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Official Next Smash - Speculation & Discussion Thread

AreJay25

May or May Not Be Pac-Man
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Mar 4, 2015
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So, the MvC discussion from a couple of days ago had me thinking.

How would you all feel about character endings for Classic Mode?

And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.

It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
 

BuckleyTim

Smash Journeyman
Joined
Jun 11, 2019
Messages
269
So, the MvC discussion from a couple of days ago had me thinking.

How would you all feel about character endings for Classic Mode?

And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.

It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
I hope next game's classic mode has original artwork for the congratulations screens instead of in-engien screenshots. Could allow them to do some more funny things.
 

Truth the Ceomasterz33

Smash Journeyman
Joined
Sep 27, 2020
Messages
232
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Honolulu, Hawaii, USA
Hello, my fellow members. Before making next my posts at this threads. Since hibernation from past years. Many been busy with other things from past years, Couldn't making posts from past years. Was been busy with playing my games and using apps at my phones. My computer are waiting to reparing and upgrading to my computers. As well my phone has broken fingerprints in power buttons. Been busy again, lah..... Stay calm and keep cool.

I'll be making next my posts in this threads. Be soon!
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,934
So, the MvC discussion from a couple of days ago had me thinking.

How would you all feel about character endings for Classic Mode?

And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.

It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
I think it would be awesome but likely way too much work to be worth it for such a large cast. I’d happily settle for still comic style images with voiced dialogue for the characters that actually talk.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,268
Location
the building from smash mouth's astro lounge
So, the MvC discussion from a couple of days ago had me thinking.

How would you all feel about character endings for Classic Mode?

And I don't mean the gameplay clip shows that you'd get in games prior to Ultimate. I mean actually unique, fully animated endings like you see in other fighting games.

It'd probably be a lot of work if it's a bigger roster, but I think it'd add some nice personality to a mode that just... kinda ends on an abrupt note as it currently stands.
I think this would only really work if there were a significant cutback on how many characters were playable - maybe 40 or so at most - and even then, I'd probably second Gengar's point. Though, given there's a lot of characters who don't talk, maybe it'd be neat to universally limit things to "grunts" or whatever, loosely akin to how Subspace handled things. You can still get a decent idea of how characters would act without any dialogue!
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,501
You're making it real easy to be wrong lol
And yet...somehow...I won't be...

The River City games fall into that odd category where I deeply respect them, but they never really clicked with me the same way Streets of Rage or even Final Fight did.
I freaking loved RCR all the way back on the NES. It was just so much deeper, mechanically, than even those later 16-bit beat-em-ups.

I know it'll probably never happen, but I still think Haggar would be pretty cool, especially so I can hear music from the Final Fight series and other Capcom beat 'em ups.
I'd love to see Haggar. But I'm worried Incineroar stole all his gimmicks.

The fact that there's an area in Street fighter 6 called the Mike Haggar memorial implies he died sometime after 5.
He's not. It's just memorializing what a good mayor he was.

So, the MvC discussion from a couple of days ago had me thinking.

How would you all feel about character endings for Classic Mode?
Would be cool.
 
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Diddy Kong

Smash Obsessed
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Dec 8, 2004
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Actually, "Everone Is Here Forever" has a merrit to it you know... the ground work of all these characters has already been done for Ultimate.

Unless a next engine is gonna be drastically different, and the Switch 2 is gonna be that much more powerful than the current one (which it kinda isn't), porting these assets over wouldn't prove too difficult. At least I think. Ultimate clearly also was build off from Smash 4 Wii U.

I don't think it'll happen for the base roster, but with DLC? Quite likely. Unless they cannot get the rights of certain third parties.

It's all speculation however. Just like everything else. I don't know **** of these specifics. But "Everyone Is Here Again" seems like a solid marketing campaign for a next DLC Fighter Pass for this next Smash. Kind of the opposite approach Ultimate took.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,934
And yet...somehow...I won't be...

I freaking loved RCR all the way back on the NES. It was just so much deeper, mechanically, than even those later 16-bit beat-em-ups.

I'd love to see Haggar. But I'm worried Incineroar stole all his gimmicks.

He's not. It's just memorializing what a good mayor he was.

Would be cool.
I really want you to be correct on the “Everyone is Here Forever” thing but I think that’s probably unsustainable in the long run. Even if we do get everyone back in Smash 6, at some point the roster is going to become so large that it’s not really possible to bring them all back every time. I think I’ve mostly made peace with the probability that we won’t see literally every character come back. My biggest hope now is that we still keep a large roster despite those cuts. I think I’d be okay with 15-20 cuts if we got a comparable amount of newcomers in their place. Of course, that largely depends on who is cut and who is added. If I like the end roster at least as much as I like Ultimate’s, I’ll be happy. It’s going to be really tough to top Ultimate’s newcomers for me though. It’s actually fully possible I end up liking the roster more than Ultimate’s if I keep my favorites and replace characters I care less about with others I really like.
 
