FullMoon
i'm just joking with you
I'm usually available for matches, especially since I'm on break from college. The distance might cause input lag though.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What days are you free I'm good most days in the afternoon/nights that arn't Tuesdays?I could play as well, USA east coast here.
Weekday evenings and most Saturdays.What days are you free I'm good most days in the afternoon/nights that arn't Tuesdays?
Hmm I can try tomorrow evening unless something comes up?Weekday evenings and most Saturdays.
Yeah, just send me a private message on here so we don't semi-off-topic-bump this thread anymore.Hmm I can try tomorrow evening unless something comes up?
Adding on to this, you probably don't want to pick Duck Hunt either. Unless you enjoy dying at 50% off the top of the tree, then by all means go to Duck Hunt.His Up-Throw buff means you won't want to play Zard in a stage with high platforms so the best stages to go against him are T&C (somewhat), Smashville, Final Destination and Lylat. Definitely do not pick Halberd against him.
Preeeetty much. :/
Yeah this MU is not fun for Jigglypuff.
To piggyback on this, Luigi can't do much against FC WS at mid range because he doesn't have the aerial speed to approach over them, and they beat out fireballs. It's now also much easier to poke Luigi with WS if he tries to cover landings with fireballs.While it doesn't really pertain to Pokemon week, I'd like to point out that this last patch made our MU with much easier. I never much agreed with the 60:40 ratio we slapped on the MU, because gimping Luigi really is not that easy and if he gets in we take way too much damage. Not to mention our good stages are also his good stages with the exception of Duck Hunt and probably Lylat. I always thought the MU was kind of even.
However, with faster shurikens and a little more lag on Luigi's fireballs, it's super easy to piss off Luigi players. Just run around, chuck shurikens until they get bored of blocking them and over extend on grabs, and then punish super hard. If you threaten a Luigi with time-out they will definitely make mistakes. I went to a weekly today and beat a couple Luigis, including one where I had a % lead and actually put my controller down on the table and just chilled for a bit because the guy just threw fireballs at a disance lol
Yeah, the buffed shurikens don't make a huge difference, but they do help in racking damage as Pika lands at a distance and they help to combat his approaches to some degree. The issue is that Pikachu is one of they few characters that quite easily offset Greninja's neutral and get into advantage against him quickly. QA being the main problem move here. With that being said he's also one of the few characters that can consistently **** with Greninja's recovery via Bair. It's not a horrible matchup or anything but imo it's not even.I don't think the Pikachu MU is that bad for us, going from my own experience with it. Buffed shurikens don't really make much of a difference here though.
I've seen that particular MU all over the place, from even to Pikachu's favor to our favor. It's quite a mess lol.
Hydro Pump in neutral messes up with QA a lot. Being HP'd messes with Pikachu's positioning and will most likely leave him vulnerable. If you know it's coming you can mess it up badlyThe buffed shurikens should help in racking damage
Yeah, the buffed shurikens don't make a huge difference, but they do help in racking damage as Pika lands at a distance and they help to combat his approaches to some degree. The issue is that Pikachu is one of they few characters that quite easily offset Greninja's neutral and get into advantage against him quickly. QA being the main problem move here. With that being said he's also one of the few characters that can consistently **** with Greninja's recovery via Bair. It's not a horrible matchup or anything but imo it's not even.
HP is really good against QA yes, but it's hard to use it as a tool to combat it in neutral as you have yo predict the QA. QA is best used against Greninja to intercept his landings or end lag and Pika is mobile enough to abuse this.Hydro Pump in neutral messes up with QA a lot. Being HP'd messes with Pikachu's positioning and will most likely leave him vulnerable. If you know it's coming you can mess it up badly
To avoid being killed by B-Air you should just not recover low. Plus we also mess up Quick Attack pretty well with HP when he's recovering.
Greninja vs Ganon is terrible....Greninja beats Ganon, not gonna disagree with that. Better neutral game and has fairly good options for juggling and killing Ganon that are hard for Ganon to avoid. Greninja's 50/50s off grab are pretty annoying for Ganon to deal with (usually can U-air Ganon before he can aerial Wizkick), especially since his dashgrab is really good. Greninja is also shorter than Ganon would like which forces Ganon to commit more to hit Greninja with aerials.
I find that recovery is rarely an issue for either character in this matchup. Greninja's low edgeguards are moderately limited, so he doesn't have a very easy time pressuring Ganon's normal recovery path compared to most characters. On the flipside, the raw distance on Greninja's Up-B gives him options to avoid a lot of Ganon's edgeguards with better consistency than most characters.
Somwhere between 55/45 and 6/4 Greninja's favor would be my verdict. Ganon can randomly win by clutching out with his high reward pokes, but it's one of his harder matchups overall.
The foremost reason is the ability to escape kill setups. That **** is annoying. Beyond that he's quick and so doesn't care that much about MK's excellent mobility (where as in a number of matchups, MK mobility completely trivializes the matchup), and he has a decent projectile that can make it dangerous to play too defensively, which again frog doesn't care too much about anyways because he's really fast. He can fade in/fade out pretty effectively on our approaches, and punish if we get too hasty. If frog had better frame data than us this matchup would be really bad, but he doesn't. If the SS thing didn't exist, it'd be pretty close to even, but it does exist. What makes that part of the matchup so frustrating is that shuttle loop is the only non-read kill move MK has against Greninja, which is desperately needed because of how Greninja outpaces us in neutral, even when we get a confirm trying to go for the kill is just going to end with it being dodged and special falling to the ground where we'll eat a punish.