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MultiVersus General Discussion - Shut Down planned for May 30.

Opossum

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Stop blaming the game tanking on mechanics you didn't like. And even if you didn't like shields, teching absolutely was necessary because the amount of time players don't have control of their character, in any type of game, should be as minimal as possible.

The game tanked because of blatant greed. That's it.



I assume you're being sarcastic but in case you aren't, since when is Lola reviled? She awakened a generation of furries and generally is one of the more popular Looney Tunes since her creation.
For what it's worth the addition of shields DID actually drive a significant portion of the playerbase away...but more damningly it didn't bring any new blood in. A lot of competitive players (when there aren't many to begin with) dropped the game after they were added. That's not a conspiracy theory or anything, it's actually something that happened.
 

Louie G.

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Me, the guy who basically only started playing Smash at all as a kid because he saw this image on the site:
and thought it looked funny
Yknow what, that explains a lot about you actually.

I'm glad that there's someone who got into Smash because of Mr. Game & Watch instead of Mario and Pikachu, lol.
 
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GothicSlenderman

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Honestly, and correct me if you think I'm wrong, but an issue I have is that a lot of platform fighters end up intentionally structuring themselves more like Smash and shedding off some of what makes them stand out. This is an issue I personally have with the genre and I kind of end up groaning whenever I see games add say, a Smash shielding system added when they didn't have one before. Which I recall Multiversus doing a few months ago.

I'm disappointed that Multiversus seemed to largely stop prominently promoting its strongest hook, its team-based gameplay. Even within that second trailer, where the first focused on fun ways for the characters to assist and bounce off one another (sometimes literally), the second had more instances of everyone just taking turns. Where the beta sought to add characters that complimented one another, the official release seemed to be more concerned with its standalone fighters. Not inherently a problem, but that was an indication to me that the focus had shifted.
Blame Smash fans for that one. They'll call any platform fighter a "Smash Clone" or "Smash Ripoff" so when they play the game they expect it to be nothing but a copy and paste, refusing to learn any of the differences or nuances. They'll do poorly and then say "It's not similar enough from Smash" "It's too different from Smash" so devs feel the need to bend the knee to them considering their fanbase is often their target demographic. Multiversus adding Dash Attacks and Shields, NASB adding Shields and making grabs like Smash despite how cool air grabs were and how they were a good counter to Helga's down special counter used in the air, Rivals adding grabs and throws and replacing their parrying system with Shields.

It's not the fault of the devs for trying to listen to feedback when said feedback can boil down to "Make game more like other game I just called you a ripoff of"
 

LimeTH

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For what it's worth the addition of shields DID actually drive a significant portion of the playerbase away...but more damningly it didn't bring any new blood in. A lot of competitive players (when there aren't many to begin with) dropped the game after they were added. That's not a conspiracy theory or anything, it's actually something that happened.
I didn't even think Shields were that bad. After spending so many matches getting poke-locked to death by Banana Guard, it was nice to have something to defend myself with.
 

Faso115

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General question: If a mod scene somehow manages to avoid the Cease and desist and somehow thrive, are we allowed to talk about it here?
 
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For what it's worth the addition of shields DID actually drive a significant portion of the playerbase away...but more damningly it didn't bring any new blood in. A lot of competitive players (when there aren't many to begin with) dropped the game after they were added. That's not a conspiracy theory or anything, it's actually something that happened.
Exactly. They invested months designing shields instead of refining the hitboxes, bugs/glitches and smoothing out the game first and foremost. Both casual and hardcore perception believes the gameplay SUCKS and band aid mechanics didn't fix that. Multiple players are saying similar things on other social media, that them adding and adding mechanics instead of addressing the important stuff first was a bad move.

If numerous players who paid for founders packs left then that proves a bigger problem than greed.
 
