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Official Next Smash - Speculation & Discussion Thread

Kirby Dragons

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trouble is we’re all looking for a surprise character now and as we all know it’s hard to surprise people when they’re looking for a surprise
We might be expecting one, but that wouldn't make the character any less of a surprise, considering most wouldn't be able to figure out which character it would be. Anyone that's not among the most commonly discussed characters could still be surprising.
 

SharkLord

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Here’s Kiryu beating up a woman in a crossover game.
Fighting games like Tekken feature more realistic violence than a game like Project X Zone or Smash Bros., that may be a factor as to why him being in PXZ2 was ok.

It was the producer, and my take from the interview was more so that they are not interested in perusing crossovers themselves, but if the right offer comes to them it will be considered. He did not outright turn down the idea of future crossovers. https://www.polygon.com/24211470/yakuza-producer-kiryu-guest-character-tekken-street-fighter
Yeah, Smash is a fighting game, but it's worth remembering that it's also playing the role of couch multiplayer party game. People go flying with every hit and explode into colorful confetti effects instead of bleeding or recieving visible wounds. Nowadays it's grown a bit more violent, with characters like Ridley and Kazuya getting pretty brutal, but it's still enough to stay within the bounds of E10+ (Which ironically places it lower than what it was in Brawl and I think Melee). Hell, I think Nagoshi once said he'd be up for Kiryu in Smash if given the option, a little before he said he didn't want Kiryu in fighting games. My assumption (which may be wrong) is that he seemed to see Smash as separate from most fighting games, where it comes off more as goofing around versus a violent bareknuckle fight.
 

Nabbitfan730

Smash Ace
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Dec 15, 2020
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For Smash 6, Should guest third parties be limited to one franchise or even one company each?

Each guest franchise should be restricted to only having a single fighter per series - No Echo Fighters, no second characters, etc. By limiting each guest series to only having 1 fighter, it encourages the inclusion of other unique franchises. For Capcom, this leaves room for a Monster Hunter or Devil May Cry character, instead of an additional Mega Man or Street Fighter character.

For Square Enix, this leaves room for a NieR character, instead of an additional Final Fantasy character.

That means all secondaries like Ken, Richter, Sephiroth are cut for something like Dante, Bomberman and 2B
 

Perkilator

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For Smash 6, Should guest third parties be limited to one franchise or even one company each?

Each guest franchise should be restricted to only having a single fighter per series - No Echo Fighters, no second characters, etc. By limiting each guest series to only having 1 fighter, it encourages the inclusion of other unique franchises. For Capcom, this leaves room for a Monster Hunter or Devil May Cry character, instead of an additional Mega Man or Street Fighter character.

For Square Enix, this leaves room for a NieR character, instead of an additional Final Fantasy character.

That means all secondaries like Ken, Richter, Sephiroth are cut for something like Dante, Bomberman and 2B
IDK, dude. I think that would do fans of certain characters dirty, especially after Sephiroth broke the mold. Smash getting characters like Shadow, Alucard, and Chun-Li shouldn't necessarily discourage the inclusions of characters like Arle, Dante or Bomberman.
 

Noipoi

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For Smash 6, Should guest third parties be limited to one franchise or even one company each?

Each guest franchise should be restricted to only having a single fighter per series - No Echo Fighters, no second characters, etc. By limiting each guest series to only having 1 fighter, it encourages the inclusion of other unique franchises. For Capcom, this leaves room for a Monster Hunter or Devil May Cry character, instead of an additional Mega Man or Street Fighter character.

For Square Enix, this leaves room for a NieR character, instead of an additional Final Fantasy character.

That means all secondaries like Ken, Richter, Sephiroth are cut for something like Dante, Bomberman and 2B
Nah, that’s an arbitrary restriction.

There should be as many third party characters for each company as Sakurai thinks is necessary.
 

Gengar84

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Dec 9, 2009
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For Smash 6, Should guest third parties be limited to one franchise or even one company each?

Each guest franchise should be restricted to only having a single fighter per series - No Echo Fighters, no second characters, etc. By limiting each guest series to only having 1 fighter, it encourages the inclusion of other unique franchises. For Capcom, this leaves room for a Monster Hunter or Devil May Cry character, instead of an additional Mega Man or Street Fighter character.

