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Official Next Smash - Speculation & Discussion Thread

Kirbeh

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I do not feel like going through another Delze upload right, please TL;DR the list of 30 ways so I can respond to this faster.
okay, i watched it for you:

-Bring back old modes
-New adventure mode
-In depth guides/tutorials like SF6/GG, etc.
-More training mode options (displaying hit/hurtboxes, frame data etc.)
-Training mode mini-games (again like SF6)
-Let players use stage builder for custom Break the Targets
-Bring back Smash Run w/online
-More character interactions
-Updated VOs
-More alt. costumes
-Color editor
-New collectible that's not trophies or spirits
-Hazard's Off Stage variants, which ties into-
-More intricate hazardless stages; i.e. Halberd w/o the intro area with the walk-offs or Arena Ferox is locked to the statue layout which are now unbreakable
-More options for rulesets
-Better "flow" for movement compared to Ult.
-Add buffer options for custom controls
-No unlockable characters, which ties into-
-Make costumes and other cosmetic items the replacement for unlocks
-More accesibility options
-More frequent/better thought out balance patches
-Better netcode
-Split matchmaking again (FFA, 1v1, Doubles, etc.)
-A conventional Ranked mode
-Better arenas/lobbies
-Online Squad Strike
-Establish roster guidlines early in the game's marketing
-Higher newcomer count
-Give players a DLC roadmap
-Forge a new identity
Nothing anyone else hasn't said and a number of suggestions that are kinda vague or just "do it better."
 
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TheFirstPoppyBro

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okay, i watched it for you:

-Bring back old modes
-New adventure mode
-In depth guides/tutorials like SF6/GG, etc.
-More training mode options (displaying hit/hurtboxes, frame data etc.)
-Training mode mini-games (again like SF6)
-Let players use stage builder for custom Break the Targets
-Bring back Smash Run w/online
-More character interactions
-Updated VOs
-More alt. costumes
-Color editor
-New collectible that's not trophies or spirits
-Hazard's Off Stage variants, which ties into-
-More intricate hazardless stages; i.e. Halberd w/o the intro area with the walk-offs or Arena Ferox is locked to the statue layout which are now unbreakable
-More options for rulesets
-Better "flow" for movement compared to Ult.
-Add buffer options for custom controls
-No unlockable characters, which ties into-
-Make costumes and other cosmetic items the replacement for unlocks
-More accesibility options
-More frequent/better thought out balance patches
-Better netcode
-Split matchmaking again (FFA, 1v1, Doubles, etc.)
-A conventional Ranked mode
-Better arenas/lobbies
-Online Squad Strike
-Establish roster guidlines early in the game's marketing
-Higher newcomer count
-Give players a DLC roadmap
-Forge a new identity
Nothing anyone else hasn't said and a number of suggestions that are kinda vague or just "do it better."
One of these in particular stands out to me: Smash having in-depth guides/tutorials akin to SF6 or Guilty Gear.

I'm just kinda like ??? In what way exactly? Smash doesn't have like combo routes or complicated inputs so what are we tutorializing here?
 

Kirbeh

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One of these in particular stands out to me: Smash having in-depth guides/tutorials akin to SF6 or Guilty Gear.

I'm just kinda like ??? In what way exactly? Smash doesn't have like combo routes or complicated inputs so what are we tutorializing here?
Not combo trials or anything like that. It seems he's aiming for a tutorialized version of the tips menu.

Or I guess in a way, an in-game version of the character showcases Sakurai does, detailing what each move is meant for, unique character mechanics, that sort of deal.

Wouldn't really hurt imo, but I have a hard time imagining most people would bother using it. Competitive players will figure more out through labbing and real matches and casuals are bound to ignore the feature and immediately jump in to button mash.
 

DarthEnderX

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Yeah, that’s true. You could also group the antiheroes and morally ambiguous characters like Metaknight and Dedede with the villains for the purpose of balancing. Like in Subspace Emissary, they could eventually join your side. In SSE, even the pure villains like Ganondorf eventually joined your side to fight Tabuu. You could do something like that again with the more ambiguous characters joining first.
I always like to imagine what a Castle of Darkness, where all the Smash villains hang out, would be like.

