Jonarobin
Smash Apprentice
This'd be great, as I'm not really sure what stage to pick against what character aside from guesses
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I will definitely add this in the future.Any chance we can get a "Stages to ban/pick" section against other characters in the OP? It would help players like me who are new to the competitive scene that need to learn this stuff.
None of Greninja's aerials changed actually..Also, if Greninja fully charges a Shuriken at the spacing where he can capitalize with a Fair/aerial and Robin recognizes it, Robin can short hop right over it, and Fair Greninja for the trouble, autocanceling in the process....unless the Shuriken endlag reduction was that significant. I'm unsure.
Just gonna point something out which I'm surprised hasn't been mentioned by actual Greninja players, but I guess it just kinda got passed up.Hola
While the Water Shuriken buff changed things, its effectiveness in this matchup is absolutely overstated. A few of you seem to be under the misconception that Robin being forced to approach is a bad thing. In actuality, Robin wants to approach and aggressive in this matchup, since that's how we get the big damage. We outrange you in the air and Robin's jab beats out most of your grounded options (which is extra bad because Greninja is vulnerable to Wind Jab). Honestly, this matchup isn't too difficult from my experience. FD is the only stage where Robin really struggles to charge Thunder, but barring that, Thunder will be a consistent threat. It's also pretty safe to say that we outdamage you by a ton, and we have a much easier time killing you than vice versa, meaning Robin has the room to make actually make mistakes in this matchup whereas Greninja... doesn't. The most effective thing you can do in this matchup is chase down Robin when he's in the air. You can get a lot of mileage out of uair since Robin's options against enemies from below aren't that great.
I'm not really one to fuss about matchup numbers since I think they're largely pointless, but I can say with certainty that Robin vs Greninja is 45 - 55 at best. Greninja is simply not comparable to characters who have clear cut advantages against Robin, such as Captain Falcon, Zero Suit Samus or Sheik.
@Dathx can shed more light on this matchup since has experience against Greninja.
I referred to this by saying Robin's approach isn't good enough but yes you're right. Forcing approaches is what Greninja wants to do and does very well now.Just gonna point something out which I'm surprised hasn't been mentioned by actual Greninja players, but I guess it just kinda got passed up.
Robin may want to approach in this matchup, but Greninja wants his opponent to approach in literally ANY matchup. While he can hold his own up close, he absolutely ADORES when people are forced to come at him, because he can camp you with shurikens until you throw your controller to the ground. They're not just bad because they keep you from charging Thoron, they're bad because they keep you from getting in- and if getting in is your game plan, then you're just playing straight into his.
And with that, I fade back into the shadows. Huzzah~
And as I said earlier, the effectiveness of its camping is limited (and practically non existent on stages that aren't final destination). Shuriken's have a finite limit in range as well, and I sincerely doubt Greninja can actually keep Robin out for an extended period of time when jumps + aerials cover so much distance (and Robin's aerials beat Greninja's). The damage you deal purely from camping Robin is actually pretty minuscule; most of Greninja's big damage should be coming from rushing him down and juggling (which Robin is actually vulnerable to). You're going to lose in a war of attrition if you opt to play defensively against Robin. Really, the sticking point in this matchup is that Greninja struggles to kill Robin.Just gonna point something out which I'm surprised hasn't been mentioned by actual Greninja players, but I guess it just kinda got passed up.
Robin may want to approach in this matchup, but Greninja wants his opponent to approach in literally ANY matchup. While he can hold his own up close, he absolutely ADORES when people are forced to come at him, because he can camp you with shurikens until you throw your controller to the ground. They're not just bad because they keep you from charging Thoron, they're bad because they keep you from getting in- and if getting in is your game plan, then you're just playing straight into his.
And with that, I fade back into the shadows. Huzzah~
I personally can't see how it's 60:40 when Robin vs Sheik [1] or Diddy [2] is clearly 60:40 and Greninja's neutral game isn't anywhere near their level. It's worth noting that Sheik can actually camp the **** out of Robin with her needles. But I digress, the number isn't really important. We should be focusing on what both characters can do in this particular matchup.is the slowest character in the game while we're the 6th fastest along with a fast projectile, avoiding 's projectiles is easy and we can SS-cancel his jab. He's easily gimpable with Hydro Pump and also because of our great offstage game.
I really can't see this MU being any less than 60:40
Greninja can short hop double shuriken to catch your attempts to jump too you know. Also if your approach method is jumping towards him you're pretty much doing exactly what he wants you to. Greninja loves when people go above him because Up-Tilt and Up-Smash can punish the hell out of people who do that.And as I said earlier, the effectiveness of its camping is limited (and practically non existent on stages that aren't final destination). Shuriken's have a finite limit in range as well, and I sincerely doubt Greninja can actually keep Robin out for an extended period of time when jumps + aerials cover so much distance (and Robin's aerials beat Greninja's). The damage you deal purely from camping Robin is actually pretty minuscule; most of Greninja's big damage should be coming from rushing him down and juggling (which Robin is actually vulnerable to). You're going to lose in a war of attrition if you opt to play defensively against Robin. Really, the sticking point in this matchup is that Greninja struggles to kill Robin.