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Diddy Kong

Smash Obsessed
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Dec 8, 2004
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I really want you to be correct on the “Everyone is Here Forever” thing but I think that’s probably unsustainable in the long run. Even if we do get everyone back in Smash 6, at some point the roster is going to become so large that it’s not really possible to bring them all back every time. I think I’ve mostly made peace with the probability that we won’t see literally every character come back. My biggest hope now is that we still keep a large roster despite those cuts. I think I’d be okay with 15-20 cuts if we got a comparable amount of newcomers in their place. Of course, that largely depends on who is cut and who is added. If I like the end roster at least as much as I like Ultimate’s, I’ll be happy. It’s going to be really tough to top Ultimate’s newcomers for me though. It’s actually fully possible I end up liking the roster more than Ultimate’s if I keep my favorites and replace characters I care less about with others I really like.
Am pretty sure that despite cuts, the next roster is gonna be impressive regardless.

Smash Ultimate was the best selling Smash Bros. game in history. The Switch the best selling Nintendo system.

This next one is gonna have a major budget to it. Probably bigger even than Ultimate.

Which is kinda what makes me think there's legit reason a roster might end up even bigger than Ultimate. Just not as a base roster, and even if not everyone is back.

I do kinda expect that 75% of the cast of Ultimate is probably gonna stay
 

Gengar84

Smash Hero
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Dec 9, 2009
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I actually don’t think “Everyone is STILL Here!” is all that unrealistic for Smash 6 even if it’s not the most likely scenario given Sakurai’s comments. I think the “Forever” part is where it becomes more of a pipe dream. I do think it depends on just how many changes they want to make for the veteran fighters. If they’re mostly the same, I think it’s more likely we can keep almost all of them assuming they can work out the licensing but big changes to the engine or new game mechanics might necessitate more cuts.
 

Guynamednelson

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I actually don’t think “Everyone is STILL Here!” is all that unrealistic for Smash 6 even if it’s not the most likely scenario given Sakurai’s comments. I think the “Forever” part is where it becomes more of a pipe dream. I do think it depends on just how many changes they want to make for the veteran fighters. If they’re mostly the same, I think it’s more likely we can keep almost all of them assuming they can work out the licensing but big changes to the engine or new game mechanics might necessitate more cuts.

Even this game proves that everyone can't be here forever.

The DB Sparking/Budokai Tenkaichi sacrifices everything it can in the name of each installment having the largest roster of playable Dragon Ball fighters-it doesn't care that all its movesets are samey, that characters from the OG series can't beat Broly, that Sparking! Zero isn't as visually polished as FighterZ with its quality-over-quantity approach.

And Sparking! Zero still had to cut a lot of characters from BT3.
 

SMAASH! Puppy

Smash Legend
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I don't know how many games out there belong to the platform fighter genre, but I'd wager that the actual official Smash Bros. games make up a relatively large percentage of them.
Honestly, that's probably correct, but it's because interest in the genre really didn't take off until...probably just recently. PlayStation All Stars: Battle Royale is from 2012, Brawlhalla was from 2017, and I think there was a Shonen Jump one for the DS, but other than that I think most platform fighters are products of people who grew up with Super Smash Bros. Melee, and companies who wanted a slice of Super Smash Bros. Ultimate's pie.

That being said though, the number of not Smash platform fighters is already over double the Smash platform fighters. In a decade or two, there will probably be a more normal looking spread of games.

You know, this is actually the reason I didn't say "it's like Smash but with Sony characters." PSABR is a low-hanging fruit because it's so half-baked, but it doesn't lift the Smash ruleset wholesale-- I couldn't reasonably call it a Smash clone at all.
Yeah I included Rivals since I knew it was such an easy example to point to. However, if we're talking about platform fighters as a genre, it does fit despite not reasonably being described as a Smash clone.
 

BuckleyTim

Smash Journeyman
Joined
Jun 11, 2019
Messages
269
The eternal problem is that while they're most likely not doing eih again, they're still gonna focus on roster quantity to the point of sacrificing a lot already. It's gonna be frustrating if the gameplay doesnt evolve that much to get 65+ characters in again, regardless of how many cuts there are.

That's really what I want to know at this point: how does the next smash justify itself as a separate game from ultimate rather than as a series of trailers?
 

Thegameandwatch

Smash Apprentice
Joined
Dec 21, 2024
Messages
80
That's really what I want to know at this point: how does the next smash justify itself as a separate game from ultimate rather than as a series of trailers?
I feel like gameplay changes will make things different since that’s the case with every Smash game. Smash 4 is kinda the exception where it’s essentially the middle child of Brawl and Ultimate.

