this looks like it's totally applicable in a real match against a human opponenthttp://youtu.be/vZlISbVPR5I
Here is another example of a pacman main showing what galaxian can do to opponents off if a single hit.
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this looks like it's totally applicable in a real match against a human opponenthttp://youtu.be/vZlISbVPR5I
Here is another example of a pacman main showing what galaxian can do to opponents off if a single hit.
Appreciate the sarcasm.this looks like it's totally applicable in a real match against a human opponent
Same. I respect Jdawg's opinion but I'm not convinced. What can Dedede do against a super campy Pacman?I guess I can get on board with that @ Jdawg26 , but I'm worried about Pac laming us out. He can do that very easily.
Smooth Criminal
My b, bruh@ makemesmellbad please avoid posting two times in a row; just use the "Edit" feature and edit your first post.
Dedede would just need grabs and dash attacks to rack up damage against Pit.
Dedede would just need... dash attacks to rack up damage against Pit.
wotDedede... dash attacks... to rack up damage
Pit has alot of kill moves, but like Shiek and many others, he's one of those characters that have to work for it. The moment you get DeDeDe in the air, start using uairs and nairs to rack up damage. Power of Flight is one of those recoveries that you have to time right. Doesn't help the fact that DeDeDe is extremly heavy, helping with comboing him, like alot of heavyweight characters. Arrows for Pit can just hit Gordos and the come back bitting the King in the butt. Nair and Fair should not be used on Gordos at all. Plus, you can also gimp DeDeDe's recovery with GOs or just spike him.wot
Dedede has about the least neutral-applicable dash attack in the game. I mean it's great for memeing during the opponent's respawn time lol and it does have situational uses for punishes and Falcon Punch level difficulty reads but you're not going to rack up damage with it against anyone who knows where on his controller the shield button is located.
As far as the Pit MU is concered I'm fairly sure it's even if not in Dedede's favor. I find Pit's recovery relatively easy to intercept off-stage and on-stage he isn't exactly threatening. He can't really take advantage of Dedede's weight as Pit isn't the greatest juggler and he lacks reliable kill options apart from fthrow near the ledge at very high percents. Arrows are meh for Gordo reflection and neither his nair nor his fair reflect them reliably since the initial individual hits do less than 2% damage.
It's always fun gimping D3, they always fall for it. Make them think I have no jumps after using an Arial Upperdash/Electroshock, then they come fast falling down, and jump on their heads...gone. With Pit, you just have to play smart, while with Dark Pit play aggressive.Have fun trying to gimp D3 when he's recovering low and autosnapping to the edge. It's not as easy as it looks. Pit, on the other hand, is going to have a helluva time without armor covering his ***. He's a flying hurtbox.
Other than that, Slav and Kenith pretty much summed it up. I think this is one of the few MUs where we actually have a slight advantage in. Same with vanilla Pit.
Smooth Criminal
Pit has alot of kill moves, but like Shiek and many others, he's one of those characters that have to work for it.
Sheik literally has a 50:50 chance at killing you off a grab and she's one of the best charactes in the game at getting those grabs (and at everything else really), her off-stage harassment game is stellar with numerous options to gimp her opponent, she has kill-confirms off of needles and an all-purpose kill move in bouncing fish which turns her into a flying near-invulnerable hitbox covering half the distance of Final Destination.Sheik... one of those characters that have to work for it.
I'll just use my numerous jumps and fast fall speed to bait it out.The moment you get DeDeDe in the air, start using uairs and nairs to rack up damage.
What guaranteed combos does Pit have that do more than like, I dunno, 30%? Let's be generous, 20%?I know down-throw into something-something is a thing at low-mid-percents but what else does he have? Mario, Luigi, Falcon, Kirby, Zss, Diddy, Sheik, Falcon and maybe several other characters can combo Dedede into oblivion, and I've played enough Pits to feel confident that his combo game doesn't even come close to any of these characters.Doesn't help the fact that DeDeDe is extremly heavy, helping with comboing him, like alot of heavyweight characters.
I'm not going to use Gordos where I can't shield them in time if you try reflecting them with your laggy projectile lol. Not to mention that the height coverage of arrows is really shіtty. Lots of times the Gordo will just bounce over your arrow.Arrows for Pit can just hit Gordos and the come back bitting the King in the butt.
Yes, but due to the bouncing nature of Gordos an aerial out of a short-hop is the most intuitive and often best reflection option for most characters that lack a good projectile. Grounded moves really aren't that reliable when it comes to reflecting Gordos.Nair and Fair should not be used on Gordos at all.
We can just charge up jet hammer, walk towards you, release it and taunt afterwards and there's nothing you can do.Plus, you can also gimp DeDeDe's recovery with GOs or just spike him.
