The dash attack > upair... > shuttle loop is a COMBO. That means you can't jump out of it, as was already said. Multiple jumps don't make a difference.
If you've been able to get out of it in the past, then that MK didn't do it perfectly.
I've only done this MU once with S2H so I won't say I'm doing anything more than theorycrafting, but it frankly
is lopsided imo.
MK does not have a reason to approach Dedede. Period. It's bad the same reason characters like Falcon and Sonic are bad; they just have to wait for
you mess up. And by mess up, I mean throw out basically any attack. The difference here is that when you mess up MK has a chance of
killing you off a single hit.
Sure, whatever, hammer > sword. Sure we have range. We have range on every character besides Shulk. But it doesn't matter because as soon Dedede's in the disadvantageous situation, which it frankly isn't that hard to MK to make happen for the same reasons Sonic and Falcon don't have much trouble doing it, he has a good chance of outright
getting KOd.
Against the hypothetical amazing MK, you don't get out of it. You're dead.
Unless you're Greninja, apparently. It's a combo, not a string. There is no jumping out of it, there is no DI to escape it (in theory).
Granted, given that Dedede is Dedede, it won't actually kill off the top until relatively high percent. (Relative to the percents MK is usually able to KO with the combo, I mean)
Yay, a matchup that isn't awful. Like Shrooby says we don't have to approach here. I agree with a lot of what he said. Have to be on point with spacing since meta knight has great frame data and can get in on you if he catches you in lag.
Us having such a big weight advantage does help a lot here. As does the fact that we can outrange meta knight. We also like above said have a lot of freedom with gordos. This matchup has always felt very even to me.
50:50
MK doesn't have to approach either.
When I said that, I was trying to make a point as to why I think this MU is bad.
MK and DDD sorta play similarly, on the bare surface. They wait for opportunities to punish.
MK does it with sheer speed and amazing frame data, while Dedede does it via his superior range on most of his options.
Those two ways of playing, imo, don't hold up when put against each other. MK is able to stay out of our range while still being able to punish our options. Again, it's the same reason characters like Falcon and Sonic are scary.
Unlike those two, however, MK can straight up KO you off a punish. And unlike Falcon specifically, you can't gimp MK.
The Mr R video really supports our claim, a 3 week MK 2 stocked a D3 user who's been using him longer than Mr R has with MK. Unknown(using pre patch mk in that vid) who's pretty below average beat Jdawg who imo is the better player overall, don't see how this MU is even. If you were doing the '+0,+1' formula I'd say its +2 in MKs favor.
I'm not really disagreeing but more just pointing out that it's not really that fair just 'cause Ramin's fundamentals are as good as they are. We've also done enough friendlies with each other to the point that he most likely knows Dedede pretty dang well, where as I don't know how well Chazo knows MK.
His MK isn't that experienced in terms of actually playing in bracket (IE he's still done hours of friendlies with MK with amazing players), but it doesn't matter as much as you'd think when he's as good as he is.
Like I'm not really disagreeing I'm more just saying to take with a bit of salt just 'cause, like, it's Ramin lol. He's a much better player, no offense to my brah Chazo.
D3 just isn't a threat competitively to really care at this point, I do not think its 65:35 but at worst its even if that makes you feel better.
Please avoid posts like this.
If you want to dismiss the whole character and having discussion in the first place, don't do it here.
Continuing this will result in infractions. That goes for Cook as well.
Edit: I have no idea if there's a vote system here but my first ratio hasn't changed.
Noted~