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Borskaboska

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I have been hoping that we'd get a Sega crossover fighter for a while now, so the idea of what platform fighters succeed or fail is something interesting to me. My general opinions are:
-Don't make a new studio for it. MVS had PFG, and Playstation Allstars formed Superbot. If your game is based around negotiating with licensees, you really need some established industry vets running things for them to not force a bunch of restrictions on to you. All I'm saying is, if Sakurai was making Playstation Allstars they wouldn't have made him use reboot Dante.
-You need a substantial singleplayer. It's kind of the one thing Smash Bros doesn't really try to do, so if you can't beat smash in overall polish this is a good way to stand out. Like, I'm imagining a Spelunky-esque rougelike mode with platform fighter mechanics. Honestly you could probably just market the game as a platforming rogue like that just happens to have a fighting game attached to it.
-For the love of god dont **** up the roster. Why does everyone try to be funny with this. Banana Guard was not selling copies. The Vs Capcom Games are known for some weird roster picks, but that is usually in order to cover some aesthetic niche not touched on by more mainstream characters and after they already have their must-haves covered. Generally, also, I think having weirdo picks is easier in games where the game releases with is full roster and not games based around season passes like MVS.
-Visual polish is literally the most important aspect of games nowadays. People just aren't buying ugly games anymore. If your game has bad UI, Janky animations, or bad models, it's not selling in a post-Persona 5 world.
 

Capybara Gaming

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For what it's worth the addition of shields DID actually drive a significant portion of the playerbase away...but more damningly it didn't bring any new blood in. A lot of competitive players (when there aren't many to begin with) dropped the game after they were added. That's not a conspiracy theory or anything, it's actually something that happened.
Be that as it may it happened after six months of people constantly pointing out how blatantly greedy the game was and how unwelcoming the game was to new players as a whole; the previous season introduced 30 dollar skins with an artificial rarity, for god's sake. Whether you like shields or not, any miniscule contribution it had was adding on to an already dwindling playerbase getting sick of being treated as cash cow pay piggies.

The fact of the matter is that this was going to happen regardless. We saw the writing on the wall before shields were added in the first place.
 
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Be that as it may it happened after six months of people constantly pointing out how blatantly greedy the game was and how unwelcoming the game was to new players as a whole; the previous season introduced 30 dollar skins with an artificial rarity, for god's sake. Whether you like shields or not, any miniscule contribution it had was adding on to an already dwindling playerbase getting sick of being treated as cash cow pay piggies.

The fact of the matter is that this was going to happen regardless. We saw the writing on the wall before shields were added in the first place.
And them refusing to course correct a major complaint and why a lot of people (casuals and competitive) left at all sealed its fate as I said. It not only showed a lack of confidence and vision for the game and its future (as I whined about months prior) but it was a clunky addition to an already clunky gameplay. That's not how you do a last ditch effort. Everybody was telling MVS to fix its bugs, speed up the gameplay and address hitboxes first and foremost.

Them not doing that made for big additions like shields and teching jank and lackluster. The game being buggy made a rushed mechanic like teching kill players at zero and still be looped from tech reacting. New loops and infinites came in and shields are literally still invisible lol.
 
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Opossum

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Be that as it may it happened after six months of people constantly pointing out how blatantly greedy the game was and how unwelcoming the game was to new players as a whole; the previous season introduced 30 dollar skins with an artificial rarity, for god's sake. Whether you like shields or not, any miniscule contribution it had was adding on to an already dwindling playerbase getting sick of being treated as cash cow pay piggies.

The fact of the matter is that this was going to happen regardless. We saw the writing on the wall before shields were added in the first place.
I'm not denying that there were more pressing issues in the grand scheme of things. What I'm attesting to is that the shield issue wasn't as negligible as you are implying, because it completely turned off an entire section of their playerbase, that being the competitive section.

It's not the biggest issue, but it's also not a non-issue.
 

Capybara Gaming

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Me, the guy who basically only started playing Smash at all as a kid because he saw this image on the site:
and thought it looked funny:
I'm not saying you're wrong for seeing things like that, just that most people don't. The casual consumer cares more about the characters themselves.

I'm not denying that there were more pressing issues in the grand scheme of things. What I'm attesting to is that the shield issue wasn't as negligible as you are implying, because it completely turned off an entire section of their playerbase, that being the competitive section.

It's not the biggest issue, but it's also not a non-issue.
Right, and what I'm saying is that I think it's a very miniscule issue; I mean, I was saying in Season 3 I thought the writing was on the wall. I kept saying "we gotta stop putting characters in Battlepasses" and then immediately they pulled the Elusive skin crap, whether or not the added the shields or not, I think we'd be seeing the same result. It's been dropping players by the day since relaunch.

Like even I can agree the mechanics aren't implemented great but if they just weren't there, a lot of those people probably still would have left, you know? Just on virtue of being tired with the way they were treated. And then Rivals comes out and is the best live service in years? Really opened peoples' eyes.
 
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I'm not saying you're wrong for seeing things like that, just that most people don't. The casual consumer cares more about the characters themselves.



Right, and what I'm saying is that I think it's a very miniscule issue; I mean, I was saying in Season 3 I thought the writing was on the wall. I kept saying "we gotta stop putting characters in Battlepasses" and then immediately they pulled the Elusive skin crap, whether or not the added the shields or not, I think we'd be seeing the same result. It's been dropping players by the day since relaunch.

Like even I can agree the mechanics aren't implemented great but if they just weren't there, a lot of those people probably still would have left, you know? Just on virtue of being tired with the way they were treated. And then Rivals comes out and is the best live service in years? Really opened peoples' eyes.
You're speaking for players who have said the opposite. Thousands of players had the means to avoid the greedy character practices, the gameplay as a whole just sucked in terms of appeal. Them adding those mechanics in favor of the core gameplay is the issue here. One of the biggest grinders/spenders had several streams crashing out about shields as they pointed to the hitboxes, bugs, speed, and mountains of other issues that were worthy of PFG's time instead of random new mechanics.
 
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LimeTH

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I’m remembering someone on Twitter who was rooting for the game to die “so that we can get a real CN platform fighter”

My most distinguished of dudes, not only will you be lucky if WB ever attempts another platform fighter, you’ll be lucky if any Cartoon Network character ever appears in a video game ever again.


Not sure if anyone has brought this up but there's a group of people attempting to keep the game alive and add new content to the game
Here's their Twitter handle! https://x.com/betamvs
Someone send them my Brak thread for me, I don’t have a Twitter account anymore
 
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Capybara Gaming

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I’m remembering someone on Twitter who was rooting for the game to die “so that we can get a real CN platform fighter”

My most distinguished of dudes, not only will you be lucky if WB ever attempts another platform fighter, you’ll be lucky if any Cartoon Network character ever appears in a video game ever again.




Someone send them my Brak thread for me, I don’t have a Twitter account anymore
I don't think they're actually making new characters from my understanding

Honestly despite it all I think the character I'm most disappointed in losing out on is Ruby. Her power and weapon are literally perfect for a platform fighter and despite the fact I'm not a huge fan of the IP I think she could've been a dope character.

Obviously Daffy as well, amongst worked on characters. Bout a third of the games lineup really shouldn't be here if you ask me, they're so boring or wasted slots imo
 

LimeTH

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I don't think they're actually making new characters from my understanding

Honestly despite it all I think the character I'm most disappointed in losing out on is Ruby. Her power and weapon are literally perfect for a platform fighter and despite the fact I'm not a huge fan of the IP I think she could've been a dope character.

Obviously Daffy as well, amongst worked on characters. Bout a third of the games lineup really shouldn't be here if you ask me, they're so boring or wasted slots imo
I heard somewhere they were "contacting character4MVS accounts".
 

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Apparently there’s a lot of accounts coming out regarding Tony Huynh (PFG head). I won’t go over all the details, but from what I understand, he was overly demanding.

Many devs have been talking about how he wasn’t a great boss.
 

LimeTH

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Apparently there’s a lot of accounts coming out regarding Tony Huynh (PFG head). I won’t go over all the details, but from what I understand, he was overly demanding.

Many devs have been talking about how he wasn’t a great boss.
1738355580890.jpeg


God, what a day.
 

Capybara Gaming

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Apparently there’s a lot of accounts coming out regarding Tony Huynh (PFG head). I won’t go over all the details, but from what I understand, he was overly demanding.

Many devs have been talking about how he wasn’t a great boss.
Oh wow! The guy with the fake smile turned out to be a scumbag? I pegged that from the beginning too. He gave me the same kinda corporate smile that Geoff Keighley does.

I heard somewhere they were "contacting character4MVS accounts".
Here's hoping. Project Plus that ****, make it better than the actual devs.
 

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That said, there is something else to note:

If you’re on Xbox and bought a Founder’s Pack, try asking Xbox support for a refund stating you did not get to use all of your character tickets. Especially for the $100 one, since less characters came out than tickets to use them on (35 characters in the end. 2 (maybe 3) were completely free, 1 was free if you played the Beta, 1 was a rift grind free, and the final 2 are free for everyone).
 

PersonAngelo53

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Because that's not how most people approach it. The point of a crossover is having your favorite characters interact and meet when they normally wouldn't.

Of course, the movesets in Multiversus are pretty garbage more often than not so it doesn't really matter
Really? If anything I always thought the creativity of the movesets was one of the best aspects of the game. I didn’t found them garbage at all personally.
 

LimeTH

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The FAQ really doesn't answer a whole lot of questions.

Will free gleamium still be earnable?
Is everything, characters, cosmetics, etc going to be available in the offline version, or only things that each player has earned and purchased?
If no to those two, are those things just completely locked out in the offline version?
Will the new stage be coming along with the characters?
Are new events and rifts still taking place or is it just a four month death march after Lola, Aquaman and the BP?

I've been grinding gleamium in the hopes of earning the Fern skin and this is throwing a heck of a wrench into that.
 

Capybara Gaming

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Really? If anything I always thought the creativity of the movesets was one of the best aspects of the game. I didn’t found them garbage at all personally.
Creativity and good game design are two very different things. It doesn't matter if the move is a cool reference if it's more optimal to just throw out jab every time. If you can make a cool reference and also a functional move, you're golden, but most of the cast doesn't. It's especially atrocious in the earlier fighters.

Even then, there are characters like Finn and Garnet who have the most bog standard generic movesets there are, so they can't even keep their theming on point.
 

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It's crazy seeing the number of people complaining about Aquaman, when
  1. Aquaman is the most successful DC movie at the box office, he totally deserves his spot
  2. It doesn't really matter. The game's problems go way beyond the roster. They could have added Ben 10 or Walter White or Jesus Christ and it wouldn't have changed a thing
 

Louie G.

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Creativity and good game design are two very different things. It doesn't matter if the move is a cool reference if it's more optimal to just throw out jab every time. If you can make a cool reference and also a functional move, you're golden, but most of the cast doesn't. It's especially atrocious in the earlier fighters.
Personally I think less about "cool references" and more about innovative moveset design. I thought Jason and Powerpuff Girls looked really impressive, and didn't hinge on this all too much - if there are some overbearing design flaws with those two I'm not plugged in enough to know, but the most compelling examples are those who feel like they transcend the Smash skeleton and achieve something that their contemporaries haven't yet.

And I unno, it's maybe a mixed bag but I thought MVS did decently well by that. Among earlier fighters, Tom & Jerry is a clear standout. Not sure how good they are but honestly the visual creativity makes them worthwhile regardless.

How many MVS fighters are actually "cool reference" oriented, actually? I recall Morty being pretty underwhelming for this reason, which is a shame because I wanted to play him at the time, but I think most of them seem to prioritize archetype and concept over going for the quirky nod. Compared to like, NASB.
 
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SneakyLink

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So…there have been a lot of leaks regarding the game coming out. Characters that were ready to go, development info… basically a mess.

My question is, should we continue to use spoiler tags on it? Asking because there’s nothing left to spoil at this point.
 

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Personally I think less about "cool references" and more about innovative moveset design. I thought Jason and Powerpuff Girls looked really impressive, and didn't hinge on this all too much - if there are some overbearing design flaws with those two I'm not plugged in enough to know, but the most compelling examples are those who feel like they transcend the Smash skeleton and achieve something that their contemporaries haven't yet.

And I unno, it's maybe a mixed bag but I thought MVS did decently well by that. Among earlier fighters, Tom & Jerry is a clear standout. Not sure how good they are but honestly the visual creativity makes them worthwhile regardless.

How many MVS fighters are actually "cool reference" oriented, actually? I recall Morty being pretty underwhelming for this reason, which is a shame because I wanted to play him at the time, but I think most of them seem to prioritize archetype and concept over going for the quirky nod. Compared to like, NASB.
The Powerpuff Girls are sort of notoriously broken because of how their design works (namely the aerial dash attack loops when combined with the Air Walker perk).

So…there have been a lot of leaks regarding the game coming out. Characters that were ready to go, development info… basically a mess.

My question is, should we continue to use spoiler tags on it? Asking because there’s nothing left to spoil at this point.
Nah, personally I don't think spoiler tags are necessary at this point, since we know what's coming. At absolute most, the only "unknowns" are whatever cosmetics are in the Battlepass, but that's not enough to spoiler tag over imo. I say just let it all out in the open.
 

LimeTH

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So…there have been a lot of leaks regarding the game coming out. Characters that were ready to go, development info… basically a mess.

My question is, should we continue to use spoiler tags on it? Asking because there’s nothing left to spoil at this point.
Just spill it. It doesn't matter anymore
 

Louie G.

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The Powerpuff Girls are sort of notoriously broken because of how their design works (namely the aerial dash attack loops when combined with the Air Walker perk).
Right yeah, I thought I remembered something like that. Hopefully that idea can be salvaged with some tweaks, because I suppose I'm more impressed with the way they were able to achieve a natural gameplay flow and visual language with a trio character. You know me, as a longtime Chorus Kids supporter I'm always kinda keeping my nose to the ground trying to figure out the best way to go about it.

With PPG I think it helps intuitively that they can fly, which means if one character gets hit the others can easily float over to where they are without it looking like they're connected by an invisible rubber band. The way they work in tandem for their attacks without getting disjointed or feeling separated from one another is kind of a marvel and I'm willing to overlook some of the balance faults to admire the bigger picture. Shame that they came out broken but I'm sure the right hands could have guided them in a more balanced direction.
 

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Nah, personally I don't think spoiler tags are necessary at this point, since we know what's coming. At absolute most, the only "unknowns" are whatever cosmetics are in the Battlepass, but that's not enough to spoiler tag over imo. I say just let it all out in the open.
Just spill it. It doesn't matter anymore
Ok… like I said, there’s a lot, some of which is coming from sources beyond my comprehension. I’ll start with something simple. These characters were playable in pre release builds:
Daffy Duck
Emmett Brickowski
Ruby Rose
Static Shock
Wicked Witch of the West (as the resident Oz fan of Smashboards, this stinks)
 

Opossum

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Ok… like I said, there’s a lot, some of which is coming from sources beyond my comprehension. I’ll start with something simple. These characters were playable in pre release builds:
Daffy Duck
Emmett Brickowski
Ruby Rose
Static Shock
Wicked Witch of the West (as the resident Oz fan of Smashboards, this stinks)
Do you have a source for this? Static being in a playable state is news to me.
 

PersonAngelo53

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Creativity and good game design are two very different things. It doesn't matter if the move is a cool reference if it's more optimal to just throw out jab every time. If you can make a cool reference and also a functional move, you're golden, but most of the cast doesn't. It's especially atrocious in the earlier fighters.

Even then, there are characters like Finn and Garnet who have the most bog standard generic movesets there are, so they can't even keep their theming on point.
Ohh, umm well I guess that’s fair.
 

KingofPhantoms

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The one positive thing that I hope comes out of Multiversus shutting down is that more companies take it as a lesson to not have your game focus so heavily on freaking microtransactions and monetization in general.

Having your only other option besides paying real money to get new characters being to grind like mad, while having a starting roster of literally one measly character in a fighting game is an almost incomprehensibly stupid decision.
 

LimeTH

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Ok… like I said, there’s a lot, some of which is coming from sources beyond my comprehension. I’ll start with something simple. These characters were playable in pre release builds:
Daffy Duck
Emmett Brickowski
Ruby Rose
Static Shock
Wicked Witch of the West (as the resident Oz fan of Smashboards, this stinks)
They had to have not been fully ready. I still think we could have gotten better final characters, or at least Daffy as a third character.

I'm genuinely wondering if they can pivot into a full release game like NASB with every character they meant to have somewhere down the line. Would WB even think of that? Would people even be alright with such a thing?
 
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Faso115

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Somehow i wish they just throw a bonus character like witch in the middle of season 5 before everything goes down.

What's taking you so long anyway? She's finished right? Is WB or the Oz license causing problems?

Anyway yeah, the Tony stuff is not super surprising. He's been awfully quiet since Season 2 was announced
 
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