Shiek still has problems killing no matter what. At paragon, Mr.R couldn't ko with 120%+ rage until Ally's Mario was around 220%.Sheik literally has a 50:50 chance at killing you off a grab and she's one of the best charactes in the game at getting those grabs (and at everything else really), her off-stage harassment game is stellar with numerous options to gimp her opponent, she has kill-confirms off of needles and an all-purpose kill move in bouncing fish which turns her into a flying near-invulnerable hitbox covering half the distance of Final Destination.
The notion that "Sheik can't kill" belongs to 2014 when the meta was babby and has no place in any discussion now.
I'll just use my numerous jumps and fast fall speed to bait it out.
What guaranteed combos does Pit have that do more than like, I dunno, 30%? Let's be generous, 20%?I know down-throw into something-something is a thing at low-mid-percents but what else does he have? Mario, Luigi, Falcon, Kirby, Zss, Diddy, Sheik, Falcon and maybe several other characters can combo Dedede into oblivion, and I've played enough Pits to feel confident that his combo game doesn't even come close to any of these characters.
I'm not going to use Gordos where I can't shield them in time if you try reflecting them with your laggy projectile lol. Not to mention that the height coverage of arrows is really shіtty. Lots of times the Gordo will just bounce over your arrow.
Yes, but due to the bouncing nature of Gordos an aerial out of a short-hop is the most intuitive and often best reflection option for most characters that lack a good projectile. Grounded moves really aren't that reliable when it comes to reflecting Gordos.
We can just charge up jet hammer, walk towards you, release it and taunt afterwards and there's nothing you can do.
That's not a combo. It's a string that might work on an opponent who refuses to enter inputs on his controller lol. Nothing beyond up smash is guaranteed.There's are tons of combos for Pit, Smash is about creativity after all. Grab, DThrow, UpSnash, 3-4 Uairs, Nair, and then a fair for example.
I don't even play this game.Plus, have you played enough good Pits, not from For Glory?
I've got a feeling it might work on you.you'd expect anyone with a brain and no lag to let you charge your hammer just to hit us and taunt?
I was right next to the guy playing DeDeDe, and walked off after I did it. He was ticked off at me because he couldn't get out of it. A string is something like Robin's down throw into side smash.That's not a combo. It's a string that might work on an opponent who refuses to enter inputs on his controller lol. Nothing beyond up smash is guaranteed.
I don't even play this game.
I've got a feeling it might work on you.
Depends, do you really think people will check if a comment's sarcastic when they're going to sleep?Do you honestly have this much trouble identifiying sarcasm or am I being trolled here.
If you do Upperdash Arm like that you're eating a Gordo, a bair, or a string of fairs after your frames of armor are over, either resetting the situation to force you to the ledge or just straight up taking your stock. If done close to the edge, well, that's a free punish out of shield for us, assuming you don't cross us up and land far enough away where we can't get to you in time.It's always fun gimping D3, they always fall for it. Make them think I have no jumps after using an Arial Upperdash/Electroshock, then they come fast falling down, and jump on their heads...gone. With Pit, you just have to play smart, while with Dark Pit play aggressive.
Risk=Reward, and I've gotten alot of DeDeDe players to fall right in my trap. I even make it obvious to them...but nothing stops them for wanting to stage spike me, which is also fun to do to DeDeDe. If the situation is unlikely, them I'm a lucky Pit main.If you do Upperdash Arm like that you're eating a Gordo, a bair, or a string of fairs after your frames of armor are over, either resetting the situation to force you to the ledge or just straight up taking your stock. If done close to the edge, well, that's a free punish out of shield for us, assuming you don't cross us up and land far enough away where we can't get to you in time.
I will say that while Pit's recovery is exploitable, it's by no means bad. The aforementioned scenario of Upperdash Arm and scrambling to the edge puts Pit in a more advantageous position because he has the stage and you don't. It's just...that situation is unlikely, lol.
Smooth Criminal
Noone there really cares for DeDeDe(heck not even I do), but we do need to get info on our MU thread(s). Just be glad someone came anyways since...we hate characters like him in the first place....can we please get someone else from the Pit boards in here?
Smooth Criminal
Whether you dislike a character or not has nothing to do with anything. We're gathering information on the MU vs. Pit, not gauging D3's infamy in other parts of the boards. This is seriously high school ****.Noone there really cares for DeDeDe(heck not even I do), but we do need to get info on our MU thread(s). Just be glad someone came anyways since...we hate characters like him in the first place.
Oh yeah, I wasn't referring explicitly to you when I mentioned killing. I just wanted to refer to it because it's a common (mis)conception that people have about the Pits.Yeah, seems about right. I think Dedede has the advantage in this match-up but it's not like...an overwhelming advantage. There's a lot here to dig through but I don't really disagree with any of it. I will say, I never specifically said Pit had trouble killing in general, but just against Dedede. We have the right combination of features to make kills hard for most characters in general.
And "be wary of using Gordo in neutral" might as well be the Dedede's board's motto, lol.