of, I'll definitely try to slow myself down when I notice them standing on the top platform when I didn't put them there, especially if they're resetting there, and try to be more patient in general [and I should probably work on my patience - I think of myself as patient vs floaties and while playing Smash 4 but that sort of thing can always use work].Falco (and fox) camping the top platform is actually pretty annoying. Maybe I don't know a the best way to deal with it, but it just feels like it's hard to properly pressure them for being up there. Pulling a bomb is definitely the right choice. I think you should basically just throw it straight up at them. Dash dance around a lot in case he comes down. You don't want them to land right on top of you. Hide under side platforms to pull out bombs.
Slowly repeating those steps will net you free damage and potentially free openings. They'll have to do something about it at some point. It's important to realise that they probably won't be able to time you out - you can deal with this situation very patiently.
Another solution which is maybe more suited to dreamland (and that might be the only stage, lol) is to throw upward angled boomerangs from the side platforms. It's a little dangerous, but I don't think they can properly directly punish you for it.
In any case, just remember that getting them to stop camping is all you want to do. You don't need to get a big opening off of it. I think it is not useful for them to camp unless you are going about it the wrong way and giving them free openings.
Hello there, I'm not SAUS, but I am a netplay Link player like yourself, and I can tell you that I experience the same things on netplay. I can tell you from my irl experiences so far, that players are less likely to put you down irl than they are behind a computer. When you're going for purely the win, how much fun the opponent has is irrelevant. Imo your goal for netplay should primarily be to learn. However I do feel you when you say you want to play more "hype". I can tell you now that some players on netplay will never change their stance on Link even if you start using projectiles a little less. I can literally name a few netplayers by their netplay username who are naturally toxic in this regard. You have two options with these kinds of people: 1) put them on ignore and never play them again or 2) continue playing them, kicking their ass, and block out what they say, as most players on netplay aren't even good enough to take a set off a mid-level player (most toxic players seem to be low levelled players, while it's not 100% true for every low levelled player, it's an observation that appears to be true for the most part. This is because lower levelled players generally have a lack of understanding on how to deal with certain situations, such as fighting a Link). Another fun fact: some of these players are also hypocrites. One player just dash dance camps and calls everyone else gay (especially me) for using projectiles when he does that, he gets called out in the main chat for it too. Doc is one of the campiest characters in the game, if he's going to camp you, then you have every right to camp him. It's his fault for making you play a certain way.I've recently obtained verification of something I've always felt from all people whenever I play as Link: a genuine dislike and non-enjoyment of playing against Link. Have any of you intuited that your opponents felt this way? Where people have this feeling of "Ah geez, a Link, great, some low-tier. I'd rather be playing against a high-tier fastfaller; this isn't good practice?"
I was playing against a Dr. Mario on netplay a few days ago. After I took two stocks, this guy began to camp with pills the entire match, never approaching. After he won, he claimed it was to educate me on how frustrating it is to play against a "spammer," which "all Link players are" by his definition. So -- he showed me how much of a spammer I was by spamming pills and camping against me the entire match. Impressive.
Anyway -- I feel that Link *has* to use his projectiles as much as possible purely because his normals are so unsafe. This playstyle I've adopted with Link, wherein I use projectiles to interrupt dash dances, edgeguard, etc. (as all Links should), makes me feel as if all of my opponents simply dread playing me because of projectile usage. With this impression, playing as Link versus other people isn't very fun, seeing as how I appear to be making the game un-enjoyable for my opponents, which I definitely do not want. I just want to play some melee as Link.
SAUS , surely you've encountered complaints of the above type before? Someone constantly complaining about bombs? Calling you a "spammer," or some other such nonsense? Do you actively attempt to NOT use projectiles in your matches, except for the occasional bomb-dair on Marth/Peach/Whoever? Are you against projectile-heavy playstyles? Purely just curious.
D'aw, I was really hoping you'd put that lil scrub in his place.I was playing against a Dr. Mario on netplay a few days ago. After I took two stocks, this guy began to camp with pills the entire match, never approaching. After he won---
Not a bad idea, I think ill try it.I don't know where the thread went, but I wanted to bring something back up [been busy with schoolwork, haven't gotten to really lab how boomerang offstage interacts with up+b, sorry].
In rest punishes, I know 22% dair is the most damaging single-hit move, and also that Link's attempts to combo stuff are vulnerable to SDI... has anyone considered punishing rest with fully charged arrow? If fresh, it do 18%, which is 4% less, but this doesn't stale dair [it can help unstale it], and another fun fact: if someone tries to survival DI arrow, they pop almost straight up, which I would guess may give us a uair vs Puff at some percents [or you could pull a bomb, shoot the arrow, and throw the bomb]. I mention this because charged arrows are a hilarious method of edgeguarding Falcon [if you get him at nearly point blank, it either combos into fair or they DI'd far enough away to where you can probably just reset the situation].
If they DI away, we get nothing but our 18%, but if they DI in, it may technically combo and do more damage than just strong dair.
Yeah that's how I would do it a lot of the times. I ment if I'm not in range to grab the ledge sorry for not being specific. A lot of the time I would barely make it there for a spin hog - ledge hop nair.Nah, we're just quiet.
Also, grab dat edge. You could refresh invincibility and nair em when he phantasms...Or just hold edge, your choice really. Dead falco either way.