#HBC | Red Ryu
Red Fox Warrior
- Joined
- Jun 15, 2008
- Messages
- 27,486
- Location
- Milwaukee, Wisconsin
- NNID
- RedRyu_Smash
- 3DS FC
- 0344-9312-3352
From the locked thread in tactical:
Hm, so I figured I'd get a bit of frame data on this.
Frame advatnage after hitting MK with a fresh ftilt @ 40%: +8
This advantage is really +10 when you take into consideration that his fastest option (airdodging) takes 3 frames to come out. So the ftilt -> footstool seems to be guaranteed. If MK ASDI's away though you'll have to dash for one or two frames before you jump to get in footstool range. I wonder if ASDIing away and jumping could mess this up? Things could get pretty tight here frame wise.
Now for the rest of this string. Let's look into MK's "stun time":
-Time spent falling after footstool: 10 frames (this is variable of course, and depends on how high he is off the ground when footstooled. )
-Stun time on the ground: 26 frames (on the 27th frame he can perform one of his tech options, which gives him immediate invulnerability)
Total time stunned: ~36 frames.
So MK is made immobile for ~36 frames. This will once again be more or less, depending on how high off the ground he is when he's footstooled.
And finally the last piece:
The time it takes sheik to footstool and fastfall to hit with a bair:
~42 frames. (this is will change slightly depending on how high she is when she footstools MK).
So MK is stunned for ~36 frames and it takes shiek ~42 frames to hit with the bair.... Yeah, I don't see how this works . In fact I couldn't get it to work a single time, even at varying percents. Sometimes Sheik would be within 1 frame of hitting MK, but then he would use a tech option and gain instant invulnerability. And yes, I was fastfalling at the right time.
To sum this up: from what I've seen MK can simply hold left or right to get out of this. Granted if done perfectly at a certain percent this may work, but it's far too finicky to be of use in a tournament setting. Even if this did work though the fact that it relies on a hit that can both be SDI'd and ASDI's makes it kinda bunk :/.
Of course I may be missing something here; if I am please correct me . On that note I'd encourage others to dink around with this and see if they get the same results I have. Also sorry for the bluntness of this post, I'm tired :C
True or not true?
Hm, so I figured I'd get a bit of frame data on this.
Frame advatnage after hitting MK with a fresh ftilt @ 40%: +8
This advantage is really +10 when you take into consideration that his fastest option (airdodging) takes 3 frames to come out. So the ftilt -> footstool seems to be guaranteed. If MK ASDI's away though you'll have to dash for one or two frames before you jump to get in footstool range. I wonder if ASDIing away and jumping could mess this up? Things could get pretty tight here frame wise.
Now for the rest of this string. Let's look into MK's "stun time":
-Time spent falling after footstool: 10 frames (this is variable of course, and depends on how high he is off the ground when footstooled. )
-Stun time on the ground: 26 frames (on the 27th frame he can perform one of his tech options, which gives him immediate invulnerability)
Total time stunned: ~36 frames.
So MK is made immobile for ~36 frames. This will once again be more or less, depending on how high off the ground he is when he's footstooled.
And finally the last piece:
The time it takes sheik to footstool and fastfall to hit with a bair:
~42 frames. (this is will change slightly depending on how high she is when she footstools MK).
So MK is stunned for ~36 frames and it takes shiek ~42 frames to hit with the bair.... Yeah, I don't see how this works . In fact I couldn't get it to work a single time, even at varying percents. Sometimes Sheik would be within 1 frame of hitting MK, but then he would use a tech option and gain instant invulnerability. And yes, I was fastfalling at the right time.
To sum this up: from what I've seen MK can simply hold left or right to get out of this. Granted if done perfectly at a certain percent this may work, but it's far too finicky to be of use in a tournament setting. Even if this did work though the fact that it relies on a hit that can both be SDI'd and ASDI's makes it kinda bunk :/.
Of course I may be missing something here; if I am please correct me . On that note I'd encourage others to dink around with this and see if they get the same results I have. Also sorry for the bluntness of this post, I'm tired :C
True or not true?