For Square Enix, this leaves room for a NieR character, instead of an additional Final Fantasy character.

That means all secondaries like Ken, Richter, Sephiroth are cut for something like Dante, Bomberman and 2B
Considering the fact that Sephiroth is my favorite Smash character, I’m going to have to disagree with that. Besides my own bias, I just don’t think any kind of hard limitation is necessary. While I do appreciate variety, if a character is popular enough and would make enough people happy if they made it, I don’t think they should be disqualified just because another character from the same game is already in.
 

SharkLord

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Not unless you’re chill with Dante and Bomberman being clones.
Concurring with this point. Ken has enough differences to be charitably called a semiclone, but even then he shares a lot of properties and (I believe) his skeleton with Ryu. And Richter? Aside from a single property change for Holy Water, he's just about as clone-y as they come. Snipping them won't free up many resources, and certainly not enough for a whole new fighter.
 

Megadoomer

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Still have the feeling that they're going to include a char no one is expecting somehow.
I've got just the idea for who that could be:


Seriously, I feel like it will be hard to pull off an unexpected character given how ridiculous predictions can get, but then again, we got Piranha Plant as a playable character, so I'm sure they can find ways to surprise us.
 
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PersonAngelo53

Smash Apprentice
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Jun 5, 2020
Messages
185
Still have the feeling that they're going to include a char no one is expecting somehow.
I have an idea of who it could be.
The princess from the Slay the Princess horror visual novel that has been very successful lately.

I don’t think I heard even one person mention this as a character so it definitely be extremely unexpected lol.
 

DarthEnderX

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BTW, the more I think about it... is anyone else NOT really a fan of the invitation thing that Smash Bros. has been doing?
I think it works best when you don't know you're watching a Smash trailer. You think it's a regular trailer, then BAM! Envelope.

It's also fun watching characters fight over it ala Terry and Min Min.

The problem is that the letter thing gives the implication that Smash is this prestigious tournament rather than kids playing with figurines so the old soul and new soul feel contradictory to one another.
Personally, I was never a fan of the toys-to-life theme. And I feel like Smash would have abandoned it completely if Amiibo hadn't become a thing.

If Kiryu ever gets into Smash, they should give him Smash remixes of Receive You, Funk Goes On, Pray Me and For Whose Sake, and I think his Fighter Ability should be the different styles he uses in Yakuza 0/Kiwami.
Needs more Pledge Of Demon.

Unfortunately, we know the director of the series is not interested in crossovers of any kind.
That guy doesn't even work at Sega anymore.

FFS, we just got a Like A Dragon x Dave the Diver crossover.

This is probably just my ignorance speaking since my only experience with Yakuza is the opening hours of Like a Dragon but I’ve always felt the series is a bit too grounded in the real world to fit naturally into a game like Smash.
HAHAHAHAHAAA!!
 
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PeridotGX

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I'm on spring break, so I have the time to keep working on this.