Robin doesn't want to jump directly above Greninja, don't be silly. The idea is to fast fall Fair which is a legitimately great spacing too, not to attack from above with... what exactly.Greninja can short hop double shuriken to catch your attempts to jump too you know. Also if your approach method is jumping towards him you're pretty much doing exactly what he wants you to. Greninja loves when people go above him because Up-Tilt and Up-Smash can punish the hell out of people who do that.
Greninja also doesn't struggle to kill Robin (or really, any character except maybe some of the floatier ones) that much. His kill setups are as plentyful as ever and Robin has a lot of lag that leaves him exposed when he commits to something to allow us to get those going. Also reminder that we have a kill setup from a throw now while also having one of the best dash grabs in the game. We can also edgeguard Robin pretty efficiently with Hydro Pump.
We won't be playing super campy all the time, Greninja wants to bait you into making a commitment that he can punish and shurikens are great for that. Once you leave yourself open, we're going to start punishing you for it
Robin doesn't want to jump directly above Greninja, don't be silly. The idea is to fast fall Fair which is a legitimately great spacing too, not to attack from above with... what exactly.
I'm not aware of these kill set ups, do you mind elaborating? I was under the impression that Greninja's ability to KO was below average. Just so you know, Robin's recovery is absolutely abysmal, but you're not going to be gimping him with Hydro Pump, since fast fall air dodge will cover it. You will be doing a lot of damage against Robin with aerials since his recovery is extremely linear, so getting him off-stage is imperative.
I understand, and I get that Greninja's punish game is good, but I just don't see the effectiveness of water shurikens setting the pace for the match. They're stage dependent, and you still have to commit to using them.
Putting all of that aside, are there any tips you can give us Robin players for this particular matchup? I've given out a few so I was hoping you could respond in kind.
Heh, even Raziek mentioned being camped out by Greninja.Dath and Raziek talk about the Greninja mathup HERE
I was mentioned :D (Howler).Dath and Raziek talk about the Greninja mathup HERE
Oh hey, I didn't know he recorded those matches. I should watch them later :D.Oh speak of the devil, I actually found footage of Robin(Raziek) vs Greninja (Howler), though it was through online play
From what I could gather, camping didn't dominate match, which shoots down the "just camp Robin to win" argument. That said, Howler was able to pressure Raziek pretty badly with Water Shurikens, and it was really effective when he had the momentum. It was possible to charge thunder, though it was typically when Robin had knocked Greninja away or if the stage allowed it. As the matches demonstrated, Thunder isn't the crux of Robin's gameplay so Raziek was able to function without it being consistently charged. In fact, Robin was much better off relying on her normals than her projectiles, as (with the exception of arcfire) it was difficult to consistently land them against Greninja due to its mobility. It was difficult for Robin to get in throw her weight around with Levin Sword. Yes, I think can we say with certainty that Greninja won the neutral for sure, though not to an overwhelming degree imo. In terms of damage, Robin definitely had the advantage. Greninja consistently hit Robin more often, but Robin could land a few good hits and seriously close to gap during multiple points. A notable aspect of the match worth considering was down throw to wind Jab. It was able to consistently do considerable damage to Greninja, which begs the question— Was Howler unaware of Shadow Sneak or is it simply not a viable counterplay? Levin Sword aerials did work. Raziek was able to get a lot of mileage out of Levin Sword Fair, and it help prevent Greninja from walking all over Robin.
I will concede that I was flat out wrong about Greninja not being too good at killing. It was able to secure the KO on a fairly consistent basis.
I mentioned a lot of that in my first post about the MU.I've noticed that Robin's "limited use" gimmick hasn't really been brought up, like at all. Losing access to moves that could otherwise really help Robin is not good for them.
At the same, though, tomes are a really strong item that put on fantastic shield pressure, so those should really be discussed in more detail. A good Robin can even combo into tome drops if they're paying attention to their move usage, and of course Bronze Sword can be useful for combos in its own right.
Sorry for throwing you under the bus like that. I honestly felt that it was a pretty helpful set all things considered, but I didn't consider how unfair it was to you.Hihi.
I feel it is worth stating that I have pretty minimal Greninja experience. I was caught off guard by a lot of gimmicks that I was simply just not aware of. Couple that with some input lag and general frustration over both of the previous (and not knowing I needed to ban Duck Hunt), and I feel like my set against Howler wasn't exactly the best representation of the match-up.
I would be interested in playing the match-up some more to get a better feel for how I would approach it, if anyone is interested in scheduling an evening session with me at some point.
I'm not really comfortable making a lot of specific claims without more time playing it under my belt. I don't like to claim **** I'm unsure on.