Ganondorf, Dracula, Mother Brain and Andross are in the throne room, standing around a map of the WoL, planning their next invasion.

There's an arena where Meta Knight, Dark Pit, Shadow and Bass are fighting duels to see who's the strongest.

In the bar, Wolf, Wario, Waluigi and Majima are playing poker. King Dededede and K. Rool are gorging themselves on a feast.

Down in the hangar, Dr. Wily and Eggman are making modifications to the Wily Machine and the Death Egg Robot. Liquid Snake is waxing Metal Gear REX.

Ridley and Firebrand are perched above the main gate, watching for intruders to descend upon. Rathalos is asleep on the roof.

And at the center of the castle, Giygas sits contained within the Devil's Machine. Sephiroth and Mewtwo sit nearby, studying the entity…

Then there is Wario who was out of character in Subspace.

It was never explained why he was evil in Subspace outside of the official website saying that he enjoys it despite not caring about the actual objective.
Greedy ******** should be on villain team because they're being paid to.
 
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ninjahmos

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Street Fighter, Tekken and Guilty Gear are traditional fighting games, Super Smash Bros. isn't.

How are they gonna add in-depth tutorials in a platform-fighter?
 

Gengar84

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I always like to imagine what a Castle of Darkness where all the Smash villains hang out would be like.

Ganondorf, Dracula, Mother Brain and Andross are in the throne room, standing around a map of the WoL, planning their next invasion.

There's an arena where Meta Knight, Dark Pit, Shadow and Bass are fighting duels to see who's the strongest.

In the bar, Wolf, Wario, Waluigi and Majima are playing poker. King Dededede and K. Rool are gorging themselves on a feast.

Down in the hangar, Dr. Wily and Eggman are making modifications to the Wily Machine and the Death Egg Robot. Liquid Snake is waxing Metal Gear REX.

Ridley and Firebrand are perched above the main gate, watching for intruders to descend upon. Rathalos is asleep on the roof.

And at the center of the castle, Giygas sits contained within the Devil's Machine. Sephiroth and Mewtwo sit nearby, studying the entity…

Greedy ******** should be on villain team because they're being paid to.
Yeah, that sounds like a pretty fun idea actually.
 

Kirbeh

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Street Fighter, Tekken and Guilty Gear are traditional fighting games, Super Smash Bros. isn't.

How are they gonna add in-depth tutorials in a platform-fighter?
While I don't think they're necessary, I think you could easily make some brief tutorials for each character covering their strengths, weaknesses, special moves and any unique mechanics or attributes. The big problem here though, is that something like this would be perfect for going over unique tech or advanced techniques which is a very un-Sakurai thing to do. Plus, most of that stuff is discovered, documented, and utilized by players not so much by the devs. Smash doesn't really have too many instances of intentional tech in that sense.
 

Gorgonzales

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Street Fighter, Tekken and Guilty Gear are traditional fighting games, Super Smash Bros. isn't.

How are they gonna add in-depth tutorials in a platform-fighter?
Rivals of Aether has great interactive in-game tutorials that cover stuff from basics like movement, offense, and defense, to more nuanced mechanics like DI, teching, edgeguarding, wavedashing, etc. They're pretty thorough and work nicely.

Rushdown Revolt also has tutorials contextualized in an Adventure-mode esque area where you progress through it like a Subspace level.

Tutorials for platform fighters can definitely be in-depth.
 
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Kirbeh

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Rivals of Aether did it just fine.
It's definitely doable but I'd argue Rivals has more to actually teach the player. Plus, there's a big difference in audiences there. Rivals is a competitively geared game that wants to foster that style of play. Smash wants to keep things concise and have players pick up and play almost immediately. There's a reason the tutorial has always been on the title screen.

Smash has always been a "casuals first" action party game before a fighting game (no I'm not saying it's not a fighting game) and a competitive fighting game is even further than that.

