Captain Shwampy
Smash Master
- Joined
- Jul 20, 2014
- Messages
- 3,109
I probably should of said Bowser and Donkey Kong to avoid all the "UM ACTUALLSHLY" replies
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And it doesn't sound Spanish. It sounds like a Japanese speaker reading English lines.I mean he has an accent in Smash sure, but it's nowhere near as pronounced as the anime's.
um actuallshly, everyone knows donkey kong’s voice is Richard Yearwood showering the cast in coconut crème piesI probably should of said Bowser and Donkey Kong to avoid all the "UM ACTUALLSHLY" replies
Instead of his Final Smash, I wonder if they'd make it his down special. A downward punch that hits hard if timed correctly.The funniest thing with the Kirby character bit is technically Sakurai DID have a part in Bandana Dee's original appearance. It's in his favorite game to pull from, no less!
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I still really want Megaton Punch as his Final Smash as a nod to this because he's the P2 in it, so he's firmly capable of punching Pop Star in twain.
No you can't stop saying thatYou can clearly hear the spanish accent.
Yeah, that could be pretty interesting. I hadn’t really considered something like that. My general idea was something pretty simple taking a page out of the stories in the Final Fantasy Dissidia games. In those games, a goddess called Cosmos assembles an army of heroes from across the franchise to battle Chaos’s army of villains. If I remember correctly, all the characters were summoned to this neutral plane to fight. I think Palutena and Hades are basically the perfect counterparts to Cosmos and Chaos. Obviously, you’d expand the story a bit from there to give the individual characters some agency and interaction but I think it works well as a general premise for a crossover. This would require a lot more villains to at least somewhat balance out the armies but I’m always down for more villains in Smash.I just came across a great idea for a potential story mode that would also lend itself well to a rougelike format.
Doesn’t need to be a nearly-even split like DissidiaYeah, that could be pretty interesting. I hadn’t really considered something like that. My general idea was something pretty simple taking a page out of the stories in the Final Fantasy Dissidia games. In those games, a goddess called Cosmos assembles an army of heroes from across the franchise to battle Chaos’s army of villains. If I remember correctly, all the characters were summoned to this neutral plane to fight. I think Palutena and Hades are basically the perfect counterparts to Cosmos and Chaos. Obviously, you’d expand the story a bit from there to give the individual characters some agency and interaction but I think it works well as a general premise for a crossover. This would require a lot more villains to at least somewhat balance out the armies but I’m always down for more villains in Smash.
Yeah, that’s true. You could also group the antiheroes and morally ambiguous characters like Metaknight and Dedede with the villains for the purpose of balancing. Like in Subspace Emissary, they could eventually join your side. In SSE, even the pure villains like Ganondorf eventually joined your side to fight Tabuu. You could do something like that again with the more ambiguous characters joining first.Doesn’t need to be a nearly-even split like Dissidia
A lot of heroes could be mind-controlled and/or the villains could have mooks in SSE-like platforming stages so they’d have the numbers advantage
Then there is Wario who was out of character in Subspace.Yeah, that’s true. You could also group the antiheroes and morally ambiguous characters like Metaknight and Dedede with the villains for the purpose of balancing. Like in Subspace Emissary, they could eventually join your side. In SSE, even the pure villains like Ganondorf eventually joined your side to fight Tabuu. You could do something like that again with the more ambiguous characters joining first.
It's as the VB Wario Land commercial says; "he's the epitome of evil".Then there is Wario who was out of character in Subspace.
It was never explained why he was evil in Subspace outside of the official website saying that he enjoys it despite not caring about the actual objective.
That’s the most likely explanation if it was ever mentioned.Though if you tweak it to add "Ganondorf manipulated Wario by offering him payment for each Trophy", then it makes complete sense while still keeping in line of "Wario is doing what he wants and doesn't care about the objective".
Well you see, when Mario and Wario were kids they'd always play cowboys, but Wario was never allowed to be the sheriff and he's hated Mario ever since...Then there is Wario who was out of character in Subspace.
It was never explained why he was evil in Subspace outside of the official website saying that he enjoys it despite not caring about the actual objective.
It was never stated by Sakurai himself, but it's just a logical endgoal to suit Wario since we never learn why exactly Wario wants to turn people into Trophies if it's not because it's what Ganondorf/"Master Hand" needs him to do.That’s the most likely explanation if it was ever mentioned.
Wasn’t Wario initially created as a villain in Super Mario Land 2? I’ve never played much of that game so I don’t know if he was outright villainous or just an antagonist in his debut game.I think Sakurai sees Wario as a villain. I mean from his Smash 4 trophy description…
“A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?”
This could be just an out-of-Japan translation, but even then, with this, it could still make sense, if by a lesser amount.
Exactly! I think he is an anti-hero in later games like the Wario Land games, but he was a villain in that game you mentioned. Even if that changed later, that could have added some to why Sakurai made Wario a villain in Subspace.Wasn’t Wario initially created as a villain in Super Mario Land 2? I’ve never played much of that game so I don’t know if he was outright villainous or just an antagonist in his debut game.
In Mario Land 2 he took over Mario’s castle (since when did Mario have his own castle?) and gave the titular 6 Golden Coins to various bosses around the land to stop Mario from unlocking the door to get back in. When Mario finally got back inside his castle, Wario had filled it with deadly traps, and then he also fought Mario.Wasn’t Wario initially created as a villain in Super Mario Land 2? I’ve never played much of that game so I don’t know if he was outright villainous or just an antagonist in his debut game.
He was a villain in his first appearance. He takes over Mario's castle (yes Mario has a castle that is never seen again.) He also cast a spell on all the other in game inhabitants to control them.Wasn’t Wario initially created as a villain in Super Mario Land 2? I’ve never played much of that game so I don’t know if he was outright villainous or just an antagonist in his debut game.
Yeah. His name combines the Japanese word "waru" which means "bad" or "evil" and Mario's name, so his name essentially means "Evil Mario". The same goes for Waluigi.Another thing I noticed: Isn’t the “Wa” in Wario supposed to mean “bad” in Japanese? I mean, Wario is more so an anti-hero now, but he still has bad qualities, like greed, being close and all. Just couldn’t help but notice.
Of course.Yeah. His name combines the Japanese word "waru" which means "bad" or "evil" and Mario's name, so his name essentially means "Evil Mario". The same goes for Waluigi.