The Legend of Zelda
  • Great Sky Island (Tears of the Kingdom)
I’m expecting some disappointment that I didn’t go for the Depths. I strongly considered them, but I have plenty of cavernous stages so this seemed like the more distinct choice. I haven’t actually played Tears yet, so I’m not too sure what the gimmick would be here. Maybe you could have Zonai robots modify the stage’s layout as the match progresses?
  • Still World (Tears of the Kingdom)
I don’t think we’re going to get a character from Wisdom, but giving it a stage feels very reasonable. I considered doing something like Death Mountain to also represent LTTP, but the aesthetics of the Still World won me over. I think the gimmick here would be an extended version of Yggdrasil’s Altar, where islands are perpetually floating in and out of the fighting area.
  • Ganon's Tower (The Wind Waker)
When I’m giving a series multiple stages, I’ve been deliberate about one of them being a pull from an older title. The variety makes things more interesting IMO. I wanted a stage with the “Toon” aesthetic, I wanted a stage for Ganondorf - this takes care of both of those. I’ve seen this stage modded into Brawl and Ultimate, so there’s clearly a want for it. For gimmicks, I don’t really have anything.
  • Hyrule Castle (Ocarina of Time, returning from 64)
For the longest time, Ocarina was seen as the best game in the series - it totally deserves a stage. You could definitely give it something new, but I didn’t want to get rid of any of the other stages I have down. I don't want to overdo desert stages, so that's why I didn't go with Gerudo Valley. Like with Super Happy Tree, I would give it a full visual makeover. I don’t really like the “so retro” N64 aesthetic.
  • Temple (Zelda II, returning from Melee)
Yes, this stage is probably a bit redundant with the Great Sky Island. But it’s Temple, one of the most iconic stages in Smash history, and the only giant stage generally well regarded. If anyone gets to sneak in, it’s Hyrule Temple.
Metroid
  • Cataris (Metroid Dread)
Dread getting a stage is obvious, right? I’m not going to lie, Cataris isn’t an overly inspired choice. I went with it because of Smash’s tendency to go with locations early in the game, especially with the “main” stage of a series, and Cataris has more interesting aesthetics than Artaria. I very much considered Raven Beak's arena, for whatever it's worth For a gimmick, it would no doubt have the Metroid classic of rising and falling lava. Additionally, I think adding EMMI in a similar fashion to the Ultimate Chimera is an easy way to make the stage more unique (assuming we’re not getting EMMI as an AT)
  • Phenandra Drifts (Metroid Prime)
When it came time to add a “retro” Metroid stage I briefly considered SR388, but Phenandra Drifts was really the only logical choice. It represents the Prime series, it has very unique aesthetics, and most importantly - I’ve seen a lot of requests for this stage in a few different places. It’s not quite Bowser’s Castle level, but it’s in the conversation. It’s unique geography might be enough of a gimmick.
  • Brinstar (Metroid, returning from Melee)
Brinstar is one of those stages that I feel like you can’t really cut. I briefly considered keeping Norfair instead, but the green acid of this stage is a bigger contrast with Cataris
Kirby
  • Aliveil Mall (Kirby Forgotten Land)
A modern Kirby stage? It’s more likely than you think. I’m not going to pretend this is a particularly inspired choice; Forgotten Land is the newest and best selling game in the series, and Aliveil Mall was fairly prominent in advertising. I’ve seen other people independently come to the same stage choice in this thread. Gimmick wise, I’m imagining Gorimando and a waddle dee cage as a pseudo-boss, like the Find Mii stage. Maybe they could also find a way to incorporate Mouthful Modes if they aren’t added to Kirby’s moveset?
  • Butter Building (Kirby’s Adventure)
You can lead a horse to water, but you can’t make it learn new tricks (that’s an iconic phrase). With my decision to add stages from older games, I don’t think adding one Kirby stage from a Sakurai title is too abhorrent, and Adventure is the Sakurai game that’s gone the longest without a new stage. I’m not going to lie, I was also inspired by Butter Building in Smash Flash 2 and Tower of Heaven in Smash Land/Rivals of Aether. My idea for the gimmick is that the stage would occasionally rotate, adding and removing platforms while doing so (like an expanded version of Spiral Mountain).
  • Royal Road (Kirby Triple Deluxe)
This is a pure bias pick, and I’m not going to argue otherwise. If you want a more “objective” third Kirby stage, Another Dimension from Return To Dream Land fits the bill. I’ve always liked the aesthetics of this area, though, and it was one of my favorite stage concepts I made for Ultimate speculation. It’s gimmick would essentially be “Jungle Hijinxs 2”, with it having two fighting arenas; the foreground, and the pink diamond that appears in the second phase of the Sectonia fight in TD. I’m imagining Sectonia or Taranza would also appear to cause disruptions.
  • Green Greens (Kirby’s Dream Land, returning from Melee)
It’s Green Greens lol I don’t really have much to say here​
  • The Halberd (Kirby Super Star, returning from Brawl)
None of the other stages really fit Meta Knight, Halberd gets to come back.​
Star Fox

  • Fortuna (Star Fox 64)
As a very dead series, there’s a lot of wiggle room for Star Fox. For the first stage (yes, even Star Fox gets two new stages), I wanted a location from Star Fox 64, but the two obvious choices have already been done. I went with Fortuna, because I thought it had the most interesting aesthetics (I also considered MacBeth because it looks cool and has a funny name). I think it would play a lot like Lylat Cruise, perhaps with more involved hazards.
  • Dragon Rock (Star Fox Adventure)
For the second Star Fox stage, I wanted to go with something from Adventure - it’s never had a stage before, and it’s a really interesting part of Nintendo history. Dragon Rock is another fairly arbitrary choice based primarily on aesthetics. I think it’s the penultimate area? I haven’t played Adventures, and the SF wiki is a mess. Uniquely for a Star Fox stage, this wouldn’t be on a ship - you would fight on solid ground. The menacing tower in the background could spew hazards.
  • Corneria (Star Fox 64, returning from Melee)
There’s been a Great Fox stage in every smash i’m not sure if im allowed to cut this​
 

DarthEnderX

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Nov 10, 2014
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The only characters I’d like to see overhauled are Ganondorf, Sonic, and Lucario.
If overhauled means "rebuilt from scratch" and not just "change a few moves" then:
Ganondorf, Hero, Steve, Chrom/Lucina.

It's really just Ganondorf, Sonic, and Little Mac
Little Mac doesn't need a complete overhaul. He just needs his recovery moves ungimped.

Oh I see. I would have assumed it was the other way around since Eddie is a more normal sounding name for a person while Zato-1 would have made sense for a shadow creature.
Funfact: Zato-1 is named after Zatoichi("ichi" being Japanese for "one"), a fictional blind swordsman.

I think Goro would be the best Yakuza rep, but i'm not sure if they'll include him bc he's not the MC.
Majima needs to be an AT, because Majima Everywhere System.
 

BrawlX10

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Feb 1, 2025
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250
Here are some event matches i though for Smash 6:


  1. All-Star Regulars - Veterans that debuted in 64.
  2. All-Star Melee - Veterans that debuted in Melee.
  3. All-Star Brawl - Veterans that debuted in Brawl.
  4. All-Star for WiiU/3DS - Veterans that debuted in Smash 4.
  5. All-Star Ultimate - Veterans that debuted in Ultimate.
  6. All-Star Newbies - Newcomers from Smash 6.
  1. Sinister Sundown - Player Sora and Ally Duck Hunt vs. 6 Mr. Game & Watch on Bridge of Eldin. The objective is to win normally.
  2. Creepy Vibes - Player Steve vs. Non-fighting Enderman on Minecraft World. The objective is to KO him under specific conditions.
  3. Metal Kirby Draws Near! - Player Hero (DQ3) vs. Joker vs. Cloud vs. Metal Kirby on Gaur Plain. The objective is to KO Metal Kirby before the others.
  4. Cloudy Weather - Player Sephiroth vs. Cloud (up to 7 on the same team; they keep appearing one after another after defeat) on Skyworld. The objective is to destroy the Skyworld floor.
  5. LITERAL Phantom Thieves - Player Joker vs. 2 Pac-Man in Pac-Maze. The objective is to defeat more AT GHOSTs than the Pac-Men before time runs out.
  6. Pokken Tournament - Player Kazuya vs. Pikachu (later vs. Lucario, then vs. Charizard, and finally vs. Mewtwo) in Mishima Dojo. The objective is to win normally.
  7. Too Many Swordsmen - Player Byleth vs. All the swordsmen of the game, periodically 3 at a time, in Garreg Mach Monastery. The objective is to win normally.
 

Louie G.

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  • The Halberd (Kirby Super Star, returning from Brawl)

None of the other stages really fit Meta Knight, Halberd gets to come back.
I'd like Halberd to remain a series staple too, I guess it depends how many stages next game has in the first place but this has always been a very quintessential one to me - and citing it as Meta Knight's defacto home stage is a good justification. I think I'd bring one of Dream Land or Fountain of Dreams back over Green Greens personally, but otherwise it's a pretty nice lineup. Alivel Mall is my choice for a Forgotten Land stage also.

Maybe a RTDL stage instead of Triple Deluxe also? Lor Starcutter or Nutty Noon would be solid picks, but I'm cool with Royal Road.
 
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fogbadge

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We might be expecting one, but that wouldn't make the character any less of a surprise, considering most wouldn't be able to figure out which character it would be. Anyone that's not among the most commonly discussed characters could still be surprising.
speak for yourself. I think PP was the last time I was surprised by a character and even then I was more confused than anything else
 

Kirby Dragons

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I don't know if any character needs every single one of their moves changed, but the characters I'd like to see updated include Kirby, Hero, Sonic, and Ganondorf. And Daisy and Dark Samus for echoes.
 

DynamicSmasher

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Jan 7, 2015
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speak for yourself. I think PP was the last time I was surprised by a character and even then I was more confused than anything else
In all fairness, PP is generally thought to be the suprise character for Ultimate. The same way WFT was the suprise for 4, or ROB the suprise for Brawl. It'll be harder to find a suprise character for 6, since the fanbase is speculating every character under the sun, but Sakurai will think of something. Or maybe the suprise will be that there is no suprise character as we understand the term to mean. It's just a fan rule after all.
 

The Stoopid Unikorn

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The same way WFT was the suprise for 4
That is actually wrong.

Smash 4 design documents not only confirm Duck Hunt was the surprise character, this is how we got the term surprise character in the first place.

Wii Fit Trainer was surprising but she was not chosen to be the "surprise character"
 

Gengar84

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Dec 9, 2009
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Whoever the surprise character(s) is/are, I hope they add some good diversity to the roster.
Same here. I’m always in support of more diversity in all forms. Not only does diversity give more players a chance to relate to characters but it also just makes the roster more interesting for most everyone else. Other kinds of diversity regarding Smash itself like more villains, antiheroes and unique gameplay mechanics are welcome too.

Yup, that’s what I get for basing my first impression on the opening couple of hours of Like a Dragon (up to the time skip). That’s my only experience with the series and up to that point, everything in it seemed at least somewhat feasible.
 
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Garteam

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Thinking of characters as "reps", be it for franchises or companies, seems like it's a poor way to conceive of characters.

Sakurai will occasionally reference thinking of a franchise to include first and then filing in the character later (:ultsimon::ulthero3::ultminmin) or leaving a spot open for a new character from a revolving door franchise that is later filled in (:ike::lucario::4greninja::ultincineroar:) but these seem to be the exception. More often than not, Sakurai will instead note a character's intrinsic qualities when qualifying why they were added to Smash.

Every game seems to draw less and less of a distinction between the first and third parties. IMO, corporate ownership only feels relevant to the extent of licensing costs and a company's general cooperativeness when adding content.

I think a lot of this thinking is primarily inertia from when information about Sakurai's thought process was moreso behind a language barrier and a desire for certain series that have been neglected to get characters for their own sake.
 
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Gengar84

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Thinking of characters as "reps", be it for franchises or companies, seems like it's a poor way to conceive of characters.

Sakurai will occasionally reference thinking of a franchise to include first and then filing in the character later (:ultsimon::ulthero3::ultminmin) or leaving a spot open for a new character from a revolving door franchise that is later filled in (:ike::lucario::4greninja::ultincineroar:) but these seem to be the exception. More often than not, Sakurai will instead note a character's intrinsic qualities when qualifying why they were added to Smash.

Every game seems to draw less and less of a distinction between the first and third parties. IMO, corporate ownership only feels relevant to the extent that licensing costs and a company's general cooperativeness when adding content.

I think a lot of this thinking is primarily inertia from information about Sakurai's thought process was moreso behind a language barrier and a desire for certain series that have been neglected to get characters for their own sake.
Pretty much. I want the characters I do because I like them as characters. I couldn’t care less what company owns them. I’ve never viewed characters as “reps” of any kind.
 

DarthEnderX

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speak for yourself. I think PP was the last time I was surprised by a character and even then I was more confused than anything else
Yeah...surprises can also be bad.

In fact, G&W, ROB, Duck Hunt, Piranha Plant...almost every character that I assume was the "surprise character", is a character I didn't want to be a Fighter in Smash.

Pretty much. I want the characters I do because I like them as characters. I couldn’t care less what company owns them. I’ve never viewed characters as “reps” of any kind.
I view most characters as "reps" for franchises.

Every game seems to draw less and less of a distinction between the first and third parties. IMO, corporate ownership only feels relevant to the extent that licensing costs and a company's general cooperativeness when adding content.
I think in order for a 3P franchise to get multiple Fighters, those other characters need to be especially iconic, like Sephiroth.
 
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Gengar84

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Yeah...surprises can also be bad.

In fact, G&W, ROB, Duck Hunt, Piranha Plant...almost every character that I assume was the "surprise character", is a character I didn't want to be a Fighter in Smash.

I view most characters as "reps" for franchises.
Eh, I thought Piranha Plant was funny so I’m cool with it. I honestly like the Mario mooks more than the established characters. That said, I’m also okay if it doesn’t come back. It was a funny character for a game but I’d understand if it’s not really seen as a priority now that the surprise has worn off. Maybe those kinds of characters can be a fun surprise for a game if they’re just left as that?

As far as the “reps” thing goes, you’re entitled to your opinion but are there no characters you want because you genuinely love them as characters? For example, If you don’t care at all about the main character of a game but love another character from that game, would you still rather see the main character you don’t care about? Similarly, if you absolutely love a game but it isn’t from the most pushed franchise of the company that owns it, you’d rather see the most promoted game replied than your favorite? That’s fine if that’s the way you feel but we have very different priorities. I just feel like the roster would feel pretty boring if they only ever went with the most iconic and safest picks.

I’ll use myself as an example here. I absolutely loved the first Banjo-Kazooie game but I’m pretty indifferent to them as actual characters. I’m also a huge fan of RARE as a company. When they were revealed for Smash, I was happy but not really over the moon ecstatic. It was nice to see a character from a game I really enjoyed and a company I grew up with but that’s about it. A character I would have been really hyped for is Rash. I admit the Battletoads games are t as good as Banjo-Kazooie and I actually personally enjoyed the latter more myself but I get more excited for characters I like than reps from games I liked. Not sure if that makes sense or I’m just rambling lol.
 
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Wonder Smash

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Yup, that’s what I get for basing my first impression on the opening couple of hours of Like a Dragon (up to the time skip). That’s my only experience with the series and up to that point, everything in it seemed at least somewhat feasible.
I think the way you view Like a Dragon might actually make more sense for Shenmue. That series is more grounded in reality (ignoring the ending of the second game).
 
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Gengar84

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I think the way you view Like a Dragon might actually make more sense for Shenmue. That series is more grounded in reality (ignoring the ending of the second game).
Yeah, that’s possible. I always viewed the series as something closer to a Grand Theft Auto. I think the realistic graphics and modern setting gave me a false first impression of the franchise. I played through the prologue of Like a Dragon and nothing so far deviated from those impressions. Clearly I was too quick to judge if there are characters that can create shadow clones and summon sharks. Goes to show that you shouldn’t judge a book by its cover. To be clear, I was never trying to make the argument that Yakuza shouldn’t get into Smash, just that characters from a more realistic setting would feel kind of out of place for me. They could always play off that for part of the appeal for those kinds of characters though. Even if it doesn’t really apply to Yakuza, just seeing a normal guy react to all the crazy stuff in Smash could be funny.
 
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NotGenerico

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Feb 16, 2019
Messages
192
Is there any character you'd like to see in the game, but not necessarily in a playable capacity? Be it as a Mii Costume or Assist Trophy.


I'd love to see a Viewtiful Joe Mii Costume, I think his proportions are perfect for it.
 

WeirdChillFever

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Is there any character you'd like to see in the game, but not necessarily in a playable capacity? Be it as a Mii Costume or Assist Trophy.


I'd love to see a Viewtiful Joe Mii Costume, I think his proportions are perfect for it.
I still want a Kingdom Hearts Donald Mii Costume. Call it the “Court Magician” outfit or something to make it all above board video-game-exclusive-content-wise but real Duckheads will know.
 

Gengar84

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Is there any character you'd like to see in the game, but not necessarily in a playable capacity? Be it as a Mii Costume or Assist Trophy.


I'd love to see a Viewtiful Joe Mii Costume, I think his proportions are perfect for it.
For me, if I like a character, I’ll always prefer them to be playable. However, I realize that’s not always going to be possible so there are several characters I’d settle for an Assist Trophy for if that’s all I can get. If we get Jinx as a playable character, I’d be more than happy to see Vi make it in as an assist that plays similarly to Little Mac’s Brawl Assist Trophy.

1741191080626.jpeg
 
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