Straightforward pickup and play. Bogging you down with tutorials and in depth knowledge isn't the game's style. The ability to go more in depth has always been there too, but that's up to the individual and eventually the community.

If Ayumi ever gets into the next game, do you think they could base a few of her normal attacks off of Peach and/or Zelda?
Probably, but unless she's a last minute Frankenstein creation like Brawl Wolf, I don't see why she'd be borrowing from them. I don't think a majority of their moves really fit Ayumi even if they could feasibly be placed on her.
 
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Ivander

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"If you can guess what the title is gonna be, by the way this game will actually start, as a matter of fact this screen also brings back memories for me as well. I'm sure it does for some of you and I'm sure you're dating yourself by saying that you remember. I don't if you remember this particular opening, this was actually on the original N64 game as well when it was loading the game. Of course, I'm not a very good player even there. Game is powered by Nintendo, its Ridge Racer 64!


Riiiiiidge Racer 64, remember that one?"
Hope this means Crystalis GBC and Bionic Commando Elite Forces come soon. But still, nice to see another NSO title this month after the three titles last week.
 

TheFirstPoppyBro

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Not combo trials or anything like that. It seems he's aiming for a tutorialized version of the tips menu.

Or I guess in a way, an in-game version of the character showcases Sakurai does, detailing what each move is meant for, unique character mechanics, that sort of deal.
This makes more sense than what I was thinking of, but like most unique mechanics are pretty self explanatory by Smash's nature.

There's a handful this might help with, like Terry's especially I think would since it could tell you the inputs for Power Geyser or Buster Wolf, but that's like the only one I can really think of lol

EDIT: Kazuya definitely could too because he has like a bajillion moves, but like it's mostly those two for me.
 
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Arcanir

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Straightforward pickup and play. Bogging you down with tutorials and in depth knowledge isn't the game's style. The ability to go more in depth has always been there too, but that's up to the individual and eventually the community.
I mean, is it really bogging you down if it's something you can view optionally? Smash has never forced a tutorial, so even if they give the option I doubt they'd make you go through it to start playing.

It is true that Smash is more casually geared, but if you want to learn more about what the gane can offer it never hurts to have the option to view those in-game without having to go online. To use Sakurai's food analogy, It's a side dish that can be appreciated for some who want to order it, but doesn't take away from the main course if you just want to go for that.
 
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Kirbeh

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I mean, is it really bogging you down if it's something you can view optionally? Smash has never forced a tutorial, so even if they give the option I doubt they'd make you go through it to start playing.

It is true that Smash is more casually geared, but if you want to learn more about what the gane can offer it never hurts to have the option to view those in-game without having to go online. To use Sakurai's food analogy, It's a side dish that can be appreciated for some who want to order it, but doesn't take away from the main course if you just want to go for that.
Given the common attitude towards having to learn how to play a game, I would say that it is perceived as bogging the experience down for many a casual player. Smash of course doesn't have this problem, and you're correct, optional tutorials would still go largely ignored (I said so too only a few posts ago.)

I was only expressing that because of the way Smash is, it's unlikely that these sorts of tutorials would be added in the first place. For one, it's already pretty easy to grasp, and when a more complex character does come around, Sakurai makes a point of walking the audience through things himself. Anything else is just repeated information in the tips section.

I'm not arguing against such an inclusion, but I can see why it hasn't been a priority and I don't really expect that to change.
 

DarthEnderX

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I wonder if the group of deluxe mii costumes, Sans, Cuphead and Shantae have a leg up on any other potential picks cause of their deluxe...ish nature.
Unlike Sans and Cuphead, the Shantae costume wasn't actually of premium quality. It just came bundled with a song.

I don't think Shantae's decreased in popularity as much as her status as a standout indie platformer/exploration title is a little less unique these days with the rise of similar indie titles in the genre.
Also the fact that Shantae isn't really an indie character anymore. Calling WayForward and indie studio at this point is kinda ridiculous. They have over 100 employees.

I just finished watching the complete series of Captain N: The Game Master and now I would've love to see Captain N in Super Smash Bros.

Unfortunately, I'm giving him a 0% chance due to not originating from a video game and no exposure outside of America.
I'd still like to see a "Gamemaster" Mii Gunner that's inspired by him.
 

Arcanir

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Given the common attitude towards having to learn how to play a game, I would say that it is perceived as bogging the experience down for many a casual player. Smash of course doesn't have this problem, and you're correct, optional tutorials would still go largely ignored (I said so too only a few posts ago.)

I was only expressing that because of the way Smash is, it's unlikely that these sorts of tutorials would be added in the first place. For one, it's already pretty easy to grasp, and when a more complex character does come around, Sakurai makes a point of walking the audience through things himself. Anything else is just repeated information in the tips section.

I'm not arguing against such an inclusion, but I can see why it hasn't been a priority and I don't really expect that to change.

I'd argue the Sakurai videos actually indicate more of a reason for in-game tutorials. They highlight that some characters are complex enough that you have to go find an in-depth guide of sorts to fully understand them, and as more characters like that are introduced the more you probably want something immediately available to the player so that they can just click something in-game and get that information. And note the 'immediate' here, Sakurai's videos are good, but IIRC you can't view those in-game and they're not linked either, so the player has to go seek them out online to find them which not everyone has access to. Also, if Sakurai is already willing to make the videos to explore newer and sometimes more complex characters, then I don't think it's that much of a jump to make it available in-game for all players to view if they so wish.

I think overall, this may just come down to a matter of convienance. Having an option that the player can just go to from a couple menu clicks seems more beneficial than having to have them go online and try and find the information needed to understand the game and their character. It also would be a more fleshed out option than the Tip section which can have gaps in what information it gives and can't fully cover some of the more complex characters.

Now, whether they do that is another question entirely, that I agree, but I don't think the suggestion of one is inherently flawed.
 

Guynamednelson

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And note the 'immediate' here, Sakurai's videos are good, but IIRC you can't view those in-game and they're not linked either, so the player has to go seek them out online to find them which not everyone has access to
Well that and he's only made complete tutorials on how to play the post-Joker DLC characters, not the majority of the roster.
 

smashkirby

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"If you can guess what the title is gonna be, by the way this game will actually start, as a matter of fact this screen also brings back memories for me as well. I'm sure it does for some of you and I'm sure you're dating yourself by saying that you remember. I don't if you remember this particular opening, this was actually on the original N64 game as well when it was loading the game. Of course, I'm not a very good player even there. Game is powered by Nintendo, its Ridge Racer 64!


Riiiiiidge Racer 64, remember that one?"
Unironically speaking here, if Spirits DO return as a thing for the next Smash Bros., I genuinely would like to see Reiko Nagase and/or Ai Fukami appear as one.

I'd also like either R.R. race queen to be playable in Smash too, but it's already a trial for Nintendo's OWN retro/obscure/niche characters to appear, so...
 

Guynamednelson

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Unironically speaking here, if Spirits DO return as a thing for the next Smash Bros., I genuinely would like to see Reiko Nagase and/or Ai Fukami appear as one.

I'd also like either R.R. race queen to be playable in Smash too, but it's already a trial for Nintendo's OWN retro/obscure/niche characters to appear, so...
In the event Playstation All-Stars ever comes back, I hope they at least make Seaside Route 765 (AKA the original Ridge Racer track) a stage.

Since stages in that game had to be crossovers with more than one series...good thing Gran Turismo features plenty of made-up tracks for it to turn into, like Trial Mountain or the Special Stage Routes.
 

Kirbeh

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I'd argue the Sakurai videos actually indicate more of a reason for in-game tutorials. They highlight that some characters are complex enough that you have to go find an in-depth guide of sorts to fully understand them, and as more characters like that are introduced the more you probably want something immediately available to the player so that they can just click something in-game and get that information. And note the 'immediate' here, Sakurai's videos are good, but IIRC you can't view those in-game and they're not linked either, so the player has to go seek them out online to find them which not everyone has access to. Also, if Sakurai is already willing to make the videos to explore newer and sometimes more complex characters, then I don't think it's that much of a jump to make it available in-game for all players to view if they so wish.

I think overall, this may just come down to a matter of convienance. Having an option that the player can just go to from a couple menu clicks seems more beneficial than having to have them go online and try and find the information needed to understand the game and their character. It also would be a more fleshed out option than the Tip section which can have gaps in what information it gives and can't fully cover some of the more complex characters.

Now, whether they do that is another question entirely, that I agree, but I don't think the suggestion of one is inherently flawed.
Oh, don't get me wrong, like I said, I'm not against them. My original point was in defense of the idea since some people were questioning if there'd be anything to even explain for a tutorial.

That said, I do think that style of in-game tutorial isn't likely to be implemented. While a few of the DLC fighters got increasingly complex, it's still not the case for a majority of the cast. I think it's far more likely that Sakurai just sticks to the in-game move set manual you can pull up in training mode already. Doesn't really get much more immediate than that. (Does make me miss psychical manuals/booklets tho...)

Unironically speaking here, if Spirits DO return as a thing for the next Smash Bros., I genuinely would like to see Reiko Nagase and/or Ai Fukami appear as one.

I'd also like either R.R. race queen to be playable in Smash too, but it's already a trial for Nintendo's OWN retro/obscure/niche characters to appear, so...
If you want an obscure, niche, retro character that's also a race queen there's always F-1 for the GB.

1738296552058.png
 
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chocolatejr9

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Hope this means Crystalis GBC and Bionic Commando Elite Forces come soon. But still, nice to see another NSO title this month after the three titles last week.
I am starting to wonder if they're gonna save some of the bigger games for April, assuming Switch 2 ends up with a notable update to NSO. Feels like its been awhile since the last N64 game got added.
 

Diddy Kong

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I think we might even see a Smash announcement in April. Doubt we gonna get footage, yet an announcement that it's coming.
 

TheFirstPoppyBro

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I think we might even see a Smash announcement in April. Doubt we gonna get footage, yet an announcement that it's coming.
Imagine, we see a Sakurai game that isn't Smash at the Direct, confirming what his 2021/2022 plan was, and then simply get told Smash will come eventually like they did at E3 2011 for Smash 4 lmao
 

smashkirby

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I vehemently disagree with the notion there should be no unlockable characters. I love unlocking characters and is the most satisfying part of the game from a single player perspective. I want lots of unlockables with unique unlock requirements, like Melee.
Oh, TOTALLY. I don't care if I sound "old-fashioned" for this or whatever. If there's one thing that I do NOT want Smash to EVER stray away from/follow other modern-day fighting game trends on, it's unlockable characters (AND stages).

I might sound a bit 'intense' regarding this, but I pray Sakurai never heeds the complaints of folks who claim that hidden characters/stages are an "outdated concept".

Dare I say it, but given the kind of game Smash Ultimate was? I was actually TOTALLY cool with how unlockable characters were handled in that game. If anything, the only thing I would have suggested was to give the newcomers in particular (Newcomer Echoes included) special unlock conditions a'la pre-Ultimate.

You know, to kind of "signify" the fact that they're all new to Smash Bros..

In the event Playstation All-Stars ever comes back, I hope they at least make Seaside Route 765 (AKA the original Ridge Racer track) a stage.

Since stages in that game had to be crossovers with more than one series...good thing Gran Turismo features plenty of made-up tracks for it to turn into, like Trial Mountain or the Special Stage Routes.
I wonder if they'd tackle such a stage the same way F-Zero stages are usually done in Smash...

If you want an obscure, niche, retro character that's also a race queen there's always F-1 for the GB.
Well, race princess, but I see your point...
 

cashregister9

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Unironically speaking here, if Spirits DO return as a thing for the next Smash Bros., I genuinely would like to see Reiko Nagase and/or Ai Fukami appear as one.

I'd also like either R.R. race queen to be playable in Smash too, but it's already a trial for Nintendo's OWN retro/obscure/niche characters to appear, so...
Honestly with Astro Bot having Reiko appear as a VIP



I could kinda see Bamco adding her somewhere in a new smash if they get substantially more content.
 