Maybe introducing new universal mechanics like a new move archetype. There is lot that Smash 6 can do.
 

LiveStudioAudience

Smash Master
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Dec 1, 2019
Messages
4,515
It reminds me of something I've thought about Metroidvanias, which is that too many of them are too beholden to Symphony of the Night and Super Metroid in particular. A lot of the genre still feels hung-up on what two (excellent to be clear) 90s games did, to the point it feels like in some regards the genre hasn't progressed since the 90s. You see Metroidvanias with innovative gameplay mechanics, like the recent Prince of Persia having the map photo feature, and Hollow Knight has a slightly more atypical structure and progression, but a lot of Metroidvanias coming out feel to me like they're doing their homework on Super Metroid, SOTN, and to a lesser extent Hollow Knight, and then not doing much beyond that. It's a shame because even back in the early 2000s Cave Story was doing a lot of interesting things with the genre.
This is actually why I really liked the Ori duology. They don't necessarily reinvent the wheel but the emphasis on platforming and the levels telling so much of the narrative with aesthetics alone put it above a lot of other Metroidvanias which feel so heavily cribbed from SotN & SM.
 

Royaru

Smash Cadet
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Aug 7, 2018
Messages
71
I don't think Famicom Detective Club was that high of a barrier. Sure, the 3rd(technically 4th) game was a surprise, but I didn't think remakes of the first two games was an almost-impossibility compared to something like Another Code.

IMO, if we got something like a remake or new game of something like Geist, StarTropics, Battalion Wars or Eternal Darkness, or even a Code Name: S.T.E.A.M. remaster, then we've definitely went past the barrier of "Anything is possible."
I think both are similar cases, but Another Code was more likely overall. FDC had Sakamoto behind it, yes, but they never left Japan and their last game was on the SNES. AC was released on two of Nintendo's best-selling consoles, and was translated into several languages.
If we were to make a list of "franchises most likely to return" in 2019 or 2020, we'd probably not pick FDC anywhere near the top 10 (nor AC). That said, I do consider the rest of the games you mention to be rarer, even more so in the case of Star Tropics. The rest could fit in as cheap remasters to fill out the Switch 1 catalogue while the transition to Switch 2 lasts.

Regarding EiH, I think that the vast majority of first party characters will return for the base game, apart from those third party characters closely related to Nintendo (Banjo and Bayonetta). The rest of the thirds are more doubtful although they will surely arrive in DLC.
 

Watuna4343

Smash Rookie
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Jan 3, 2025
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Yeah on the point of 'everyone is here forever'... not happening. As has been said before the roster being so large just becomes unsustainable at some point and also and most importantly... it is not a prediction, it's just wishful thinking because people don't want there to be cuts and can't imagine a Smash game with a smaller roster and immediately cope with 'actually there won't be cuts'. Complete ignoring that even a 60-character-roster... is still pretty damn big. Not to mention that budget and resources can be used on other content outside of characters. How about bringing back modes like Target Smash, Boss Battles, Smash Run, Events or an actual story mode? If budget went into those things, the game would immediately stand on its own by having a buttload of content that Ultimate didn't even with less characters and that's not factoring the fact that the new game will inevitably have newcomers, so there's already reason enough to cut characters - to make room for new faces.
 

RileyXY1

Smash Hero
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Jun 8, 2016
Messages
7,531
Yeah on the point of 'everyone is here forever'... not happening. As has been said before the roster being so large just becomes unsustainable at some point and also and most importantly... it is not a prediction, it's just wishful thinking because people don't want there to be cuts and can't imagine a Smash game with a smaller roster and immediately cope with 'actually there won't be cuts'. Complete ignoring that even a 60-character-roster... is still pretty damn big. Not to mention that budget and resources can be used on other content outside of characters. How about bringing back modes like Target Smash, Boss Battles, Smash Run, Events or an actual story mode? If budget went into those things, the game would immediately stand on its own by having a buttload of content that Ultimate didn't even with less characters and that's not factoring the fact that the new game will inevitably have newcomers, so there's already reason enough to cut characters - to make room for new faces.
Ultimate already had to sacrifice a lot on the new content front so that they could bring back as much as they could. I've mostly accepted that there will be a ton of cuts, and I'm OK with that. And considering that they used a Melee port as a threat to get Sakurai to work on Brawl, I don't think Sakurai is that into ports.
 
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SMAASH! Puppy

Smash Legend
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Sakurai acts like that's an even bigger drain on resources than an eternity of EIH, so that won't be how Smash 6 makes up for not having everyone.
I don't think it was a Story Mode so much as Subspace Emissary was, as it was pretty much an entire game in and of itself. The story mode he doesn't want to add because people will share the cutscenes on the internet.
 
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