Watuna4343
Smash Apprentice
- Joined
- Jan 3, 2025
- Messages
- 124
But I pretty much explained why I highly doubt though. Look, I get that you really want X/Zero in the game but this is the poster example of you projecting your opinion. Like, you are seriously questioning the legacy and success of other 3rd party franchises both in Smash and not in yet just to make X/Zero seem likelier disregarding all the roadblocks they have (competition, being 3rd parties, being 2nd reps in a 3rd party franchise, unlikeness of a gimmick, their franchise representation being a clear legacy pick which don't typically get 2nd reps etc.) And same for you questioning the 'legacy' aspect especially in regards to X/Zero's games when I pretty much explained that Mega Man himself is a legacy pick for the Mega Man franchise. i mean, I never denied the popularity of the games and neither that it's not acknowledged but It's not like the success isn't represented or isn't noticed by the team, which is literally why Mega Man is in and is such a big addition of the last 2 games. But adding a 2nd Mega Man rep is a different story altogether. Would the team choose a 2nd rep from a 3rd party franchise that isn't Sonic over a new 3rd party IP? Like are X/Zero covering something that Mega Man himself doesn't that is worth going for over another new 3rd party IP? And your examples not being popularity poll picks exactly proves my point of success and iconicness being the other factor of why a new franchise altogether is likelier to be in compared to a 2nd rep from a 3rd party franchise. Like, you questioned the 'successfulness and iconicity' criteria and then you brought up series like Pac-Man, Final Fantasy, Street Fighter, Castlevania etc. I think they speak for themselves. Point still stands though, I get that you really want X/Zero in the game but downplaying their disadvantages and the competition and overplaying their qualities as something only they possess doesn't change the fact that their chances of getting into the next game are slim for a lot of reasons.You haven't brought up precedent, though. You said "I highly, like seriously doubt anyone (both from the audience and from the team) would go for a 2nd Mega Man character", which is a value judgment about the characters that you assigned as the wider fanbase's thoughts on the matter. That's projecting an opinion onto others.
In terms of the arguments from "heavily successful or iconic characters legacy-wise", you haven't provided any objective criteria for how much legacy needs to be possessed. As such, you can just move those goalposts forever. The peaks of the Mega Man X series are some of the most influential and celebrated action platformers of all time. X and Zero are the 3rd and 5th most popular Capcom characters, respectively. I don't know if that's enough to rise to your level of "literal giants", but it certainly makes them competitive.
I will cede that X and Zero don't tear up popularity polls for Smash. However,,
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didn't either.
In terms of not being the same character and therefore being ineligible as a transforming character,,
, and
aren't the same character as or constituent parts of
. They are instead a team with the ability to swap in real time as part of the gameplay in their home series. This is how X and Zero function in X3, Xtreme 2, X7, and X8 (and MvCI, technically, but that doesn't count).
(P.S: Squirtle, Ivysaur and Charizard are precisely what I'm arguing about being the same character because they are not the fighter, Pokémon Trainer is. The 3 Pokémon are just parts of the same fighter and are treated as such, same case again can't apply to X/Zero where they are just switched by the player which is something that happens to so many games and yet there is no switcheroo mechanic)