Kirbeh

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Imagine, we see a Sakurai game that isn't Smash at the Direct, confirming what his 2021/2022 plan was, and then simply get told Smash will come eventually like they did at E3 2011 for Smash 4 lmao
I'll do you one better. Sakurai's current project will be revealed to not be Smash but a new, original IP. It'll get a trailer/gameplay reveal ending with a teaser in which >character from new IP< gets a Smash invitation.
 

TheFirstPoppyBro

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I'll do you one better. Sakurai's current project will be revealed to not be Smash but a new, original IP. It'll get a trailer/gameplay reveal ending with a teaser in which >character from new IP< gets a Smash invitation.
Like the Isabelle trailer but in reverse? I'd honestly be kinda down for that even if it'd perpetuate the "Sakurai bias" thing lmao

Like he shows off his new IP and everything, fade out, fade back in, "Not actual gameplay footage." where they pick up the Smash invite and it just cuts to a black screen that says "The next Super Smash Bros. is currently in development!"

EDIT: It also gives me a really funny mental image of staff needing to open the character threads since the game was technically announced, but the only actual revealed character thread is for this new character that nobody's even played the game of yet, so everyone in there's just like "yep, this sure is a character!"
 
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DarthEnderX

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I think we might even see a Smash announcement in April. Doubt we gonna get footage, yet an announcement that it's coming.
It'd be a great time for a fakeout trailer. Nintendo announcing games for the Switch 2, and any Smash trailer would first be mistaken for a new entry in that character's series.
 

Ivander

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I am starting to wonder if they're gonna save some of the bigger games for April, assuming Switch 2 ends up with a notable update to NSO. Feels like its been awhile since the last N64 game got added.
Well, last one was about 2-3 months, which was Banjo-Tooie followed by Shadowman 64 and Turok 2.

That aside, there is the rumor about one last Nintendo Direct for Switch 1 happening in February. I could definitely see something big for NSO appear there if we do get one more Nintendo Direct for Switch 1 before the April 2nd Switch 2 Direct.
 

smashkirby

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Honestly with Astro Bot having Reiko appear as a VIP



I could kinda see Bamco adding her somewhere in a new smash if they get substantially more content.
And it's not like Reiko's ONLY ever appeared on PlayStation consoles (And Lord KNOWS that being primarily known for appearing on PS didn't stop Cloud Strife, so...)

You know what's nutty? While I was typing my previous post, I was legit JUST thinking about how Ridge Racer was repped in Astro Bot via the Reiko Nagase outfit, and it made me remember how I kind of feel bad for the likes of Ai Fukami (the R.R. race queen of Ridge Racer 5).

Poor girl wasn't even given much of a chance to prove herself before the public voted to boot her out of the series in favor of keeping Reiko around.

The fact that Astro Bot wasn't able to give Ai some love... well, I don't know EXACTLY how Bandai Namco feels about her nowadays, but the fact that (as far as I know, at least) she hasn't appeared in just about anything post-Ridge Racer 5...
namcoRR-AiFukami09.jpg
 

Kirbeh

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Oh, TOTALLY. I don't care if I sound "old-fashioned" for this or whatever. If there's one thing that I do NOT want Smash to EVER stray away from/follow other modern-day fighting game trends on, it's unlockable characters (AND stages).

I might sound a bit 'intense' regarding this, but I pray Sakurai never heeds the complaints of folks who claim that hidden characters/stages are an "outdated concept".
I mean, Ult. already did away with stage unlocks but I agree with the sentiment.

Dare I say it, but given the kind of game Smash Ultimate was? I was actually TOTALLY cool with how unlockable characters were handled in that game. If anything, the only thing I would have suggested was to give the newcomers in particular (Newcomer Echoes included) special unlock conditions a'la pre-Ultimate.
I'd prefer going back to the old style of unlock methods too, but I'd much prefer they scale it back compared to Ultimate. A dozen or two dozen max unlockable fighters is more than enough imo.

Well, race princess, but I see your point...
Oh, I'm not talking about Peach, I do mean the nameless rando race queens. Though, now that you put the idea in my head, I think it'd be fun if the Bros. got their 3D Hot Rally costumes and they improvised some Famicom themed race queen costumes for the princesses. Maybe give something related to F-1 to Samus, Bowser, Pit, DK and Link too. I don't think I missed anyone else who cameos (aside from Toad but he's still in Neutral Special jail.)

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Like the Isabelle trailer but in reverse? I'd honestly be kinda down for that even if it'd perpetuate the "Sakurai bias" thing lmao

Like he shows off his new IP and everything, fade out, fade back in, "Not actual gameplay footage." where they pick up the Smash invite and it just cuts to a black screen that says "The next Super Smash Bros. is currently in development!"
People will complain about Sakurai bias no matter what though, so I don't really think it'd be that big of a deal. And while he's known to be semi-conscious about that sort of thing, if it were a brand new but still Nintendo owned IP helmed by Sakurai, I'm sure they'd want to promote in Smash.
 

TheFirstPoppyBro

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People will complain about Sakurai bias no matter what though, so I don't really think it'd be that big of a deal. And while he's known to be semi-conscious about that sort of thing, if it were a brand new but still Nintendo owned IP helmed by Sakurai, I'm sure they'd want to promote in Smash.
True, I think he was asked to by Nintendo to make the project plan, wasn't he? He may not have said Nintendo directly and said "someone" instead but I mean, who else does he make games for? lol
 

Kirbeh

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And it's not like Reiko's ONLY ever appeared on PlayStation consoles (And Lord KNOWS that being primarily known for appearing on PS didn't stop Cloud Strife, so...)

You know what's nutty? While I was typing my previous post, I was legit JUST thinking about how Ridge Racer was repped in Astro Bot via the Reiko Nagase outfit, and it made me remember how I kind of feel bad for the likes of Ai Fukami (the R.R. race queen of Ridge Racer 5).

Poor girl wasn't even given much of a chance to prove herself before the public voted to boot her out of the series in favor of keeping Reiko around.

The fact that Astro Bot wasn't able to give Ai some love... well, I don't know EXACTLY how Bandai Namco feels about her nowadays, but the fact that (as far as I know, at least) she hasn't appeared in just about anything post-Ridge Racer 5...
I mean, it's not really that surprising. RR fans did vote for it after all. She was only created to replace Reiko, so with her back, she doesn't really have that role to fill anymore. If they wanted to add another race queen, they really should have just added her on top of Reiko. People would have been more accepting of Ai that way.

True, I think he was asked to by Nintendo to make the project plan, wasn't he? He may not have said Nintendo directly and said "someone" instead but I mean, who else does he make games for? lol
Uhh, Meteos is a thing. And he directed a Mushiking game for Sega that one time. That's about it though. Everything else has been in partnership with Nintendo. You could even tie Meteos in too if you really wanted to since they chose to develop for the DS.
 
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TheFirstPoppyBro

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Uhh, Meteos is a thing. And he directed a Mushiking game for Sega that one time. That's about it though. Everything else has been in partnership with Nintendo. You could even tie Meteos in too if you really wanted to since they chose to develop for the DS.
True, I always forget about Meteos, but yeah it was on the DS and Nintendo released it outside of Japan, so it's definitely a grey area for this lol
 

AreJay25

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On the topic of unlockable characters. I'm fine with it and do think it's pretty fun, but I don't think having a code that unlocks everyone from the start necessarily hurts anything either.

However. Please don't do what Ultimate did again. Unlocking all of those 60 something characters was a sloooooog.
 

ninjahmos

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I actually hope unlockable characters remain a thing for the next game, but I don't want a repeat of how they were handled in Ultimate either.
 

Dukefire

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I actually hope unlockable characters remain a thing for the next game, but I don't want a repeat of how they were handled in Ultimate either.
That all depends on the quantity vs quality thoughts on....
Should they improve the game or maintain (and/or change) characters to the roster of the next game. You can't have all of them since it requires more manpower to make a character roster and an interesting game.
 
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