Bowserboy3
Asking mum how to talk to a lady
See, I feel much the same about Cloud off stage (remember, all you need to do is drop from the ledge and Counter and it's game, along with everything else mentioned above). However, I also feel Marth has the advantage on stage too.
Marth luckily has enough mobility to do his own thing; Cloud's fast mobility can make some slower characters sweat because he can keep up in their face for as long as he wants. Most of Marth's moves outrange Cloud's main on stage/approach moves in the first place, such as Ftilt and Nair outranging most of his moves in general, and Utilt and Usmash both outrange Cloud's Dair, one of his main approach options. When Cloud is in the air, face to face with Marth, none of Cloud's moves are good enough to compete with Marth's Fair or Nair, when you consider their range and startup trumps almost all of Cloud's option (aside from maybe Bair, which probably has enough range to be a threat, but it's his slowest aerial), so while on stage, Cloud has a very limited set of approach options which Marth has a tool to beat out.
Sure, it's doable for Cloud, because when he has Marth in the air, it can be tough for Marth to get in for a landing without fast falling if Cloud leaves an opening, or even going to the ledge (because luckily, Cloud's ledge pressure options aren't the best, aside from charging Limit to force a reaction). My view is that Marth can play safer than Cloud, and it's effective because most of Marth's moves have enough range to be safe in this matchup.
Cloud in Limit mode is also strikingly easy to combo and juggle, and while that's just the case in a few matchups, I feel it is noticeable in the Marth matchup, because Marth doesn't have to worry about trading a hit as much as other characters, so he can go in with relative safety.
Of course this next part means nothing in general, but I use Rosalina, Marth, and Bayonetta (with the occasional ZSS) in tournament. Every time I have played against Cloud, I have won cleanly with Marth, and it's from those experiences that I was able to get my opinions on the matchup (which I basically explained all above). I don't really have to pull my hair out with Cloud in general, but I definitely have more trouble dealing with Cloud in general with the others characters I use. With Marth, 9 times out of 10, I am the one giving Cloud trouble. Maybe it's because I have a solid gameplan with Marth/understand my gameplan against Cloud with Marth better than the others... who knows. But I feel Marth definitely has some sort of advantage.
But hey, that's just my opinion. I'm glad a top player thinks the same though. At least people won't laugh at me anymore - sniff
Marth luckily has enough mobility to do his own thing; Cloud's fast mobility can make some slower characters sweat because he can keep up in their face for as long as he wants. Most of Marth's moves outrange Cloud's main on stage/approach moves in the first place, such as Ftilt and Nair outranging most of his moves in general, and Utilt and Usmash both outrange Cloud's Dair, one of his main approach options. When Cloud is in the air, face to face with Marth, none of Cloud's moves are good enough to compete with Marth's Fair or Nair, when you consider their range and startup trumps almost all of Cloud's option (aside from maybe Bair, which probably has enough range to be a threat, but it's his slowest aerial), so while on stage, Cloud has a very limited set of approach options which Marth has a tool to beat out.
Sure, it's doable for Cloud, because when he has Marth in the air, it can be tough for Marth to get in for a landing without fast falling if Cloud leaves an opening, or even going to the ledge (because luckily, Cloud's ledge pressure options aren't the best, aside from charging Limit to force a reaction). My view is that Marth can play safer than Cloud, and it's effective because most of Marth's moves have enough range to be safe in this matchup.
Cloud in Limit mode is also strikingly easy to combo and juggle, and while that's just the case in a few matchups, I feel it is noticeable in the Marth matchup, because Marth doesn't have to worry about trading a hit as much as other characters, so he can go in with relative safety.
Of course this next part means nothing in general, but I use Rosalina, Marth, and Bayonetta (with the occasional ZSS) in tournament. Every time I have played against Cloud, I have won cleanly with Marth, and it's from those experiences that I was able to get my opinions on the matchup (which I basically explained all above). I don't really have to pull my hair out with Cloud in general, but I definitely have more trouble dealing with Cloud in general with the others characters I use. With Marth, 9 times out of 10, I am the one giving Cloud trouble. Maybe it's because I have a solid gameplan with Marth/understand my gameplan against Cloud with Marth better than the others... who knows. But I feel Marth definitely has some sort of advantage.
But hey, that's just my opinion. I'm glad a top player thinks the same though. At least people won't laugh at me anymore - sniff
Last edited: