My favourite has always been Austin Powers.Brawl had that if you were playing on a Wiimote. It was great.
Unless your Sonic in which case all you get is the ring sound effect
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
My favourite has always been Austin Powers.Brawl had that if you were playing on a Wiimote. It was great.
Unless your Sonic in which case all you get is the ring sound effect
I hope next game's classic mode has original artwork for the congratulations screens instead of in-engien screenshots. Could allow them to do some more funny things.So, the MvC discussion from a couple of days ago had me thinking.
How would you all feel about character endings for Classic Mode?
And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.
It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
I think it would be awesome but likely way too much work to be worth it for such a large cast. I’d happily settle for still comic style images with voiced dialogue for the characters that actually talk.So, the MvC discussion from a couple of days ago had me thinking.
How would you all feel about character endings for Classic Mode?
And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.
It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
I think this would only really work if there were a significant cutback on how many characters were playable - maybe 40 or so at most - and even then, I'd probably second Gengar's point. Though, given there's a lot of characters who don't talk, maybe it'd be neat to universally limit things to "grunts" or whatever, loosely akin to how Subspace handled things. You can still get a decent idea of how characters would act without any dialogue!So, the MvC discussion from a couple of days ago had me thinking.
How would you all feel about character endings for Classic Mode?
And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.
It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
And yet...somehow...I won't be...You're making it real easy to be wrong lol
I freaking loved RCR all the way back on the NES. It was just so much deeper, mechanically, than even those later 16-bit beat-em-ups.The River City games fall into that odd category where I deeply respect them, but they never really clicked with me the same way Streets of Rage or even Final Fight did.
I'd love to see Haggar. But I'm worried Incineroar stole all his gimmicks.I know it'll probably never happen, but I still think Haggar would be pretty cool, especially so I can hear music from the Final Fight series and other Capcom beat 'em ups.
He's not. It's just memorializing what a good mayor he was.The fact that there's an area in Street fighter 6 called the Mike Haggar memorial implies he died sometime after 5.
Would be cool.So, the MvC discussion from a couple of days ago had me thinking.
How would you all feel about character endings for Classic Mode?
I really want you to be correct on the “Everyone is Here Forever” thing but I think that’s probably unsustainable in the long run. Even if we do get everyone back in Smash 6, at some point the roster is going to become so large that it’s not really possible to bring them all back every time. I think I’ve mostly made peace with the probability that we won’t see literally every character come back. My biggest hope now is that we still keep a large roster despite those cuts. I think I’d be okay with 15-20 cuts if we got a comparable amount of newcomers in their place. Of course, that largely depends on who is cut and who is added. If I like the end roster at least as much as I like Ultimate’s, I’ll be happy. It’s going to be really tough to top Ultimate’s newcomers for me though. It’s actually fully possible I end up liking the roster more than Ultimate’s if I keep my favorites and replace characters I care less about with others I really like.And yet...somehow...I won't be...
I freaking loved RCR all the way back on the NES. It was just so much deeper, mechanically, than even those later 16-bit beat-em-ups.
I'd love to see Haggar. But I'm worried Incineroar stole all his gimmicks.
He's not. It's just memorializing what a good mayor he was.
Would be cool.
Am pretty sure that despite cuts, the next roster is gonna be impressive regardless.I really want you to be correct on the “Everyone is Here Forever” thing but I think that’s probably unsustainable in the long run. Even if we do get everyone back in Smash 6, at some point the roster is going to become so large that it’s not really possible to bring them all back every time. I think I’ve mostly made peace with the probability that we won’t see literally every character come back. My biggest hope now is that we still keep a large roster despite those cuts. I think I’d be okay with 15-20 cuts if we got a comparable amount of newcomers in their place. Of course, that largely depends on who is cut and who is added. If I like the end roster at least as much as I like Ultimate’s, I’ll be happy. It’s going to be really tough to top Ultimate’s newcomers for me though. It’s actually fully possible I end up liking the roster more than Ultimate’s if I keep my favorites and replace characters I care less about with others I really like.
I actually don’t think “Everyone is STILL Here!” is all that unrealistic for Smash 6 even if it’s not the most likely scenario given Sakurai’s comments. I think the “Forever” part is where it becomes more of a pipe dream. I do think it depends on just how many changes they want to make for the veteran fighters. If they’re mostly the same, I think it’s more likely we can keep almost all of them assuming they can work out the licensing but big changes to the engine or new game mechanics might necessitate more cuts.
