Because for Ultimate at least, most of them were decided independently from the initial project plan. They don’t really have any bearing on what the game looks like at launch, except Simon who you could lump in with K Rool and Ridley if you’d like and bring fan favorite picks and “topical” picks at a dead even 50/50. (
/
).
So factoring in all the third parties kind of distracts from the main point we’re discussing, and many weren’t even chosen by Sakurai, but how are most of them not topical anyway? Banjo & Kazooie were like the only characters there who hadn’t had a game in over five years. By nature of DLC guest characters though, who lie more on mass appeal / recognizability, it’s not very realistic to anticipate brand new characters like that to begin with.
I guess we got Joker and DQ11 Hero?
I'd say just the DQ11 Hero. Joker wasn't really representing the latest Nintendo generation at the time, and so weren't Banjo, Terry, Sephiroth and Sora.
I guess Minecraft was big on the Wii U, and there was that one Tekken game... Probably not why Kazuya got in, though.
But, I think that they're very much part of the conversation. After all, recent Nintendo characters get to have DLC spots.
Most of all, though, only counting Nintendo characters cuts about half of the newcomers out of the conversation, and with that approach I don't think you can paint a clear enough picture of what the game's actual priorities were. You see how the "fresh faces" drop from 50% of the newcomers to about 33% if you include everyone, and they drop even more if you count the echo fighters (which I get why you wouldn't... but they're still characters in the game, and even those could have been picked from more recent games).
They could have reserved a larger percentage of that development time for "up to date" characters, but they didn't. They chose a different direction instead, where they still put in some recent stuff but also gave as much (or even more) focus to fan requests and guest characters.
I'm not saying that recent stuff doesn't get focus, far from it, but I really can't see why you'd expect every single semi-major release of the last two years to get a full newcomer or a full revamp of a veteran character in the next game.
That certainly wasn't the case with Ultimate and with Brawl; Smash 4 got a lot closer but even that was less "Let's include everything from the last few years!" and more "Let's not focus on games that released before the last few years".
Above all, though... I feel like we can all agree that releasing Smash X in the time frame they deem most useful would take priority over how much up to date with recent Nintendo games Smash X is or isn't.
Let's look at the facts:
-Sakurai quickly wrote the project plan of a new game while Ultimate's last DLC characters were in development;
-That game's development started in 2022, and it still hasn't released or even been announced;
-Namco announced the existence of a "Studio S" to develop 2d games for Nintendo in 2023;
-The Smash team has been active at least since early 2024, even adding stuff to Ultimate;
-There's never been a Smash game not headed by Sakurai.
Adding up all those facts to "Sakurai's project can't possibly be Smash, they wouldn't be able to include as much stuff as they could from the later Switch games if it was!" honestly sounds completely illogical to me.
Or, to put it better, it's possible, who knows. Maybe they're making Smash without Sakurai. Or maybe he directed a quick remaster of Kid Icarus between 2022 and 2023 which is being held back for Switch 2, and then he went on to direct Smash. Or maybe the crazy ******* is directing two games at the same time. Maybe there's no Smash in development at all...
Or maybe that 2022 game is Smash.
To not even consider the simpler explanation because "they'd skip the last 2-3 years of Switch this way!" (which isn't even the case imo) is, yeah it's just kinda crazy to me.