Honestly, that's probably correct, but it's because interest in the genre really didn't take off until...probably just recently. PlayStation All Stars: Battle Royale is from 2012, Brawlhalla was from 2017, and I think there was a Shonen Jump one for the DS, but other than that I think most platform fighters are products of people who grew up with Super Smash Bros. Melee, and companies who wanted a slice of Super Smash Bros. Ultimate's pie.I don't know how many games out there belong to the platform fighter genre, but I'd wager that the actual official Smash Bros. games make up a relatively large percentage of them.
Yeah I included Rivals since I knew it was such an easy example to point to. However, if we're talking about platform fighters as a genre, it does fit despite not reasonably being described as a Smash clone.You know, this is actually the reason I didn't say "it's like Smash but with Sony characters." PSABR is a low-hanging fruit because it's so half-baked, but it doesn't lift the Smash ruleset wholesale-- I couldn't reasonably call it a Smash clone at all.
I feel like gameplay changes will make things different since that’s the case with every Smash game. Smash 4 is kinda the exception where it’s essentially the middle child of Brawl and Ultimate.That's really what I want to know at this point: how does the next smash justify itself as a separate game from ultimate rather than as a series of trailers?
This is actually why I really liked the Ori duology. They don't necessarily reinvent the wheel but the emphasis on platforming and the levels telling so much of the narrative with aesthetics alone put it above a lot of other Metroidvanias which feel so heavily cribbed from SotN & SM.It reminds me of something I've thought about Metroidvanias, which is that too many of them are too beholden to Symphony of the Night and Super Metroid in particular. A lot of the genre still feels hung-up on what two (excellent to be clear) 90s games did, to the point it feels like in some regards the genre hasn't progressed since the 90s. You see Metroidvanias with innovative gameplay mechanics, like the recent Prince of Persia having the map photo feature, and Hollow Knight has a slightly more atypical structure and progression, but a lot of Metroidvanias coming out feel to me like they're doing their homework on Super Metroid, SOTN, and to a lesser extent Hollow Knight, and then not doing much beyond that. It's a shame because even back in the early 2000s Cave Story was doing a lot of interesting things with the genre.
I think both are similar cases, but Another Code was more likely overall. FDC had Sakamoto behind it, yes, but they never left Japan and their last game was on the SNES. AC was released on two of Nintendo's best-selling consoles, and was translated into several languages.I don't think Famicom Detective Club was that high of a barrier. Sure, the 3rd(technically 4th) game was a surprise, but I didn't think remakes of the first two games was an almost-impossibility compared to something like Another Code.
IMO, if we got something like a remake or new game of something like Geist, StarTropics, Battalion Wars or Eternal Darkness, or even a Code Name: S.T.E.A.M. remaster, then we've definitely went past the barrier of "Anything is possible."
Ultimate already had to sacrifice a lot on the new content front so that they could bring back as much as they could. I've mostly accepted that there will be a ton of cuts, and I'm OK with that. And considering that they used a Melee port as a threat to get Sakurai to work on Brawl, I don't think Sakurai is that into ports.Yeah on the point of 'everyone is here forever'... not happening. As has been said before the roster being so large just becomes unsustainable at some point and also and most importantly... it is not a prediction, it's just wishful thinking because people don't want there to be cuts and can't imagine a Smash game with a smaller roster and immediately cope with 'actually there won't be cuts'. Complete ignoring that even a 60-character-roster... is still pretty damn big. Not to mention that budget and resources can be used on other content outside of characters. How about bringing back modes like Target Smash, Boss Battles, Smash Run, Events or an actual story mode? If budget went into those things, the game would immediately stand on its own by having a buttload of content that Ultimate didn't even with less characters and that's not factoring the fact that the new game will inevitably have newcomers, so there's already reason enough to cut characters - to make room for new faces.
Sakurai acts like that's an even bigger drain on resources than an eternity of EIH, so that won't be how Smash 6 makes up for not having everyone.an actual story mode
I don't think it was a Story Mode so much as Subspace Emissary was, as it was pretty much an entire game in and of itself. The story mode he doesn't want to add because people will share the cutscenes on the internet.Sakurai acts like that's an even bigger drain on resources than an eternity of EIH, so that won't be how Smash 6 makes up for not having everyone.
Maybe if it’s done by a different team from the main game but not sure if that’s likely since that would probably still impact resources.Sakurai acts like that's an even bigger drain on resources than an eternity of EIH, so that won't be how Smash 6 makes up for not having everyone.